# Feats for the campaign

> <span style="text-decoration: underline;">***<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Arkadia- </span>***</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="text-decoration: underline;">***Arcana games<span style="mso-spacerun: yes;"> </span>***</span></span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span>Arena Champion</span>

<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: 13 Charisma  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Whether you adopt the dirty fighting of the pits or the flashy spectacle of the arena, your combat style takes on the performative aspects of a gladiator. You gain the following benefits:  
<span style="mso-spacerun: yes;"> </span>•Increase your Charisma, Dexterity, or Strength score by 1, to a maximum of 20.  
<span style="mso-spacerun: yes;"> </span>• As an action you may make a melee weapon attack using Acrobatics (Dexterity), Athletics (Strength), or Performance (Charisma). If this attack hits treat it as a critical hit. Once you use this feature, you can’t use it again until you finish a short or long rest.</span>

##### <span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Colossus Breaker</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: 13 Strength or Dexterity</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">When you hit a Large or larger creature with a weapon attack, the creature takes an extra 1d6 damage for each size category it is aboveMedium — for example, a Huge creature would take an additional 2d6 damage. You can deal this extra damage only once per turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"> </span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Myrmidon</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Like the heroes of ages past, you learn to fight unencumbered by armor, instead relying on your innate speed and agility to grant you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•While unarmored, your Armor Class equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•While unarmored, damage you take from nonmagical bludgeoning, piercing, and slashing damage is reduced by an amount equal to your Dexterity modifier.</span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Oracle</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You gain the power of Sight. Such abilities could be a latent inheritance passed down through bloodlines or they could arise suddenly, a gift or curse from the gods. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">dream </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell and cast it without expending a spell slot.When cast in this way, you may only choose yourself as the spell’s messenger and the spell’s target automatically succeeds on its saving throw.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">divination </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell and can cast it as a ritual. You may ask three questions instead of one.</span>

##### <span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Pankratiast</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You have studied the Arkadian sport of unarmed combat, gaining the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Your unarmed strikes use a d4 for damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•While you have a free hand, you can use your bonus action to make one unarmed attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• If you hit a creature with an unarmed attack, you can use your reaction to attempt to grapple that creature.</span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">PhalanxWarrior</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You adopt the fighting style of the hoplite, with spear and shield, adept at protecting those in their formation on the field of battle, and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When using a spear or war spear in one hand and a shield in the other, the weapon’s damage die changes as if you wielded the weapon in two hands, from a d6 to a d8 or a d8 to a d10. (This benefit has no effect if</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>another featurehasalreadyimprovedtheweapon’sdie.) • You may wield spears and war spears as if they had the finesse property.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• The thrown range of spears and war spears becomes (range 30/120).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When an ally within 5 feet of you is attacked, you can use your reaction to grant them a +2 bonus to AC against the triggering attack.</span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Reveler</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: 13 Charisma</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You are the life of the party. Your hedonistic indulgences, be they drinking, feasting, or debauchery, are sure to lead others to follow.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on Constitution saving throws against poison from alcohol.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in one of the following musical instruments: pan pipes, double flute, lyre, drum, or your voice as if it were a musical instrument.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When you are in a social area, such as a market square, fighting pit, or an inn, populated with ten or more creatures that can see and hear you, you can make a Performance (Charisma) skill check against a DC of 5–20 (at the GM’s discretion based on the crowd). If you succeed, for the next hour you have advantage on any ability check to interact socially with a creature in the area. If you fail, you cannot use this feature in the same area for 24 hours. Any creature that can’t be charmed is immune to these effects.</span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Slinger</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You are with trained with a sling as a weapon of war.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When using lead or other dense, uniform bullets rather than rough stones as ammunition, your range with slings increases to 60/240.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• If you wield a weapon or shield in your other hand while using a sling, you may still load it as if you had a free hand.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You may use your bonus action to make a ranged attack with your sling.</span>

<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Triton</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You learn the art of fighting with spear and net, and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When you wield a trident, its damage die changes from a d6 to a d8 when wielded in one hand, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Your reach with tridents with which you are proficient is increased by 5 feet. Other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You can use a bonus action to attack with a net you are holding. This attack has advantage if you are also wielding a trident.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 18.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Racial Feats</span>

<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Alluring</span>

##### <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Siren Phaedran</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You have mastered the otherworldly powers of your voice, gaining the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• As an action you can attempt to charm one or more humanoids that can hear you by singing an unearthly song. A creature must succeed on aWisdom saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus, with advantage if you are currently fighting it, or it becomes charmed by you for one hour or until one of your allies harms it. It will know it has been charmed when the effect ends. You can use this a number of times equal to your Charisma modifier (minimum 1). You may expend multiple uses in a single action to affect an additional creature for each use beyond the first. You regain any expended uses when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You become proficient in singing as if your voice were a musical instrument and can sing underwater. While you are singing, humanoids, giants, and beasts with intelligence 7 or less that can hear you are charmed by you. If you or your companions do anything harmful to an affected creature, it becomes immune to your song for 24 hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Embalmic Alchemist  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Nyssian elf</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You have unearthed a fragment of the ancient alchemical knowledge of your people, gaining the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You add double your proficiency bonus to checks you make with your medicine kit and alchemist’s supplies. • During a long rest you can use your alchemist's supplies or medicine kit to create up to five healing elixirs. The elixirs are completed at the end of the long rest, and lose their potency if they have not been consumed within 8 hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• As an action, a creature can drink a healing elixir or administer one to a willing or unconscious creature. The creature imbibing the elixir immediately uses a number of Hit Dice equal to half their level to heal themselves. If a character has insufficient Hit Dice, they use all remaining dice. They roll the dice, add their Constitution modifier to each roll, and regain a number of hit points equal to the total (minimum of 1).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Fieldling  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Field Dwarf</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Seemingly blessed by the gods, abundant bounty grows around you, granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Increase yourWisdom score by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When you finish a long rest, you can choose to enrich the land around you. All plants in a half-mile radius centered on you become enriched for 1 year. The plants yield twice thenormal amount of foodwhenharvested. When you would produce food or drink from foraging, a feature, or a spell, such as </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">create food and water, goodberry, or heroes’ feast</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">, you produce twice as much.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Forge Heart  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Volcano dwarf</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You have achieved mastery of some of your people’s sacred crafting skills. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength score by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in two of the following tools of your choice: smith’s tools, mason’s tools, glassblower’s tools or jeweler’s tools. If you are already proficient in the chosen tool your proficiency bonus with that tool is doubled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•Whenever you make an Intelligence (History) check related to the origin of metal craftsmanship, such as a golden ring or bronze sword, you are considered proficient in the History skill and add double your proficiency bonus to the check instead of your normal proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Giantborn  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Orc</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">The blood of the first orcs, giants among mortals, flows through your veins, granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength score by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Immediately after you use your Relentless Endurance trait, you can spend a number of Hit Dice up to half your level to heal yourself. Roll the dice, add your Constitution modifier to each roll, and regain a number of hit points equal to the total (minimum of 1). For the next ten minutes, your size is increased by one category — fromMedium to Large, for example.While enlarged, you have advantage on Strength checks and Strength saving throws, and your attacks deal 1d4 extra damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Icarian  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Harpy Phaedran</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Your wings grow large and strong. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Increase your Dexterity score by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• Your flying speed is doubled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Legacy of Scyllaea  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Scyllaean Elf</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Echoes of the power your people once possessed awaken inside of you, granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">detect magic </span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell and can cast it at will, without expending a spell slot.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You can cast </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">magic missile </span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">once using this feature without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. When casting </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">magic missile</span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">, whenever you would roll a d4, roll a d6 instead.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>Intelligence is your spellcasting ability for these spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Oreyan Huntress  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Oreyan elf</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">• You do not have disadvantage as a result of making a ranged weapon attack while within 5 feet of a hostile creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>•When you could use your reaction to make a melee attack as part of an opportunity attack, you may make a ranged weapon attack against that creature instead.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• If you make a ranged weapon attack on your turn youmay take the disengage action as a bonus action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Orphean  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Satyr Phaedran</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You can inspire others through stirring words or music. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• As a bonus action on your turn you can choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• If you already have uses of Bardic Inspiration, you gain one more; otherwise, you have one, a d6. You regain any expended uses when you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Serpentine  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Gorgon Phaedran</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">Thanks to your gorgon heritage you have developed a strong kinship with serpents, granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">find familiar </span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell and can cast it as a ritual. A familiar summoned this way is always a </span>**<span style="font-size: 9.5pt; font-family: 'CrimsonText-Bold','sans-serif'; mso-bidi-font-family: CrimsonText-Bold;">giant poisonous snake or a constrictor snake </span>**<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">(your choice).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">speak with animals </span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell (snakes only) and can cast it at will, without expending a spell slot.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">animal friendship </span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">spell (snakes only) and can cast it atwill,without expending a spell slot. Charisma is your spellcasting ability for these spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">Wild Hunter  
<span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;">Prerequisite: Centaur Phaedran</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'CrimsonText-Italic','sans-serif'; mso-bidi-font-family: CrimsonText-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;">You have significant experience studying, tracking, and hunting a particular kind of enemy. Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Additionally, you gain a 1d4 bonus to damage rolls with weapon attacks against creatures of the chosen type.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span>Bloodpunk guide to Tolia</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; font-family: 'CrimsonText-Roman','sans-serif'; mso-bidi-font-family: CrimsonText-Roman;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Alloyed Endoskeleton</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Bloodwork Automaton</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">The metal inside your body that protects important mechanisms are replaced with metal alloys that are more durable and heavier.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>While calculating your AC according to your subrace feature, you add your Constitution modifier to your AC instead of your Dexterity modifier.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Angst-Hearted</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">Your heart is covered with a layer of angst, because of such phenomena as alchemical processes, pollution, medical surgeries, or magical effects. The thin layer of fat separating the angst and your organs melts away when you die, allowing the angst to get in contact with your blood, causing a powerful explosion.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Your Constitution score increases by 1, to a maximum of 20. In addition, when you die, you explode. When you explode, creatures within 30 feet of you must make a DC 15 Dexterity saving throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Blood Consumer</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You have embraced the ways of the vampire; you’re either open to drinking blood or you are open to being subjected to someone else’s blood through blood experiments. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You can gain the benefits of consuming blood (p. 63).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Blood Investigator</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Intelligence 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You’ve developed special ways and tools to unveil the secrets of blood.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>When you spend ten minutes investigating a drop of blood that was spilled less than 8 hours ago, you gain information about the target’s heritage, age, and whether or not it was intoxicated. Also, your Intelligence score increases by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Blood Resonance</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You have the unique talent of sensing people’s emotions by innately perceiving the resonance in their blood. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Wisdom (Insight) checks against creatures with blood.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can sense the tension in the air before a storm. When a creature with blood is about to attack you, you feel it. The attacks of these creatures cannot surprise you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Bloodbound Familiar</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Crimson Template</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">As an action, you can summon a pack of </span>**<span style="font-size: 10.0pt; font-family: 'GentiumBookBasic-Bold','serif'; mso-bidi-font-family: GentiumBookBasic-Bold;">wolves </span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">to the nearest unoccupied space. These wolves have crimson eyes and white fur. They understand and obey your verbal commands. If not given any commands, they do their best to protect each other and you. Once you use this feature to summon the wolves, you must finish a long rest to do so again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Also, you and your allies have advantage on attack rolls against a creature if at least one of these wolves is within 5 feet of the creature and if the wolf isn’t incapacitated.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>When you reach certain levels, the number of wolves in the pack changes: at 1st level (1), at 4th level (2), at 8th level (3), at 12th level (4), at 16th level (6) and at 20th level (8).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Bloodthirsty</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You love to see blood being spilled. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase one ability score of your choice by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">• You have a +2 bonus to initiative rolls.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you take damage or deal damage, you have advantage on the next attack roll you make within 1 minute.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Bloodwork Pistol Expert</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You are more familiar with bloodwork pistols than ordinary people, thus you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with bloodwork pistols.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can reload a bloodwork pistol using a bonus action instead of an action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Bonded to Vampires</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You have a vampire master that you serve to the best of your abilities and are granted a portion of their powers through blood therapy as a reward of your undying servitude. The blood therapy has granted you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have resistance to necrotic and poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You regain 1 hit point at the start of each of your turns if you have at least 1 current hit point. The total amount of hit points you can regain with this feature between two long rests cannot exceed half of your hit point maximum.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">• Bruised Survivor</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You have survived many battles. Being wounded doesn’t worry you anymore, but rather reminds you that you’re alive. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have a +1 bonus to attack and damage rolls while your current hit points are less than your hit point maximum.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Whenever your hit points drop below your total number of Hit Dice, your current hit points become equal to your total number of Hit Dice. This occurs once per minute. For example, when you are a fighter 5/paladin 3 and you drop to 5 hit points, which is less than 8, your hit points become 8. This feature does not work when you drop to 0 hit points.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Cosmopolitan</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You’ve learned about different cultures and people while living in a city like Kanrath or Cyherested. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You learn two languages of your choice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;">calm emotions </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">spell. You can cast it once without expending a spell slot, and you regain the ability to do so when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Dead-End Kid</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">Cyherested and Kanrath are cruel cities for the lost and alone, yet you somehow survive in the backstreets, where you belong. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Dexterity (Sleight of Hand, Stealth) and Wisdom (Survival) checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Disciple of Sorcerers</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You have a sorcerer master that you serve to the best of your abilities and are granted a portion of your master’s powers through blood therapy as a reward of your undying servitude. Blood therapy has granted you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You learn two cantrips of your choice from the sorcerer spell list.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You learn one 1st level spell from the sorcerer spell list. You can cast the spell as a 1st level spell without requiring a material component. Once you cast the spell using this feature, you must finish a long rest before you can cast it again in this way.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Your spellcasting ability is Charisma for the spells you cast using this feature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Educated</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You went to school in your city and were educated in the ways of life.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in the History and Religion skills. If you are already proficient in these skills,  
you add double your proficiency bonus to the checks you make with it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with one musical instrument and one artisan’s tool of your choice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Efficient Feeding</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Kanrath Vampire Template</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You like the taste of blood more than the average vampire, and you thus crave it more than others. Your feral nature becomes more dominant and you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength score by 1, to a maximum of 21.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Your bite deals piercing damage equal to 1d10 + your Strength modifier, plus 2d10 necrotic damage instead of its normal damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain a number of temporary hit points equal to the excess healing from your bite for 1 hour.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Mark of Blood</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Crimson Template</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">A bloody mark unique to you appears on your body, somewhere of your choice. This mark can’t be removed by any means.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You die when you fail 4 death saving throws instead of 3. This increases the number of times you can return to life with the Crimson Destiny feature to 4.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you drink the blood of a creature that died within one minute, you regain a number of hit points equal to the number of Hit Dice the creature has. To do this, you must use your entire turn to drink the blood, which means if you take an action, a bonus action, a reaction, or use your movement, you fail to drink enough blood to regain these hit points.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Merged Vials</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">As the result of a medical procedure of 8 hours, you have two vials placed inside your body. Each vial can be filled with a potion of your choice, and the potion that a vial contains can be consumed as a bonus action instead of an action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Once consumed, a vial can be filled with another potion. This requires another small medical procedure that takes 1 minute.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Metropolitan</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">Living in a city like Kanrath or Cyherested has made you a different person. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• While in a city, you have advantage on ability checks to find your way and locate a place or a creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in the Deception and Persuasion skills. If you are already proficient in these skills, you add double your proficiency bonus to the checks you make with them.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">Native of the Bowels</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">Maybe you live in the Bowels (p. 103), maybe you’ve survived a disease from there, or maybe, you simply have a strong metabolism. Regardless, you are not easily infected by disease. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You are immune to bowel fever (p.117).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have resistance to poison damage. Also, you have advantage on saving throws against being poisoned.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;">• Shadow Flock</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Kanrath Vampire Template</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-fareast-font-family: GentiumBookBasic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">You’ve tapped into your hidden innate supernatural abilities and can now use them effectively. At night, a shadowy version of small flying beasts follows you around and grants you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain blindsight out to 10 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As part of your movement, you can momentarily transform into a shadowy swarm and back to move through occupied spaces and move without provoking opportunity attacks. If you occupy the same spot as a solid object or creature when you end your movement, you are immediately pushed to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet that you’ve been pushed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You are immune to being restrained.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: GentiumBookBasic;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Spiritualist</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You have a connection to the spirit world and are thus blessed with the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain a +3 bonus to your passive Wisdom (Perception).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can’t be surprised thanks to the whispers of the spirits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As an action, you can start seeing into the Ethereal Plane within 60 feet of you for 1 minute. You can use this feature a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Storage Compartment</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Bloodwork Automaton</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You have special modifications that increase your storage space. Plated compartments have permanently been placed around your body. These plated compartments can hold up to 20 cubic feet or up to 600 pounds of equipment. Your height increases by a foot and your weight increases by 60 pounds because of these modifications. The food and water stored in this way don’t go bad by normal means but magic could still affect them. Also, your Strength score increases by 1, to a maximum of 20, and your carrying capacity is doubled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Taste of Blood</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must be mortal</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You have a rare and strange mutation that causes a desire to consume blood. Even though it is not common for mortals to consume blood, you are good at finding ways to quench your desire. Your Constitution score increases by 1, to a maximum of 20. Also, consuming 1 jar of blood revitalizes you and grants you the following benefits for 8 hours:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You are immune to the effects of hemophilia.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to necrotic and poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You feel satiated, you don’t need to eat or drink.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>The blood provides enough nourishment to sustain you for the duration.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Taxidermist</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Proficiency in Medicine or Animal Handling</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">You know the anatomy of various creatures and are therefore aware of their capabilities and vulnerable parts.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>If you spend 1 action analyzing a creature before attacking, you become aware of its vulnerabilities and soft spots. You have advantage on attack rolls you make against the creature for 1 minute. Also, for the duration, the roll required to score a critical hit with an attack decreases by 1. For example, if you score a critical hit on a roll of 19 or 20, you score a critical hit on a roll of 18-20 instead.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;">Therapy Receiver</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'District','serif'; mso-bidi-font-family: District;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: 12th level</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">Your body is used to receiving blood therapy, as you’ve had many forms of it done over the years, and gained a certain amount of experience as a result. You are not affected by the negative side effects of different types of blood listed under consuming blood (p. 63).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;">  
  
Empires of the silkroad</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: District; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">TRADER</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Years spent in markets and bazaars have taught you the value of a good deal, when to haggle, when to walk away and how to separate the treasure from the trash. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Charisma or Intelligence score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You always know the approximate value of an item. You are impossible to scam.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You have advantage on your Charisma (Persuasion) and Charisma (Deception) checks when you are bargaining for the price of an item or service. It doesn’t matter if you are the seller or buyer.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">EMISSARY</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You always had a silver tongue, but you have been able to refine it. You have learned how a discreet word in the ear of a pontiff or a private audience with a prince can do far more than armies on the march. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Charisma or Intelligence score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You have advantage on any Charisma (Persuasion) or Charisma (Deception) checks when dealing with any individual in a position of societal power.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">TACTICIAN</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You are a master when it comes to battle formations and tactics. It doesn’t matter if you are commanding a group of five or an army of fifty thousand: the principles of strategy are the same. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Strength or Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You always have advantage on initiative rolls.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Using your reaction, You can give an enemy disadvantage on their initiative roll. You can not use this feature if you are unconscious, surprised, stunned or paralyzed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">FOCUSED CASTER</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">Prerequisite: Spellcaster</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You had special training to maintain concentration in tense situations. You have become far better at shutting out the voices and focusing solely on the arcane task before you. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Spellcasting Ability Score by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">When you lose your concentration due to receiving damage and failing a concentration check, your spell will remain in effect until the end of your next turn. Once you use this benefit, you can't do so again until you finish a short rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">RITUAL MASTER</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">Prerequisite: Spellcaster</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Any fool can summon a fireball, but real magic, the truly powerful stuff, requires rituals. That is what you have spent your life mastering. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Spellcasting Ability Score by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You learn the </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">alarm </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">spell even if it isn't in your class spell list.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">When you cast a spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">MASTER OF SMALL TRICKS</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">Prerequisite: Spellcaster</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">There is beauty and satisfaction in the small magics. You have spent, some would say wasted, much time learning little effects to entertain and delight those around you. You learn them easily and practice them without any real effort. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Intelligence, Wisdom or Charisma by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You learn 4 cantrips of your choice. These cantrips can be from any class but count as your own. You use your spellcasting ability score when you cast these cantrips.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">PACIFIST</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You despise violence and do your best to avoid it. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">When you knock someone out by reducing their hit points to 0 but choose to incapacitate them rather than delivering the killing blow, you gain temporary hit points equal to your Constitution modifier + your character level. You can’t use this feature if you deliver the final blow with a bladed weapon.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">ARCANE BOND</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Throughout the years of your life, you made an unusual bond with arcane items and objects of power. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Intelligence, Wisdom or Charisma by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Your maximum number of Attunement Slots increases to 4.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You can attune to a magic item in 10 minutes rather than 1 hour.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">ARCANE SAVANT</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Many strange, eldritch and magical objects and artifacts have passed through your hands. Moreover, you have seen countless spell effects from all manner of different magicians. Your curiosity helps you when you try to uncover the magical secrets of this world. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Increase your Intelligence by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You gain proficiency in Intelligence (Arcana) skill checks. You gain expertise if you are already proficient with it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You learn the </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">detect magic </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">and </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-RegularItalic','serif'; mso-bidi-font-family: Bookmania-RegularItalic;">identify </span>*<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">spells. You cast each one of these spells once per day without expending a spell slot. Intelligence is your spellcasting ability for these spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;">SHIELD BEARER</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'OrpheusPro-Bold','serif'; mso-bidi-font-family: OrpheusPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">Your fighting style includes extensive use of shields. You use your shield not only in your defense, but in your offense also. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You can use your bonus action to strike a creature within 5 ft of you using your shield. Your shield will deal bludgeoning damage equal to 1d6 + your strength modifier like a usual weapon would do.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: Wingdings2; mso-bidi-font-family: Wingdings2;">D </span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;">You can use your reaction when you are targeted with a ranged weapon attack to give you +1d4 AC for that attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span>Era of the crusades</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Blessed One</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your dedication and time spent in holy places have affected you. You feel a divinity in your heart and you know a blessing is upon you:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Wisdom score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You learn a cleric or druid cantrip of your choice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You choose either the </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">bless </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">or the </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">protection from evil and good </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">spell. You can cast that spell without expending a spell slot. Once you do so, you can’t do so again until you finish a long rest. If you have spell slots, you can cast the spell normally using your spell slots. Wisdom is your spellcasting ability for these spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Desert Wanderer</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">A life in the desert is not unfamiliar to you. You showed respect to the sands, and now they respect you back. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Strength, Constitution or Wisdom score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You gain proficiency in the Survival and Nature skills.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Choose one skill you are proficient in. You double your proficiency bonus on the chosen skill if you have not already doubled it from another source, such as Rogue’s expertise.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You are not affected by extreme heat conditions.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your speed is not affected by dunes, sandstorms, and other phenomena of the desert.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You only need 1/3 of the water humanoids normally need.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Eldritch Warden</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">Prerequisites: </span>*<span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Spellcasting or Pact Magic feature</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You dedicated your studies to eldritch lore, and your skills and insight understand the rift between the material world and beyond the veil. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Charisma score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You sense any djinn or aberration within 10 ft. you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You can cast the detect evil and good spell once a day, without expending a spell slot. You can’t do so again until you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">By expending a spell slot when you deal damage to an otherworldly being (which is not humanoid, beast, monstrosity, dragon or giant) you deal an extra 2d8 force damage to the creature and an extra 1d8 force damage for each slot level above the 1st.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Locksmith</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You spent a lot of time in front of locked doors and behind locked bars, becoming an expert on the topic:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Dexterity score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You gain proficiency with thieves’ tools.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">While using thieves’ tools against locks, you have advantage on the roll.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">If you spend 1 hour with an unattached lock, you can make its mechanism more complicated, and if you ever use that lock, the DC used to open it increases by 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Knight’s Training</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You aspired to be a knight, and it’s time to arm yourself properly for a warrior.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Strength score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You gain proficiency with martial weapons.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You halve your armor don and doff time. Donning or doffing a shield can be done with a bonus action for you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Knight’s Oath</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">Prerequisite: </span>*<span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Strength 13 or higher</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your days of struggle and pain only made you stronger. You are ready to take your skills with weapons and armor to a new level:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You have advantage on saving throws against being frightened.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You learn one Fighting Style skill from the Fighter class. If you already know one, you must choose another.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Occult Adept</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You have honed your skills and mind within occult circles and readied yourself for new abilities.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Charisma score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You learn a sorcerer or warlock cantrip of your choice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You learn the </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">bane </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">spell and can cast it without expending a spell slot or material components. Once you do so, you can’t cast it again like this until you finish a long rest. If you have spell slots, you can cast the spell normally.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span>Charisma is your spellcasting ability for those spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Wanderlust</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your boots have seen everything and tasted the dust of many realms. Your life is full of travels, and you are accustomed to it more than anyone else. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Constitution or Dexterity score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your walking speed increases by 5 ft.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You gain proficiency in the Survival or Nature skills.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You can take Dash as a bonus action on your turns.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You can lower your exhaustion level by only finishing a short rest. You can do so only with 2 short rests before you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">When you forage for food and water, you have advantage on the check.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;">Wildlife Explorer</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 14.0pt; font-family: 'DutchMediaevalPro-Bold','serif'; mso-bidi-font-family: DutchMediaevalPro-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your time spent with beasts and domesticated animals gave you an edge around them and you learned to communicate with them better than anyone else.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">Your Wisdom score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You learn the </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">speak with animals </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">and </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro-Italic','serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: DutchMediaevalPro-Italic;">animal friendship </span>*<span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">spells. You can cast each of them without expending a spell slot. Once you do so, you can’t cast them again until you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 6.5pt; font-family: 'Glyphter','sans-serif'; mso-fareast-font-family: DutchMediaevalPro-Bold; mso-bidi-font-family: Glyphter;">F </span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;">You gain proficiency in the Animal Handling skill.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span>The lost citadel</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'DutchMediaevalPro','serif'; mso-bidi-font-family: DutchMediaevalPro;"><span style="mso-spacerun: yes;"> </span></span>Ba<span style="font-size: 9.5pt;">stion ofPurity </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Prerequisite: Wisdom 13 or higher </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>You possess a purity of soul and strength of mind almost unheard of in this age of the Dead. Add your Wisdom modifier to your starting and maximum number of pneuma points, and as a bonus on all Woe saving throws (see “Woe Saving Throws,” page 255). When you die, you have a –2 modifier to the DM’s roll on The Dead Rise table. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">G</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">hûl</span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">’</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">s Mending</span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">T</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">ongue </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Prerequisite: Ghûl </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>The resilience that protects most of your people from catching diseases from the corpses that you eat is stronger in you, granting you a limited ability to pass that resilience on to others. With your maw, you consume death and give life. The world is changing, and you with it. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>You can spend 10 minutes ministering to a wounded (and willing) living creature other than yourself, during which time you lick up blood and carefully adjust injured flesh back into its proper place. You heal the target for 1d4 points of damage. This amount increases as you gain levels, healing 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>Alternatively, if the subject is suffering from an ongoing poison or disease effect, your ministrations can instead grant a bonus to the target’s next saving throw against that effect. This bonus is +1 at 1st level, +2 at 5th, +3 at 11th, and +4 at 17th. If you use the ability in this way, it does not also cure damage with the same usage. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>Any given creature can only benefit from this ability (regardless of which version you elected to employ) once per day. Once you’ve used this ability three times, you can’t use it again until after a short or long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-family: Almendra;">H</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">erbalist</span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">’</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">s </span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">T</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">ouch </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">In Redoubt, few things are green anymore, so perhaps it’s most accurate to say that you have a “yellow thumb.” You are able to coax life from plants and even eke a modicum of garden-sustenance from corrupted soil. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You gain proficiency with herbalism kits, and add your proficiency bonus twice to rolls involving these kits. (This cannot combine with other sources that add your proficiency bonus, such as Expertise.) </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You can support yourself in a poor lifestyle by tending a garden (yours or someone else’s). </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">When growing plants, you can grow them in corrupted soil or domains of Woe (page 256), as long as at least half of the soil used to pot the plant isn’t corrupted. While the plants may be unusual, withered, and twisted, they still produce healthy shoots and seeds. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">As long as you have a source of uncorrupted plants and an herbalism kit, you can make antitoxins or potions of healing (as described in the PHB) without cost and without the expenditure of spell slots or components. Assuming you are limited to a small personal garden, you have enough supplies to make one potion of healing or one antitoxin per month. (Note that these herbal elixirs go bad after six months, so they cannot be stockpiled indefinitely.) </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-family: Almendra;">L</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">ife </span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">A</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">mongthe Dead </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Living so close to the hordes of unlife has let the pall of death seep into you. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Unintelligent undead are neutral to you and don’t attack you unless you attack them first, cast a spell on them, or otherwise force them to make a saving throw, or they are commanded to do so. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You have advantage on saving throws against all innate supernatural attacks of the undead, such as a wight’s Life Drain attack. (This includes the Woe save to resist the spiritual damage caused by most undead; see “Woe Saving Throws,” page 255.) This doesn’t apply to spells or powers that the creature possesses for reasons other than being undead, such as an undead sage’s spells. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You do suffer one downside to your exposure to the energies of unlife. When you die, the DM adds +1 to the roll on The Dead Rise table. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-family: Almendra;">Ma</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">rtial </span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">A</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">rts </span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">T</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">raining</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">After training in a martial arts school, you learn its secrets to better prevail in combat. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You can acquire and use martial opportunity points (MOPs). If you can already do this because of your class, you add +1 MOP to any that you gain with an even-numbered attack roll. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You can spend these points on universal martial exploits and one other category of martial exploits, called a Martial Way. This Martial Way must be one taught by your martial school and selected when you gain this feat. If you are already trained in a Martial Way through your class, you acquire an additional Martial Way. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span>See “Martial Schools,” later in this chapter, for more.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="mso-spacerun: yes;"> </span>M<span style="font-size: 9.5pt;">ystic Purity </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">The spark of ancient magic still lingers within you, and struggles against the corruption that burns its way through threads of the arcane. You have resistance to spiritual damage caused by spellcasting (whether ritual or otherwise), and advantage on Woe saves you are forced to make by casting spells. This doesn’t affect pneuma damage or Woe saves caused by your other actions, or by any other sources. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">Ouazi </span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">G</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">irgaEye </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">While most people consider the girga little more than a leather sling, you have learned to place your shots with it exactly where you want them, and your lead bullets can crush heads as easily as a hammer does. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Double the range increments of any girga or sling you wield. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">As a bonus action, you may ignore any Armor Class bonus that your target gains from a shield when you attack with a girga or sling before the end of your turn. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Using a loaded girga to make a melee attack doesn’t count as using an improvised weapon for you. Treat such attacks as though they were made with a club that has the Finesse property. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">Surinzan Sleaghar Dance </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You have practiced, honed, and mastered the chaotic spin of the sleaghar, the heavy-bladed shortspear favored by the Surinzan people. Even if you do not study one of the martial disciplines, such as Iron Gate or Storm’s Eye, you have learned the fundamentals of the dance that makes the sleaghar so deadly. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">If you move at least 10 feet on your turn before you make an attack, you add +2 damage to any hit with a sleaghar, spear, or trident before the end of that turn. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">When you use a Dodge action while wielding a sleaghar, spear, or trident, you may Disengage as a bonus action. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">When you wield a sleaghar, spear, or trident, it gains the Finesse property. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-family: Almendra;">W</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">ell</span><span style="font-size: 14.0pt; mso-bidi-font-family: Almendra;">-C</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;">onnected </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.5pt; mso-bidi-font-family: Almendra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You excel at making useful allies and at managing your connections. (See “Connections,” page 159.) You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">Increase your Charisma score by 1, to a maximum of 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You may maintain a number of connections equal to 2 + your Charisma modifier (minimum 3), instead of just your Charisma modifier (minimum 1). </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">You have advantage on any Charisma check to make or deal with a connection. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span class="A23"><span style="font-size: 10.0pt; color: windowtext;">w </span></span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';">When you fail to perform a favor for a connection in a given month, you may make a Charisma (Deception or Persuasion) check, opposed by the connection’s Wisdom (Insight) check. If you win, you keep the connection instead of losing it. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Abhaya Libre','serif'; mso-bidi-font-family: 'Abhaya Libre';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span>Grimhollow campaign guide</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania-Regular','serif'; mso-hansi-font-family: OrpheusPro-Bold; mso-bidi-font-family: Bookmania-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Blackpowder Expert</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Proficiency with advanced weapons</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You are well-versed in the use of Blackpowder weapons and wield them with deadly efficiency. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You ignore the loading property of Blackpowder weapons with which you are proficient.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Whenever a hostile creature moves within 10 feet of you, and you did not move on your last turn, you can use a reaction to make a ranged weapon attack against that creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Blood Hound</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Wisdom 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Your keen senses are heightened beyond that of most people. Whether these senses were heightened through training, through the loss of other senses, or they simply matured as you did, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• While conscious, whenever a creature that is small or larger moves, within 10 feet of you, you immediately become aware of its presence.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Your attack rolls do not have disadvantage against invisible creatures that you are aware of.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Wisdom (perception) and Wisdom (survival) checks that rely on sound or smell.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Hulking Figure</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Strength 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You are a broad and formidable size for your race, either due to extensive training or natural build. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You count as one size larger (to a maximum size of large) when determining your carrying capacity and the weight you can push, drag, and lift.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• When you hit a creature with a melee attack, if you used your strength modifier to hit the creature, you deal an additional 1d4 damage. This damage is of the same type as the weapon attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Whenever you attempt a Charisma (intimidation) check against a creature of your size or smaller, you can add your Strength modifier to the result.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Iron Gut</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Constitution 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You eat like a giant and drink like a fish. Years of punishing your stomach and liver have led to a powerful fortitude. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Saving Throws against being poisoned.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Upon completing a long rest, you regain 1 additional spent Hit Dice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• As an action, you can spend Hit Dice to heal yourself, as if you have taken a short rest. You can use this ability a number of times equal to your Constitution modifier (minimum of 1) per long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Lightning Caster</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: The ability to cast at least one cantrip</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Your rapid-fire style of casting cantrips allows you to weave magic with uncanny speed, granting you the following benefit:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Whenever you cast a cantrip that can only target a single enemy, you can use your bonus action to target two enemies within 5 feet of one another instead.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Nimble Physique</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Dexterity 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You are small and thin for your race. You have a mysterious and consistent ability to avoid danger. This feat grants the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• As long as you are not wearing armour, you may take the dodge action as a bonus action. You can use this feature a number of times equal to your Dexterity modifier (minimum of once) per long rest.v • You can fit and squeeze through spaces as though you were one size smaller than you are.v • Moving through spaces occupied by allies does not impose movement penalties.v </span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Nocturnal</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Due to extensive exposure to the dark, and possible supernatural abilities, you have an unmatched ability to fight adversaries in the dark. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You gain Darkvision with a radius of 60 feet. If you already have darkvision, then the radius of your darkvision increases by 30 feet, to a maximum of 120 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Dexterity (Stealth) checks while in dim light or nonmagical darkness.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Scatter Weapon Master</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: Proficiency in Advanced Weapons</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Through many hours spent using these destructive weapons, whether on the training grounds or setting hag huts ablaze, you have gained immense experience with scatter weapons and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Critical hits double the damage dealt by the Scatter property on a failed save.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• When making an attack with a weapon with the Scatter property, you may choose any number of targets to gain advantage on saving throws caused by your attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You ignore the Loading quality of Scatter weapons with which you are proficient.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Thrown Weapon Master</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You excel at thrown weapons and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• When you take the attack action to throw a weapon with the Thrown property, you may immediately use a bonus action to make two more attacks with a Thrown weapon. These must also be thrown attacks. You may use this ability a number of times equal to your dexterity or strength modifier per short rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• If you throw a weapon as part of an attack, you may immediately draw another onehanded weapon as part of that attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Weaver of Maledictions</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;">Prerequisite: The ability to cast at least one spell</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 9.0pt; font-family: Merriweather-Italic; mso-bidi-font-family: Merriweather-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You have learned how to use effigy dolls when cursing your targets. These dolls take 8 hours to create and can only be used on the target that the effigy was created to resemble. Only you can benefit from dolls you have created. When you use an effigy doll you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• The target of the curse has disadvantage on their initial saving throw.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• The target of your curse does not know that you tried to curse them upon a successful save against being cursed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">Witch Hunter</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">You have honed and perfected your skills fighting against spellcasters. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Whenever a hostile creature targets you with a spell, make a Wisdom saving throw against the spellcaster’s spell save DC. On a success, the creature must choose a new target or lose the spell. This does not protect you from area effects, such as the explosion of a fireball.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• Whenever you hit a spellcaster with a melee attack, the target’s speed is reduced by 10 feet until the beginning of your next turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>• You have advantage on saving throws against being cursed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;"><span style="mso-spacerun: yes;"> </span>Adventurers guide to the Bible</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Merriweather','serif'; mso-bidi-font-family: Merriweather;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Demon Slayer</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">This is not your first time running into beings from the spiritual realm. You have experience entering combat against dark forces that grant you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You can speak and read Infernal.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You are automatically aware of the presence of fiends within 60 ft.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You have advantage on attack rolls against fiends.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Evangelist</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">Your passion for your faith is overwhelming, and you feel the need to share the good news with others. You are a prolific speaker and people often enjoy interacting with you, even though they think you’re a little crazy. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Charisma score increases by 1</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in Religion and Persuasion.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-family: 'TimesNewRomanPS-ItalicMT','serif'; mso-bidi-font-family: TimesNewRomanPS-ItalicMT;">Message </span>*<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">cantrip.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You have advantage on all Persuasion checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Faith Healer</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">Whenever you cast a spell that restores hit points, roll the healing dice twice and use either total.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Peacemaker</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">You are committed to avoiding violence whenever possible. Your skills of nonviolence are legend, and you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Charisma score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-family: 'TimesNewRomanPS-ItalicMT','serif'; mso-bidi-font-family: TimesNewRomanPS-ItalicMT;">Calm Emotions </span>*<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way after taking a short or long rest. Charisma, Intelligence, or Wisdom is your spellcasting modifier for this spell (chosen when you take this feat).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• When you use the Dash action, you do not provoke opportunity attacks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Poor in Spirit</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">Despite how far you have come, you still recognize your need for God in your life. You recognize and accept your past failings, resolve to do better, and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Wisdom score increases by 1.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-family: 'TimesNewRomanPS-ItalicMT','serif'; mso-bidi-font-family: TimesNewRomanPS-ItalicMT;">Enhance Ability </span>*<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way after taking a short or long rest. Wisdom is your spellcasting ability for this spell.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Sheol Touched</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">A brush with death has left traces of Sheol in your soul. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Intelligence, Wisdom, or Charisma score increases by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• You gain Darkvision out to 60 feet. If you already have Darkvision, increase its range by 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• When you are in dim light or darkness, you may use your bonus action to teleport 60 feet to an unoccupied space you can see that is also in dim light or darkness. Once you have used this feature, you cannot use it again until finishing a long or short rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Treasure Hunter</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">You are skilled at finding hidden treasures. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Intelligence score increases by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• When you are searching for something specific (such as the solution to a puzzle, enemy footprints, etc.), you gain a +5 bonus to one Investigation check. Once you have used this feature, you cannot do so again until finishing a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• When you find gold as the result of an Investigation check, you gain additional gold equal to 25% of the total gold found.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Whenever you roll on a table to determine what kind of items or treasure you find, you may roll twice and choose one of the two results rolled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Visionary</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">You have a strange relationship with a mysterious Angel. Although this celestial creature has never appeared to you physically, it sometimes manifests in dreams to give you advice or cryptic messages.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>Once per long rest, there is a chance that this angelic messenger might appear. When you sleep, roll a d6. If you roll a 5 or 6, your messenger appears to you in a dream and leads you through a prophetic vision of great importance. This vision is chosen by the GM or determined randomly by rolling on the “Visions” table on page 136.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;">Ward of the Raven</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 18.0pt; font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPS-BoldMT;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">The famous prophet Elijah is a distant relative of yours, and something about your connection to him has earned you the favor of ravens. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Your Intelligence, Wisdom, or Charisma score increases by 1 to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Ravens mysteriously congregate around you, flying overhead while you travel and perching on rooftops wherever you stay.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Whenever you are hungry or thirsty, Ravens appear to bring you whatever food or water you need, no matter where you are. This feature can only provide enough food to sustain one creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> </span>• Once per day, when a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll as nearby ravens scatter into the air in a distracting flurry. You must use this feature before knowing whether the attack hits or misses. Once you use this feature, you cannot use it again until you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>

**<span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;"><span style="mso-spacerun: yes;"> <span style="text-decoration: underline;"> </span></span><span style="text-decoration: underline;">Brancalonia</span></span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-family: TimesNewRomanPSMT; mso-hansi-font-family: TimesNewRomanPS-BoldMT; mso-bidi-font-family: TimesNewRomanPSMT;">  
  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Ancient Culinary Art</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You are an expert in the Kingdom's culinary art, a long tradition handed down by aunties and grannies. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with cook's utensils and add double your proficiency bonus to all checks made using them, instead of your normal proficiency bonus. Also, you treat shoddy cook's utensils as standard cook's utensils.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You treat cook's utensils as improvised weapons you are proficient with.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You can cook a special meal that makes the consumer gain a number of temporary hit points equal to their Constitution modifier (minimum of 1). Once you use this feature, you must finish a short or long rest before you can use it again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• By examining food or drinks for 1 minute, you can tell if they are poisoned or if they carry any disease.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Apothecary</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">Your knowledge of herbs and ancient remedies makes you an expert in preparing every kind of concoctions and decoctions capable of healing wounds, soothing pain, and facilitating rest. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with the herbalism kit and the following artisan's tools: alchemist's supplies and brewer's supplies.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• At the end of a short rest, up to 6 creatures can add your proficiency bonus to the hit points regained by spending one or more Hit Dice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You can use a healer's kit to allow a creature to make a new saving throw to eliminate the effects of a disease or a poison.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in the Medicine skill if you don't already have it, and you add double your proficiency bonus to Medicine checks, instead of your normal proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Exceedingly Gifted</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;">Prerequisite: Gifted</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">Your Gift stands out even in comparison with the innate faculties of your own kind. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your spellcasting ability score for the gifted spells by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• In addition to the spells granted by the Magical Influence trait, you learn a new 2nd-level spell that must belong to the same school of magic chosen for the Magical Influence spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Magical Influence now allows you to recover a 1st or 2nd level spell slot.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Forest Companion</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;">Prerequisite: Sylvan</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You have a special affinity with the forest, its balance, and its inhabitants, and you are able to create a unique bond with a wild animal; a bond of equality, friendship, and collaboration. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You add double your proficiency bonus to any Nature and Survival skill check, instead of your normal proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Through a ritual lasting 8 hours, you can create a bond with a friendly beast. That beast must be Medium or smaller with a challenge rating of 1/4 or lower. The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to make an Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. If you are incapacitated or absent, the beast acts independently of you, focusing on protecting you and itself. The beast does not need your command to use its reaction, for example, to make an opportunity attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Jibber-Jabber</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;">Prerequisite: Charisma 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You are able to fool other creatures with an unrivaled combination of self-confidence, gab, and nonsense, as if you were a high-ranking guard. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in knowing crazy people don’t know they’re crazy and you know you’re crazy, therefore you’re not crazy and that is pretty crazy indeed. Savvy?</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You have 2 Jibber-Jabber dice, which are d4s. Use these dice to enhance your Jibber-Jabber. A Jibber-Jabber die is expended when you use it. You regain all of your expended Jibber-Jabber dice when you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Jibber-Jabber, rolling a Jibber-Jabber die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Knave’s Pedigree</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You grew up surrounded by scoundrels and villains. You know how to navigate shady environments and you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Your Notoriety is considered 1 level higher when interacting with other Knaves.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain the thieves' cant feature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Malebolge Nostalgia</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;">Prerequisite: Malebranche</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">Some malebranche do not entirely deny their past and sometimes dedicate themselves to reclaiming some of the powers and faculties lost after their Great Refusal. This kind of path is as long and difficult as the one that led them to humanity, but sometimes the results are much more… flashy! Both your Helltraits improve and increase in effectiveness:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellwings</span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">. Your wings grow big and strong. You gain a flying speed of 20 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellflames. </span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">The flames you emanate become unholy and corrupt. Whenever you hit a creature using your Hellflames trait, that creature takes an extra 2d6 necrotic damage on a failed save and half as much damage on a successful one.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellfeet. </span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">Your goat legs now allow you to make mighty leaps. When you jump, you add 10 feet to the total distance covered, and you don't have to make checks even if you land on difficult terrain.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellvoice. </span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">In addition to the charm person spell, you can now cast the fear spell once with this trait and regain the ability to do so when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellclaws. </span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">Your climbing speed increases to 30 feet and your claws deal an additional 1d4 poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Bold','serif'; mso-bidi-font-family: AGaramondPro-Bold;">• Hellears. </span>**<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You gain blindsight within a radius of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Patch Up</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You are used to coping with any situation and getting by with the scarce means at your disposal. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution or Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• You can ignore the shoddiness of an equipment, service, animal, or component for 1 hour. Once you use this feature, you can't use it again until you finish a short rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;">Pantagruel’s Heritage</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 17.0pt; font-family: 'AGaramondPro-Semibold','serif'; mso-bidi-font-family: AGaramondPro-Semibold;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;">Prerequisite: Morgant</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Italic','serif'; mso-bidi-font-family: AGaramondPro-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">You are a descendant of an incredibly ancient and imposing lineage of morgants and, willy-nilly, this characteristic emerges clearly. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution or Strength score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• When completing a long rest you can recover one additional level of exhaustion.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>• Your hit point maximum increases by an amount equal to your leveI when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by 1 additional hit point.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Peasant Soul  
You have a strong connection with your past as a farmer, you know how to behave with animals and you know how to use even the humblest tools to defend yourself. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"> </span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">  
-Increase your Strength or Constitution score by 1, to a maximum of 20  
-You gain proficiency in the Animal Handling skill  
-When using a sickle, martial mattock, or martial pitchfork, your attacks score a critical hit on a roll of 19 or 20. Seasoned Wood  
Prerequisite: Marionette  
All sentient marionettes are made from triflewood and its variants. However, the best puppeteers know how to properly treat the stumps and strips of this magical material to optimize its performance. In other cases, seasoning is a natural process that can occur even a long time after the marionette’s creation. In these ceases, you gain the following benefits:  
-increase an ability score of your choice by 1, to a maximum of 20  
-Darkvision. You can see in dim light within 60 feet of you as if were bright light, and in darkness as if it were dim light, you cant discern color in dakness only shades of gray -Cunning extravaganza. You have advantage on all intelligence, wisdom, and charisma saving throws against magic SHIELDANCE  
Trained in the ancient art of the buckler, you are true master when it comes to defending youzrself with a shield. You gain the following benefits:  
-increase your constitution or strength by 1, to a maximum of 20  
-You gain proficiency with shields  
-whenever you take the dodge action in action in combat, you gain an additional +2 bonus to your AC, and you ignore the shoddiness of the shield<span style="mso-spacerun: yes;"> </span>Stars and stables child  
prerequisite: human  
You are able to sleep literally anywhere, whether you find youself under a starry sky or surrounded by the stinking smell of an old stable. You gain the following benefit:  
-increase an ability score of your shoice by 1, to a maximum of 20  
-when you spend one or more Hit Dice at the end of a short rest, you can re-roll those dice that show a result lower than your cConstitution modifier  
-you can spend 2 Hit Dice to recover one level of exhaustion  
Throwance  
you have become a master of throwing objects of all kinds with absolute precision. You gain the following benefits:  
-when you make a ranged attack using a weapon that doesn’t have the thrown property, consider it to have thrown (10/20) instead  
-when you make a ranged attack with a weapon with the thrown property, you can treat the weapon as if it had the finesse property  
-when you make a ranged attack with a weapon with the thrown property, increase its normal range and maximum range by 10 feet  
Viperwolf blood You have endured and survived the effects of the most fearsome poisons to the point of becoming immune to them. You gain the following benefit:  
-Increase your Constitution score by 1, to a maximum of 20  
-you are immune to poison and have immunity to the poisoned condition<span style="mso-spacerun: yes;"> </span>Corpus Malicious</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Friendly dead face</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Remnant</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">During the events that transformed you into a remnant, your existence was warped so much that the unintelligent undead comprehend you as a friend. As a result, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom or Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Undead with an Intelligence score of 6 or less do not attack you unless you harm them.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Assassination training</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Proficiency in the Medicine or Perception skill</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You have been trained to eliminate your target and escape undetected. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• If you analyze your target’s movements before you strike, you can attack more precisely and more lethally. To analyze a creature, you must keep the target in your line of sight for 2 turns and use your action to search for exploits on each of your turns. When your analysis is complete, your target gains vulnerability to the damage of your next weapon attack.</span>

<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">**<span style="text-decoration: underline;">*Corpus Malicious* </span>**  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>BLOODLETTING</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>The sight of blood being spilled makes you hungry for more. If you deal the first damage in a combat, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Your first attack (that dealt the first damage) counts as a critical hit against the target creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on your next attack roll until the end of your next turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>CORPSE POWER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Strength 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You have the ability to extraordinarily sew muscles and body parts onto your body. Although they work as they normally would and make you stronger, you smell rotten all the time. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can use weapons that have the two-handed property, with just one hand.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have disadvantage on your Deception, Persuasion, and Performance checks except the ones you make against the undead.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>CULT LEADER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are a cult leader or have the potential to be one. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can examine a follower of your cult or a fellow party member’s faith. After a dialogue that lasts more than 1 minute, you have the ability to determine if the follower or the fellow party member has committed an act against your religious beliefs within the last day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can cast the </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">zone of truth </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">spell once per long rest. Charisma is your spellcasting ability for this spell.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>DARK ENDURANCE</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Your alignment must be evil</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You can use your action to focus the evil inside you into a twisted survival instinct. When you do so, dark veins can be seen all over your skin and you gain 20 temporary hit points for 1 minute or until you take 20 damage. However, focusing on the evil within puts excessive strain on your body. So when the temporary hit points are lost, the dark veins visible on your skin disappear, taking your vitality away with them, and you take 10 necrotic damage which cannot be reduced by any means. You can use this feature twice; you regain any expended uses after you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>DEFILED SPELL</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: The ability to cast at least one spell, and your alignment must be any evil</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">When you choose this feat, you choose a number of spells that deal damage, and target a single creature, equal to your spellcasting ability modifier (minimum one). While casting these spells, you can choose to defile it by twisting its nature, using evil energies. A defiled spell’s damage type changes to necrotic and it ignores resistance to necrotic damage. If you deal damage to a creature that is able to regain hit points from necrotic damage, it cannot regain hit points from defiled spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>EVIL PARAGON</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Charisma or Wisdom 13 or higher, and you must be an evil-aligned cleric or paladin</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">Just as there are heroes of faith that people look up to for encouragement, you are the dark bastion of your faith and a leader for your followers. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As a bonus action or reaction, you can encourage ally creatures within 15 feet of you, granting them advantage on their next saving throw against a mind-affecting ability or spell.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As a bonus action or reaction, you can condemn hostile creatures within 15 feet of you, causing them disadvantage on their next saving throw against a mindaffecting ability or spell. Once you use any of these benefits, you must finish a short or long rest to use any one of them again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>FIENDISH CONTRACT</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>When you choose this feat, you make an infernal contract. This deal can be made with a fiend. The details of how it is made is up to the GM’s discretion. When you make this deal, the fiend enchants your soul so that it cannot be brought back in any way when you die (even with spells such as </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">resurrection</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">, </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">true resurrection</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">, or a </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">wish </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">spell). As per the fiend’s end of the bargain, the deal grants you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase one of your ability scores by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to fire.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain a +2 bonus to attack and damage rolls against good-aligned creatures.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>HEART COLECTOR</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>When the mind experiences an emotion, it leaves a mark on the heart as well. Even if a creature dies or it forgets everything on a mental level, the heart holds on to the burdens of the past. You know that the heart is home to such secrets. This knowledge enlightens you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20. Additionally, you believe that you can gain insight about others’ intentions by consuming their hearts. By performing a special 2-hour ritual, you can devour a humanoid heart to gain the following benefits for 1 week:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Wisdom (Insight) checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can cast the </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">detect evil and good </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">spell a number of times equal to your Wisdom modifier (minimum once). You regain any expended uses after you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>HIDDEN POSSESSION</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must be a warlock and must have chosen the Blasphemous Incantator archetype.</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">Your appearance does not change as it normally would when you bind a demon or devil to your body (See Blasphemous Incantator).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>INTO THE DARKNESS</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Proficiency in the Stealth skill</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">Your mastery in stealth now helps you hide as if you were a shadow yourself. There is nothing you need to hide behind because the shadows are always with you. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can cast the </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">darkness </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">spell. You can use this spell twice, and you regain any expended uses after you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• While in the shadows, you can only be tracked through magical means.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>MARK OF EVIL</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You carry the mark of an evil deity or another cosmic evil force. You gain advantage on Charisma (Deception and Persuasion) checks you make against evil creatures and have disadvantage on these checks you make against good creatures, if they see the mark. Also, your attacks deal an additional 1d6 necrotic damage to good-aligned creatures.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>MASS SACRIFIER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must have the Sacrificial Mastery feat.</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You are capable of leading sacrificial rituals. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can set up and lead a mass sacrifice. Up to 10 allies within 60 feet of you can make sacrifices according to your instructions, and grant or gain the benefits detailed in the Sacrificial Mastery feat as a result of the sacrifice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>METAL KARTUKI</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Kartuki</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">Your spikes harden, and turn to metal. This is a rare occasion for the Kartuki and is a sign of extraordinary circumstances, in a good or bad way. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain an additional +1 bonus to AC with your </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Twisted Body </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">feature. If you are a Flesh Kartuki, you also have advantage on Strength saving throws.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Bone spikes created by your Twisted Body feature are now metal spikes and deal 1d8 slashing or piercing damage instead of 1d6. If you are a Bone Kartuki, metal spikes deal 1d8 + your proficiency bonus damage instead of 1d8. Your spikes cannot be broken through nonmagical means.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>PARTIALLY GHOST</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Your physical and spiritual existence gets closer to the ethereal world of ghosts, wraiths, and other creatures who can become incorporeal. This allows you to interact with such creatures while they are not completely in your plane. While doing so, you may become unresponsive to the events in your world or you may look as though you are focused on something invisible while interacting with them. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can attack or affect a creature that can cast spells or has other powers such as </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Etherealness </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">or </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Incorporeal Movement </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">even when it has not materialized on your plane.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on saving throws against possession, from ghosts or other undead creatures who can make incorporeal movements.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>POISONER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Proficiency with the Poisoner’s Kit</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You know how to make sure a poison affects a victim after a well-positioned attack. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you make a successful weapon attack that deals slashing or piercing damage using a poisoned weapon, and you surprise the target creature, that creature has disadvantage on saving throws against the effects of the poison.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>SACRIFICE MASTER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are adept in sacrificing creatures to dark masters or entities. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• After investigating a sacrificial site in detail for 10 minutes, you can understand how many creatures were sacrificed, how many made the sacrifice, what spells were cast, and which tools were used.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can perform a 30-minute ritual to sacrifice a creature. As a result, you can conjure the following effects:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>- You can give yourself or an ally within 15 feet of you a sense of bloodlust. The damage dealt by the affected creature’s melee weapon attack increases by 1, and the creature gains advantage on Strength and Constitution checks and saving throws for 1 hour.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>- You can regain an expended spell slot of a level equal to or lower than half of the sacrificed creature’s Hit Dice.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Once you use this feature, you must finish a long rest to use it again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>SHADOW WINGS</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Shadowkin</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">Shadows grant you a pair of wings. These wings may look like shadowy smoke or pitch-black leather. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Using a part of your movement, you can sprout wings or make them disappear as a part of your movement. With your shadow wings, you have a flying speed of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• While you have your wings spread, you have advantage on your Charisma (Intimidation) checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>SLAUGTERER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are invigorated after killing your opponents. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution or Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you reduce a creature to 0 hit points, you can make one more weapon attack to another creature within 30 feet of you as a reaction.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>SLAVE TO PAIN</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You love the sensation of pain. It provokes you, and it is an essential element of what keeps you going. Your body is covered with scars and you smile at every sign of agony, even if you are the one taking damage. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you take damage for the first time in an encounter, you gain advantage on the next attack roll you make within 1 minute.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• After you finish a long rest, you gain 15 temporary hit points until the end of your next long rest or until you lose them all.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>This obsession with pain has a price. Once per day, you must harm yourself by dealing at least 5 damage to yourself. If you don’t, you have disadvantage on your Wisdom and Intelligence checks and saving throws for 24 hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>TORMENTED</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are tormented by the spirit of someone close to you who died, or the spirit of someone you killed is damned, deprived of its afterlife, and is forced to haunt you by evil forces that you may or may not know. Either way, the spirit haunts and torments you. It distracts you randomly. It can whisper meaningful or unintelligible words in your ear, or it can manifest, only being visible to your eyes, to distract you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma modifier by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When the spirit haunts you, you have disadvantage on Wisdom (Perception) and concentration checks. This spirit can haunt you 3 times in this way for a total of 1 minutes, before you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As an action, you can force the spirit to manifest. It remains manifested for 1 minute after it has been called. The spirit has no physical properties. However, it can give you knowledge, reveal the location of traps, secret doors, or do other things of that nature. It can also grant you advantage on relevant skill checks, or you can ask for insight about a situation. After you use this benefit a number of times equal to 1 + your Charisma Modifier (minimum of 1), you must finish a long rest to do so again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>TRASH GULLET</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Constitution 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">You can eat any organic material that crosses your path and can gain sustenance from everything you eat. Also, you can eat four more times in 1 day than the members of your race can generally eat. Creatures with this feat may end up as cannibals. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on saving throws against diseases and being poisoned.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>UNHOLY EXISTANCE</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are touched by the powers of darkness. As a result, you are both gifted and cursed. You can cast two 1st level spells that you can choose from the cleric or paladin spell lists even if you are not a spellcaster. The spells must be chosen when you take this feat and they cannot be changed afterwards. When you cast both spells once, you need to take a long rest to cast them again. Wisdom (for cleric spells) or Charisma (for paladin spells) is your spellcasting ability for these spells. However, shadows move strangely around you, light sources within 15 feet of you illuminate an area that is 5 feet smaller than they would normally, and you count as desecrated for the purposes of features such as </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Divine Sense</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;">.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>VENGEFUL</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You are eager to take revenge from a creature that caused you harm. When a creature scores a critical hit, or when it makes a successful attack against you with an attack roll that has advantage, you can make a weapon attack against that creature as a reaction.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>  
Corpus angelus</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Angelic Durability</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Your body is enhanced with angelic essence and some parts of it resemble that of an angel, made out of marble. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Once per week, you can choose to focus on the essence within you as an action. If you do so, you instantly take the benefits of a short rest. The number of spent Hit Dice count against the number of maximum Hit Dice you can use during short rests.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can choose to have advantage on a saving throw against spells and other magical effects. Once you use this feature, you must finish a long rest to use it again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Angelic Strength</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Your body is enhanced by angelic essences and you are blessed with the strength of an angel. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you make a Strength check or saving throw and fail, you can choose to succeed instead by focusing on the angelic essence within. Once you use this feature, you must finish a long rest to use it again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Blessing of Feather</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You sprout angelic wings from your back, which grant you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have a flying speed of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Blessing of Fin</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Several fins appear on your arms, legs, and torso granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have a swimming speed of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can breathe underwater for up to 1 hour.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Celestial Blood</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Your blood is infused with celestial energies and you learn how to tap its potential. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase one of your ability scores by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can communicate telepathically with creatures within 30 feet of you. You still need to share a language to be able to understand each other.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have resistance to poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Consecrated Spell</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Ability to cast at least one spell, and your alignment must be any good</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">When you choose this feat, choose a number of spells equal to your spellcasting ability modifier (a minimum of 1 spell) that deal damage and target a single creature. While casting these spells, you can choose to consecrate it, blessing it with radiant energies. A consecrated spell’s damage type changes to radiant and it ignores resistance to radiant damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Courageous</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You are a warrior at heart; valor and bravery run through your veins. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on saving throws against being charmed or frightened.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You have advantage on your first attack roll at the start of each encounter.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Your speed increases by 10 feet when charging towards an enemy.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Divine Magic Training</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You learn two cantrips from the cleric spell list, and one 1stlevel spell from either the cleric or the paladin spell list. You can cast the chosen 1st-level spell only once using this feature, and you must finish a long rest before you can cast it again. Wisdom is your spellcasting ability for the chosen spells.  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Epitome of Good</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must be a good-aligned cleric, paladin, or paragon</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You are a hero of faith that people look up to for encouragement. You lead them by example, and their faith does not waver when you are with them. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you cast a cleric or paladin spell or use a cleric, paladin, or paragon feature, you can use your reaction to choose a target creature within 30 feet of you that saw you casting the spell or using the feature. Any effect causing the target to be charmed or frightened ends on itself. You can use this benefit up to a number of times equal to your Charisma modifier (minimum of once), and you regain any expended uses when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Expanded Radiant Form</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Light-Touched</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You have more control over your innate light than others. Your radiant form remains for a number of rounds equal to your proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Former Glory</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Aengel</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You regain a small portion of your former glory and your wings start to shine with radiant energies. You have a flying speed of 60 feet instead of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Magical Birthmarks</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Peri</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">The marks on your body slowly changed as you grew and they eventually took the shapes of ancient fey runes, granting a +1 bonus to all your saving throws.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Mark of Good</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You carry the mark of a good deity or another good, cosmic entity. You gain advantage on Wisdom (Insight) and Charisma (Persuasion) checks against good-aligned creatures and disadvantage on these checks against evil-aligned ones provided that they see the mark. You also deal an extra 1d6 radiant damage to evil-aligned creatures on a successful attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Might of the Shaper Giant</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Strength 19 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You were either blessed by the might of the shaper giants or their blood flows through your veins; and you’ve just now realized your potential. You can use two-handed weapons with one hand.  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Oathbound</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must have an oath</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Oaths have a special meaning and hold power within universal forces. When someone takes an oath, some of these forces start to watch the oathbound. These forces can be fiends trying to make the oathbound deviate from the righteous path, or angels that wish to help, reward, or punish them according to their actions.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>You made an oath, whether you know the facts above or not; either to yourself, to another person, or to a celestial. Now, the oath is one of the most important things in your life and you are bound to it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Until you fulfill your oath, you have a +2 bonus on ability checks, attack rolls, and saving throws that are directly related to your oath. Whether the roll is directly related or not is determined by the GM.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>If you break your oath, you take a -2 penalty to all ability checks, attack rolls, and saving throws until you atone for your mistake or are targeted by a </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">wish </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">spell. To atone, you must either spend 40 days in seclusion without talking and with no one to talk to, thinking about your sins and wrongdoings, or you must be blessed by the </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">bless </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">spell cast by a good-aligned spellcaster of 17th level or higher.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>When you fulfill your oath, you are no longer oathbound. You do, however, receive the blessing of the divine; granting you a +2 bonus to all ability checks, attack rolls, and saving throws.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>GMs may choose to give this feat to a character when it takes a serious oath, even if the character shouldn’t be able to gain a new feat under normal circumstances.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>Keep in mind, you can only receive blessing from the divine once in this way. So, for instance, you do not gain the bonuses again if you take a second oath and then fulfill it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Pain-Bearer</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Constitution 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You were always eager to take the damage and to suffer the pain instead of your loved ones. You can now use this pain to mend others’ wounds. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you take at least 10 damage in a round, and if you cast any spell or use any feature that restores hit points within the next round, the spell or the feature heals an additional 2d8 hit points.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Prudent</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Wisdom 15 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You are blessed with prudence. You have the ability to discern what others cannot. You gain proficiency in the Perception and Insight skills. If you’re already proficient in these skills, your proficiency bonus is doubled for any check you make with them.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Radiant Landing</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">A celestial taught you the secrets of high altitude landings. When you take damage from a fall, you can choose to negate the damage. If you do so, each creature within 10 feet of you takes radiant damage equal to the amount of the fall damage you negated. Once you use this feature, you can’t use it again until you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Redeemed and Accepted</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Redeemed Fiend</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">As redeemed fiends keep their fiendish physical appearance when they are redeemed, some of them have a hard time finding acceptance, but not you. You have strong connections, and they have accepted you as you are. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You no longer have disadvantage on your Charisma (Persuasion) checks against common folk while in your true form.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Wisdom (Insight) checks by non- evil-aligned creatures against you are made with advantage, which allows people to understand you have good intentions.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Restoring Hands</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: You must be a good-aligned paladin</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Your Lay on Hands feature is infused with the goodness of your soul. The range of your Lay on Hands feature becomes 15 feet. In addition, your pool of healing power for Lay on Hands becomes equal to your paladin level × 6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Starcaster</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Spellcasting featurev </span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You are able to imbue yourself with the arcane powers of the stars. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As an action, you can imbue any spell with the power of the stars for 1 minute. When you do so, the damagedealing spells you cast within the duration deal radiant damage instead of their normal damage type.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• At night, you are guided by the stars. Thus, you can’t be lost during the night.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Third Eye of the Heavenly Host</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You open your spiritual third eye and gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• You can use your bonus action to look into the Ethereal Plane until the start of your next turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Thrice Life-given</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">When you were infused with life during your creation, you were blessed three times instead of once, and it now shows. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When your blood is spilled onto soil, small plants native to your location start to grow at the spot and blossom.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• When you take damage, you regain 1 hit point at the start of each of your turns until the total of the hit points you regained is equal to the damage you took or until you take any more damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Twice Blessed Twice Cursed</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Stranger</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">You gain one additional strength and one additional curse from your own racial features.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">Watched Over by Angels</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Your alignment must be any good</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">When you choose this feat, angels start to watch over you. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Increase one ability score of your choice by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Once per day, the first attack that drops you to 0 hit points misses you instead. Since you have no control over the angels watching you, the GM decides if you can benefit from this feature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• If anything tries to harm you while you are taking a long rest, you become aware of the threat just before you are harmed, which keeps you from being surprised.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 16.0pt; font-family: 'GentiumBookBasic-Bold','serif'; mso-bidi-font-family: GentiumBookBasic-Bold;">W</span><span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;">ings of Light</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 17.0pt; font-family: MasonSansOT-Bold; mso-bidi-font-family: MasonSansOT-Bold;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;">Prerequisite: Light-Touched</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic-Italic; mso-bidi-font-family: GentiumBookBasic-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;">Wings made of your innate light sprout from your back. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• As a bonus action, you can make your wings sprout or disappear. While you have your wings spread, you have a flying speed of 30 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: GentiumBookBasic; mso-hansi-font-family: MasonSansOT-Bold; mso-bidi-font-family: GentiumBookBasic;"><span style="mso-spacerun: yes;"> </span>• Your wings shed bright, magical light in a 20-foot radius and dim light for an additional 20 feet. Magical darkness doesn’t impede your wings’ magical light.  
  
Planet Apocalypse</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';"><span style="mso-spacerun: yes;"> </span>Apocalyptic </span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';">M**utation**</span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif';">: </span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif';">C</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';">la</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';">w**s** </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">The apocalypse has caused you to change. Either through contact with fiendish blood or being warped by the blasted landscape, you gain the ability to extend long retractable catlike claws from your fingertips and can even inject poison into your victims. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You are proficient with unarmed strikes. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Your unarmed strikes deal 1d6 slashing damage and have the light and finesse proper­ties. You can use unarmed strikes with your claws in two-weapon fighting as if they were each weapons held in one hand. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>When you hit a creature with an unarmed strike, you can use your bonus action to force the target to make a Consti­tution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. The target takes poison damage equal to your level on a failed save, or half as much damage on a suc­cessful one. Once you use this benefit, you can’t use it again until you finish a short or long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Ap</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">ocaly</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">p**tic** M**utation**</span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">: </span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">H</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">orns </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Whether through surviving a fiend’s magic or as a result of being warped by the blasted landscape, a crown of demonic horns sprouts from your head. You gain the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Y our Charisma score increases by 1, to a maxi­mum of 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You are proficient with unarmed strikes. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You can make an unarmed strike with your horns. When you do, it deals 1d4 piercing damage and has the finesse property. You can use your unarmed strike with your horns in two-weap­on fighting as if they were a light weapon you held in one hand. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn an Eldritch Invocation of your choice from among those available to the warlock class, provided you meet the level requirement of the invocation. If you must expend a warlock spell slot to activate the invocation, you can use a spell slot from any class, provided the spell slot expended is equal to or higher than the spell’s actual level. If an invocation calls for a saving throw, the save DC equals 8 + your proficiency bo­nus + your Charisma modifier. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Apocalyptic </span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">M**utation**</span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">: </span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Scales </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Whether by contact with fiendish blood or being warped by the blasted landscape, your skin dries, cracks, and becomes scaly. You gain the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>While you wear no armor, all bludgeoning, pierc­ing, and slashing damage you take from nonmagi­cal attacks is reduced by 1. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>When you finish a short or long rest, you gain temporary hit points equal to half your level (rounded down, minimum 1).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif';">B</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';">anishing </span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';">S**trike** </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You have learned the weaknesses of fiends and other extraplanar monsters through harrowing combat. You gain the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Your weapon attacks score a critical hit against ce­lestials, fey, fiends, or undead on a roll of 19 or 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>When you score a critical hit on a creature not native to the plane of existence you are currently on and it is reduced to 50 or fewer hit points after the attack deals damage, the creature must succeed on a Charisma saving throw or be banished in a flash of blinding white light to its home plane. The creature does not automatically return, unless it has some independent means to do so. The save DC is 8 + your proficiency bonus + the highest modifier among your Intelligence, Wisdom, and Charisma scores. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">B</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">eacon of </span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">H**o**p**e** </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Prerequisite: Charisma 13 or higher </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>The Apocalypse has brought out the best in you, revealing you as a natural leader. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You can spend 10 minutes encouraging up to ten friendly creatures (including yourself ) within 60 feet of you who can see or hear you and who can under­stand you. For the next hour, each affected creature has advantage on saving throws to avoid becoming frightened or charmed or to end either condition. A creature can’t benefit from this feat again until it has finished a short or long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Courage </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You are courageous even in the face of otherworldly horror, and your courage inspires others. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You gain 2 courage dice, which are d4s. When you or an ally misses on an attack roll, you may use your reaction and spend a courage die to add the amount rolled to the attack roll, which can make the attack hit. If the attack hits, also add the amount rolled to the damage dealt by the attack. You regain all expend­ed courage dice when you finish a short or long rest. <span style="mso-spacerun: yes;"> </span>You can take this feat up to three times. The second time you take it, both of your courage dice increase from 1d4 to 1d8; the third time, they increase from 1d8 to 1d12. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">C</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">urse </span><span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">B</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">earer v</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"> </span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Perhaps you were born cursed, unlucky, spurned by the gods: somehow, a shadow has always hung over you. Through magical practice or sheer force of will, you have bound this shadow to your service. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *bestow curse* spell, which you can cast as a 3rd level spell without expending a spell slot once per day. Choose Intelligence, Wisdom, or Charisma to be your spellcasting ability for this spell; the save DC is 8 + your proficiency bonus + your spellcasting ability modifier. Being attuned to cursed magic items increases the power of your curse. If you are attuned to one cursed magic item when you use this benefit, you cast the spell as a 5th-level spell. If you are attuned to two cursed magic items, you cast the spell as if using a 7th-level slot. If you are attuned to three cursed magic items, you cast the spell as if using a 9th-level slot. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Whenever you are hit by a nonmagical attack while wearing cursed armor you are attuned to, you can use your reaction to gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the start of your next turn. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>If you are attuned to a cursed weapon, you gain a +1 bonus to attack and damage rolls you make with the weapon. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Defiant </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You never say die. You keep trying even when you fail in front of an enemy, which can sometimes turn failure into success. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Whenever you roll a 1 on an ability check, attack roll, or saving throw in combat, you can roll the d20 again. If the roll had advantage or disadvantage, you can reroll only one die and it must be one that rolled 1. You must keep the new roll, even if it is a 1. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">E</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">yes of the </span><span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">W</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">atcher </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Permanently altered by a dream or vision, you manifest an uncanny ability to perceive otherworldly forces. Your eyes change appearance, such as to solid black or tawny orange with cat like slits, granting you the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Increase either your Intelligence or Wisdom score by 1, to a maximum of 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You can see invisible and ethereal celestials, ele­mentals, fey, fiends, and undead within 30 feet. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You have advantage on ability checks and saving throws against visual illusions within 30 feet. When you first observe an illusion from within 30 feet, you instantly recognize it for what it is and become immune to its effects if its save DC or <span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'Adobe Garamond Pro','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif';">ability check DC is less than or equal to 15 + your modifier on Intelligence (Investigation) checks. <span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'MS Mincho'; mso-bidi-font-family: 'MS Mincho';">✼</span><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Adobe Garamond Pro','serif';"> </span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You perceive the original form of a celestial, ele­mental, fey, fiend, or undead within 30 feet that is transformed by magic. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Fiendish Tongue </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Prerequisite: Charisma 13 or higher </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You have spent time studying fiends and their cruel hierarchy. You know their words and their names and gain the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn to speak, read, and write both Abyssal and Infernal. If you already speak one or both of these languages, choose other languages in their place. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You have advantage on Charisma checks to interact with fiends. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *command* spell, which does not count against your limit of spells known. If you cast it as a 1st level spell to target a fiend, it does not expend a spell slot. When you take this feat, choose Intelligence, Wisdom, or Charisma as your spellcasting ability for casting the spell in this way (the save DC is 8 + your proficiency bonus + your spellcast­ing ability modifier). You can cast it this way a number of times equal to your Charisma modifier. You regain all expended uses when you finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Fiend Hunter </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You are trained in the art of slaying fiends, either by a grizzled mentor or by harsh circumstance. You gain the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>When a fiend within 5 feet of you casts a spell or attacks a creature other than you, you can use your reaction to make a melee weapon attack against that creature. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall infor­mation about fiends or other planes of existence, you add double your proficiency bonus to the check, even if you are not normally proficient in that skill. <span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>F</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">iend</span><span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">-</span>**<span style="font-size: 15.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">M</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">arked </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Prerequisite: Non-tiefling race </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Your ancestors had fiendish blood in their veins, whether through breeding or a dark pact. You gain the follow­ing benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You have resistance to fire damage. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *thaumaturgy* cantrip. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *hellish rebuke* spell and can cast it once as a 1st-level spell without expending a spell slot. You regain the use of this benefit when you finish a long rest. <span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Hellsmith </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You master the art of forging fiend-slaying weapons, perhaps due to the mentorship of a master or the lost notes of someone who knew too much and died first in the fiendish invasion. You gain the following benefits. <span style="mso-spacerun: yes;"> </span>You gain proficiency with one set of artisan’s tools. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You gain proficiency in the Arcana skill. If you already have it, you instead gain proficiency in any skill of your choice. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>When you finish a long rest, you can touch one nonmagical simple or martial weapon. Until you next finish a long rest, the weapon becomes a magic weapon, granting its wielder a +1 bonus to attack rolls and damage rolls with it. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'Adobe Garamond Pro','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif';">Once you use this benefit, you can’t use it again until you finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'MS Mincho'; mso-bidi-font-family: 'MS Mincho';">✼</span><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Adobe Garamond Pro','serif';"> </span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You learn the *mending* cantrip. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Hellwalker </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Your exposure to the magical hazards of a blasted, hellfire-wreathed landscape has forced you to develop supernatural resilience simply to survive. The ways of shadow and flame grant you the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Increase your Constitution score by 1, to a maxi­mum of 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Whenever you take fire damage, you can use your reaction to gain resistance to fire. This resistance lasts until the start of your next turn. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *hellish rebuke* spell and you can cast it once as a 1st-level spell without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Markings of the Order </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You are ritually tattooed with magic wards. The strange symbols might be of your own design, or you might have copied them from runestone or even a corpse. You gain resistance to necrotic and poison damage. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">Survivor </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Scraping by in an apocalyptic world forces you to develop endurance to survive the harsh environs. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Increase your Constitution score by 1, to a maxi­mum of 20. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Your hit point maximum increases by an amount equal to your level when you gain this feat. When­ever you gain a level thereafter, your hit point maximum increases by an additional 1 hit point. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>The amount of time you can go without food before suffering from hunger is doubled. You need only one gallon of water every two days instead of every day. It takes you only six hours to finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">W</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">arder </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">You learn ancient protective magics from studying lost magic items or texts, granting you the following benefits. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *detect magic* spell and can cast it at will, without expending a spell slot. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>You learn the *magic circle* spell, which you can cast as a ritual. This feat does not grant you the ability to cast it as a spell if you normally cast spells. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 15.0pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">W</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">inged </span>**<span style="font-size: 10.5pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">G</span>**<span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';">uardian </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Carta Marina','serif'; mso-bidi-font-family: 'Carta Marina';"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';">Prerequisite: 12th level </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span>Blessed by a deity or powerful extraplanar creature, you can use an action to magically sprout wings for 1 minute. If you are good or neutral, these wings appear feathered; if you are evil, they appear bat-like. The wings grant you a flying speed of 50 feet, though you cannot fly if you are exceeding your carrying capacity. You can’t use this feat again until you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span><span style="text-decoration: underline;">***PURE STEAM***</span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'Adobe Garamond Pro','serif'; mso-bidi-font-family: 'Adobe Garamond Pro';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;"><span style="mso-spacerun: yes;"> </span></span><u><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'TWEEKD','serif';">EFFICIENT CRAFTSMAN </span></u><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'TWEEKD','serif';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">You know how to optimize the use of raw materials while performing your craft. You gain proficiency in one tool of your choice. If you are already proficient with the chosen tool, you add double your proficiency bonus to checks you make with the tool. </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">Additionally, for every day of downtime you spend crafting, you can make a check with your tools to determine the total market value of items you craft for that day, and therefore the amount of raw materials needed to craft that value, or the total market value increment of progress you make toward crafting a single item. The total market value amount or increment is equal to half your check result (round up), to a minimum of $5. For example, if you make a check with smithing tools to craft a suit of plate armor, and your check result was a 15, your market value increment toward the completion of the suit of plate armor is $7 for that day. Alternatively, with the same check, you make $7 worth of items for that day. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><u><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;">FIREARM MASTERY </span></u><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">After countless hours spent with a gun in your hand, you know where your bullets are going before you even pull the trigger. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• You gain a +1 bonus to attack rolls you make with a firearm. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• Being within 5 feet of a hostile creature doesn’t impose </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">disadvantage on your ranged attack rolls. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• When you roll a 1 or 2 on a damage die for an attack </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">you make with a firearm that you are wielding, and that </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">attack is a critical hit, you can reroll the die and must </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">use the new roll, even if the new roll is a 1 or a 2. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><u><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;">MEDICAL PHYSICIAN </span></u><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">You master the physician’s arts, gaining the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• You gain proficiency in the Medicine skill. If you are </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">already proficient in the skill, you gain expertise in that </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">skill, allowing you to add double your proficiency </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">bonus to checks you make with it </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• During a short rest, you can clean and bind the wounds </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">of up to six willing beasts and humanoids. Make a </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">DC 15 Wisdom (Medicine) check for each creature. </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">On a success, if a creature spends a Hit Die during this </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">rest, that creature can forgo the roll and instead regain </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">the maximum number of hit points the die can restore. </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">A creature can do so only once per rest, regardless of </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">how many Hit Dice it spends. If, at the start of a short </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">rest, a creature that you medically attend to has no </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">Hit Die to spend, your successful Wisdom (Medicine) </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">check instead grants the creature one free Hit Die to </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">spend normally during that short rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">• After a long rest, creatures you rest with recover one </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">additional spent Hit Die when you medically attend to </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">them throughout the rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><u><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;">NATURAL PRINCIPLES </span></u><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">Prerequisite: The ability to prepare at least one gadget or contraption </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">During a long rest, when you prepare your gadgets and contraptions that normally deal acid, cold, fire, lightning, or thunder damage, you can substitute that damage type for another one from that list until you prepare your gadgets and contraptions again. This substitution is chosen for each gadget and contraption individually.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'TWEEKD','serif'; mso-bidi-font-family: TWEEKD;"><span style="mso-spacerun: yes;"> </span></span><u><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'TWEEKD','serif';">NOVICE INVENTOR </span></u><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'TWEEKD','serif';"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">Prerequisite: Intelligence 13 or higher </span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">You learn two gadgets of your choice from the gearhead’s contraption list. </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">In addition, choose one 1st-level contraption from that same list. You learn that contraption and can prepare and activate it at its lowest level. Once you activate it, you must finish a long rest before you can activate it again. </span><span style="font-size: 11.5pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;">Your engineering ability for these contraptions is Intelligence. When you gain a level, you can choose one of the gearhead gadgets or the 1st-level contraption you know and replace it with another gadget or 1st-level contraption from the gearhead contraption list.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span>SCARED LANDS</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Asaatth Savant</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Asaatthi, ability to cast at least one spell</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Asaatthi mages are renowned for their use of scripts, crystals, and gems in their garments as well as their spellcasting. The magically adept among the serpentfolk have honed their craft well.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>With this feat, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence or Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with calligrapher’s supplies or jeweler’s tools.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you use a crystal as an arcane focus, you add your spellcasting ability modifier to the damage you deal with any cantrip.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You learn a unique script known as </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Sheshss, </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">related to Asaatth and using the Primordial alphabet, which allows you to write information, whether mundane or magical, in a very concise format. Text written using Sheshss takes up only one-fifth of the space it would normally require. It can be read only by creatures able to read Sheshss.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Bite Fighter</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Must have a bite attack</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You have practiced and honed your bite attack. You gain the following benefits with this feat:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength or Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• The damage of your bite attack increases by one die size (i.e., d6 increases to d8, d4 to d6, d3 to d4, etc.).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you make a bite attack against a creature you have grappled or that is otherwise restrained, you have advantage on the attack roll.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• If you hit an opponent within 5 feet of you with a melee weapon attack as part of an Attack action, you can use your bonus action to attack the same target with your bite.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Born Rider</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">The orcs are said to be among the most talented riders on Ghelspad, but they are not the only people to rely on domesticated beasts as mounts. With this feat, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You have advantage on all Wisdom (Animal Handling) checks when handling any domesticated beast that is trained as a mount.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You use only 5 feet of your movement to mount or dismount a creature that has been trained as a mount.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you are mounted and not incapacitated, your mount’s movement speed increases by 10 feet.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you are mounted and not incapacitated, if your mount provokes an opportunity attack while you’re on it, you can choose whether the attacker targets you or the mount.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Cabalist</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisites: Ability to cast at least one arcane spell, proficiency in Religion, must worship one or more gods</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">When wizards first learned to write down magic into symbols and ciphers, some among them also began to harness the power of the holy writings of the gods for themselves. These secrets, collectively known as the cabal, have been transmitted from master to apprentice down through the centuries. You have learned these secrets and how to weave them into your spells. You can use a holy symbol as an arcane focus to cast your spells. In addition, you gain the Channel Divinity feature:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 12.0pt; font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 12.0pt; font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two Channel Divinity effects: Invocation of Wrath and Litany of Reliance. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. If you already have Channel Divinity from another source, you gain one extra use of Channel Divinity.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity: Invocation of Wrath. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You can convert a spell’s damage into another type of damage. When you cast a spell that deals acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder damage, you can use Channel Divinity to change the damage to any other one of those same damage types.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity: Litany of Reliance. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You can use divine energy to support a spell when it would be interrupted (by </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">counterspell </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">or a similar effect) or dispelled. As a reaction, when a spell you cast would be dispelled or interrupted, you can use your Channel Divinity to negate the dispelling or interrupting spell or effect.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Campaigner</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisites: Proficiency with medium armor Antirequisite: Hollow legionnaire</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Whether you joined willingly, studied at a war college, or served as a sentence for criminal behavior, you have endured the harshness of military campaigning far away from home. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You have advantage on Constitution saving throws to avoid exhaustion when you travel for more than 8 hours in a day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you are moving at travel pace, you contribute your Wisdom (Perception) to noticing threats even when you are engaged in another activity (such as foraging, navigating, or tracking).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• During a long rest, you can stand watch for 1 additional hour. This doesn’t change the time required for you to complete a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can don or doff a suit of medium or heavy armor in half the time normally required (minimum 1 minute).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Chain Master</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Proficiency with the spiked chain </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">The spiked chain (see Chapter 5) is one of the favored weapons of followers of Chardun, for it represents one’s bonds of servitude to the Slaver. Ancient techniques first developed by the charduni dwarves allow you to extend this weapon’s effectiveness.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>When you hit a creature with a spiked chain, you can use a bonus action to attempt to grapple the target. You can use another bonus action to release the target. As long as the grapple lasts, you can’t use the spiked chain to make attacks. If you drop the spiked chain, the target remains grappled until it uses an action to escape (no check required). When you wield a spiked chain, you can also use a bonus action to gain any one of the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain a +1 bonus to AC.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• The weapon loses the two-handed property and gains the versatile property, dealing 2d4 piercing damage when you wield it in two hands.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the spiked chain. The weapon’s damage die for this purpose is 1d4, and the attack deals piercing or slashing damage (your choice).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>The chosen benefit remains in effect until you end it (no action required), you become incapacitated, or you change to another benefit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Deft Climber</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisites: Dexterity 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Your agility is unsurpassed when it comes to climbing and maneuvering as you climb. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Climbing does not cost you extra movement. You can use Dexterity rather than Strength when you make an ability check to climb.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can ignore difficult terrain while crawling.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• If a trap or natural hazard would cause you to fall, you can use your reaction to avoid falling.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can use a climber’s kit as a bonus action instead of an action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Dreadful</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You are a master of fear in all its forms, and you are difficult to rattle. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You have advantage on saving throws against being frightened.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency in the Intimidation skill, and your proficiency bonus is doubled for any ability check you make that uses that skill.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can try to frighten a creature within 30 feet of you that can see and hear you. As an action, you make a Charisma (Intimidation) check contested by the target’s Wisdom saving throw. If you succeed, the target is frightened of you until the end of your next turn. This is a nonmagical effect.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you cast a spell or use a class feature that would render one or more targets frightened, you can choose to either double the range of the effect, or target twice as many creatures as you could normally affect within range.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you cast a spell or use a class feature that would render one or more targets frightened, the duration of the effect is doubled if it is normally 1 minute or longer; if the effect normally lasts for less than 1 minute, you can increase its duration to 1 minute, but the target can make a new saving throw at the end of each of its turn, ending the effect on a successful save.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Drendali Adept</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Elf (drendali), Charisma 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">In the darkened tunnels around Dier Drendal, you learned to use your magic to prowl the caves undetected. You can cast the </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">silent image </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">spell at will, without needing a material component. You use Charisma as the spellcasting ability for this spell. You can also cast the </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">invisibility </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">spell once. You regain the ability to cast this spell when you finish a short or long rest. If you belong to a spellcasting class, you add </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">invisibility </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">and </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">silent image </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">to your spells known or prepared. They are class spells for you and don’t count against the number of spells you know or can have prepared.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Efficient Artisan</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Proficiency with at least one type of artisan’s tools</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Your efficient hands have completed so many works that you could almost perform your craft in your sleep. When you spend a day of downtime to craft an item related to your specialty, you can craft one or more items with a total market value of 10 gp or less; you must still expend raw materials worth half the total market value. If something you want to craft has a market value greater than 10 gp, you make progress every day in 10-gp increments until you reach the market value of the item.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>Alternately, given just a couple of hours, which can be part of a long rest, you can craft crude but functional versions of simple items related to your specialty, as shown on the table below. Items crafted this way are fragile and have only half their normal hit points. You must have the appropriate artisan’s tools and enough raw materials.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'FuturaT-Book','sans-serif'; mso-bidi-font-family: FuturaT-Book;">Alchemist’s supplies Healing salves (replenishes 1d4 uses of a healer’s kit); one dose of weak basic poison (save DC 8) Calligrapher’s supplies 2d6 ink pens; 1d4 ounces of ink; 1d3 sheets of cloth paper Carpenter’s tools One crude sled or raft; one makeshift shelter for up to 6 Medium creatures Cook’s utensils 2d4 days’ rations; 1d3 pints of oil Fletcher’s tools One shortbow; 3d4 arrows or bolts Leatherworker’s tools One suit of padded armor; one pouch or sack Smith’s tools One dagger, club, or spear; one grappling hook or horseshoe; 1d4 iron spikes or pitons Tinker’s tools One dagger; 2d4 sling bullets; one lamp Weaver’s tools One blanket; one set of common clothes; bandages (replenishes 1d4 uses of a healer’s kit) Woodcarver’s tools One shield; one ladder; 2d4 torches</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-family: 'FuturaT-Book','sans-serif'; mso-bidi-font-family: FuturaT-Book;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Other items might be possible using these or other tool proficiencies. In general, only simple items normally costing 1 gp or less should be permitted, and only if it seems reasonable that a crude version could be crafted by a highly skilled artisan in a couple of hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Ferocious</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You can fight viciously when cut off from friends and allies. You gain the following benefits when you are within 5 feet of a hostile creature and no friendly creatures are within 30 feet of you:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• At the start of your turn, you gain a number of temporary hit points equal to your Constitution modifier (minimum 1 hit point).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can use a bonus action to make one melee weapon attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You have advantage on attack rolls with opportunity attacks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Flesh Eater</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Something about forbidden flesh fills you with a vigor you never get from normal food. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Constitution score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain a bite attack that acts as a finesse weapon with which you have proficiency. This attack deals 1d4 piercing damage. If you already have a bite attack, its damage increases by one die size (i.e., d4 increases to d6, or d3 to d4, etc.).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you reduce a creature to 0 hit points with a melee attack on your turn, you can use a bonus action to move up to half your speed and make a bite attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• At the end of a short or long rest during which you consume at least half a pound of flesh, you gain temporary hit points equal to 1/2 the Intelligence score of the creature whose flesh you have eaten (minimum 1 hit point).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Ghost Speaker</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">The Divine War left a plague of ghosts, spirits, and walking dead in its wake, especially in places like the Devil’s March, the Festering Fields, and the Perforated Plains. In other places, such as Hollowfaust and Glivivd-Autel, spirits are nearly as common as the living. You have learned how to communicate with the undead, whether in the hope of ending their torments or as a means to obtain forbidden lore.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;"> </span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can comprehend and verbally communicate with the undead, even if they cannot normally speak. Their willingness to communicate with you is limited by their intelligence and their general attitude toward the living, but even if they might attack you shortly afterward, they can usually be persuaded to give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you make an Insight or Persuasion check against a non-hostile undead, your proficiency bonus is doubled for any ability check you make that uses either of those skills.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Glyph Adept</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: The ability to cast 3rd-level spells</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Sigils and symbols hold power, as the dwarves have long known, and some spellcasters have perfected the art of storing spells in magical glyphs. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You add </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">glyph of warding </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">to your spells known or prepared. It is a class spell for you and doesn’t count against the number of spells you know or can have prepared.  
• When you cast </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">glyph of warding</span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">, its casting time is reduced to 10 minutes.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you cast </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">glyph of warding </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">to produce explosive runes, you can have the runes deal acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• If another creature attempts to counter or dispel a </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">glyph of warding </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">you cast, your glyph is treated as being 1 level higher than the level at which you actually cast it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Once you are able to cast 7th-level spells (or if you are already able to), you add </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">symbol </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">to your spells known or prepared. It is a class spell for you and doesn’t count against the number of spells you know or can have prepared.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Ironskin</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Constitution 13 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Vigorous training and conditioning exercises have toughened your mind and body considerably, allowing you to shrug off most blows. When you take bludgeoning, piercing, or slashing damage from a nonmagical source, you can use your reaction to absorb a portion of the blow, reducing the damage by half. You can use this ability a number of times equal to 1 + your Constitution modifier (minimum once). You regain all uses of this feat when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Magical Crafter</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: The ability to cast at least one spell</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You are an expert at crafting magical objects and making items with rare and unusual materials, both through common methods and using specific magical crafting rituals you have learned. You can create magic items in half the usual time. In addition, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Constructs have disadvantage on their saving throws against your spells.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you cast a spell that enhances a weapon, such as </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">branding smite </span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">or </span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">magic weapon</span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">, that spell’s duration is doubled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you cast a spell of 1st level or higher that targets an object or a construct, you can grant the target a number of temporary hit points equal to 1d6 per spell level.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Mark of the Fallen</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Antirequisite: Hollow legionnaire</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You bear a visible mark of one of the titans, whether due to a willing act of worship or through exposure to primal energies. Bearing the mark of a titan other than Denev generally carries significant negative social stigma. You are considered to be titanspawn for any spell, class feature, or effect that specifically targets or affects titanspawn. Choose one of the marks described below.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Chern. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Constitution score by 1, to a maximum of 20. You have advantage on all saving throws against disease and being poisoned. When you are cured of a disease, you can choose to remain a carrier and spread the disease as if you still had it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Denev. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Wisdom score by 1, to a maximum of 20. You gain advantage on all Wisdom (Animal Handling) checks related to beasts, and beasts have disadvantage on saving throws against druid and ranger spells you cast.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Gaurak. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Constitution score by 1, to a maximum of 20. Each day you go without food counts as only half a day when determining the effects of food deprivation. If you eat at least two pounds of food during a long rest, you regain all of your Hit Dice rather than half.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Golthagga. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Intelligence score by 1, to a maximum of 20. You gain proficiency with smith’s tools. When you craft a weapon, you can forge a bond between you and the weapon. You can’t be disarmed of that weapon, and it is considered magical. You can be bonded to only one weapon at a time.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Golthain. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Charisma score by 1, to a maximum of 20. You can’t be blinded or deafened by spells or magic.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Gormoth. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Constitution score by 1, to a maximum of 20. You have advantage on saving throws against exhaustion, and you are immune to the poisoned condition.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Hrinruuk. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Dexterity score by 1, to a maximum of 20. Whenever you succeed on a Wisdom (Survival) check to track a creature, you have advantage on Dexterity (Stealth) checks to remain hidden from it. This benefit ends if you attack the creature. You have advantage on the first weapon attack roll you make against the tracked creature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Kadum. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Strength score by 1, to a maximum of 20. You have advantage on ability checks and saving throws against effects that would force you to move. At the start of your turn, you can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against you have advantage until the start of your next turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Lethene. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Dexterity score by 1, to a maximum of 20. You have resistance to lightning and thunder damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Mesos. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Intelligence score by 1, to a maximum of 20. You can become attuned to one additional magic item. When you are the only creature targeted by a spell, you can use your reaction to gain advantage on your saving throw against that spell.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Mormo. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Charisma score by 1, to a maximum of 20. You have advantage on saving throws against being charmed. In addition, you can use your action to hypnotize a target within 30 feet that can see you. The target must make a Wisdom saving throw (DC 8 + your proficiency modifier + your Charisma modifier). On a failed save, the target is charmed by you. While it is charmed, the target’s speed is reduced to 0. The target can make a new saving throw at the end of each of its turns. The effect ends once the target makes a saving throw, the target can’t see you, or the target isn’t charmed by you anymore. Once you use this ability, you must finish a short or long rest before you can use it again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of Thulkas. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Strength score by 1, to a maximum of 20. You gain resistance to fire and radiant damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Mark of the Winds. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Increase your Dexterity score by 1, to a maximum of 20. When you take the Dash action, you gain a fly speed equal to your base speed until the start of your next turn. You must concentrate to maintain this flight, as if you were concentrating on a spell. If you lose your concentration or fail to take the Dash action at the start of your next turn, you fall.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Military Student</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Proficiency with at least two martial weapons</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You have learned the art of war through military service or as a student in a famous military academy such as one of the War Colleges in Darakeene, where you were trained to fight alongside others as a cohesive tactical unit. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you hit a creature with a weapon attack, you can use the Help action as a bonus action to assist an ally in attacking the same target. Your ally must be within 5 feet of the target you hit with your attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can study an opponent’s style to discern a weakness in its defenses. Choose a hostile creature you can see within 5 feet of you. You can use a bonus action to gain advantage on attack rolls against the target until the start of your next turn. Once you have used this ability against a creature, you can’t use it against the same creature until you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• As long as you can see at least one friendly creature within 60 feet of you that is not incapacitated, you have advantage on saving throws against being frightened.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Nimble</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You are known for your graceful gait and your ability to remain on your feet. With this feat, you gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Dexterity score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can use your Dexterity instead of your Strength to determine the distance you can jump.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You have advantage on saving throws against being knocked prone, and standing up from prone costs you only 5 feet of movement.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• When you fall, you can use your reaction to take half damage from the fall. You are not prone after landing.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Pious</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;">Prerequisite: Must worship a god</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-family: 'GoudyOldStyleT-Italic','serif'; mso-bidi-font-family: GoudyOldStyleT-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Your profound devotion has drawn the attention of your deity, who protects and helps you in time of need. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with your deity’s favored weapon.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You can use your god’s favored weapon or a divine token (see the table below) as a spellcasting focus to cast divine spells. Divine tokens are mundane items related to your deity that can easily be found or crafted and don’t require special preparation.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain the Channel Divinity feature (see below).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 12.0pt; font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 12.0pt; font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You gain two Channel Divinity effects: Call of the Faithful and Shield the Pious. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. If you already have Channel Divinity from another source, you gain one extra use of Channel Divinity.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity: Call of the Faithful. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">When you make an ability check related to your god’s sphere of influence (as shown on the table below), you can use your Channel Divinity to gain advantage on that check. The spheres of influence are broad so that they might apply to many situations or ability checks. Your GM can let you know if using Channel Divinity in this way will provide a benefit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-family: 'GoudyOldStyleT-Bold','serif'; mso-bidi-font-family: GoudyOldStyleT-Bold;">Channel Divinity: Shield the Pious. </span>**<span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">When you are the target of an attack that you can see, you can use your Channel Divinity to impose disadvantage on the attack roll.v </span>

<span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;">Rancorous</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'DeadHistory','serif'; mso-bidi-font-family: DeadHistory;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: 'GoudyOldStyleT-Regular','serif'; mso-bidi-font-family: GoudyOldStyleT-Regular;">Some cultures or peoples have longstanding feuds against specific types of enemies. Choose a type of hated enemy from the following list: aberrations, beasts, constructs, elementals, fey, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as orcs and slitherin).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 11.5pt; mso-bidi-font-size: 11.0pt; font-family: 'Aparajita','serif'; mso-bidi-font-family: Aparajita;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span>You gain the following benefits with regard to your hated enemies: <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• Your attacks against hated enemies score a critical hit on a 19 or 20. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• If a hated enemy leaves your reach, it provokes an opportunity attack from you even if it uses the Dis-engage action or a similar ability. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You have advantage on Intelligence checks to recall information about your hated enemies. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You learn one language of your choice that is spoken by your hated enemies, if they speak one at all. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;">Sea Dog </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;"><span style="mso-spacerun: yes;"> </span></span>Having solid ground beneath your feet will never feel as natural to you as the rolling deck of a ship. You gain the following benefits: v • Increase your Dexterity score by 1, to a maximum of 20. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You gain proficiency with any one of the following weapons: club, dagger, handaxe, light crossbow, net, shortbow, shortsword, spear, or whip. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You gain proficiency in the Nature skill, and your proficiency bonus is doubled for any ability check you make with that skill regarding coastlines, islands, or weather. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You gain proficiency with any two of the following tools: carpenter’s tools, cook’s utensils, navigator’s tools, vehicles (water), or any one type of musical instrument. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You have advantage on Acrobatics checks made to keep your balance and on Athletics checks made to climb. v <span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;">Shadow Mage </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;"><span style="mso-spacerun: yes;"> </span></span>*Prerequisite: Ability to cast at least one illusion spell* <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
<span style="mso-spacerun: yes;"> </span></span>You are a skilled illusionist, and your illusions are more potent when you remain in the shadows. You gain the following benefits: <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You learn the *minor illusion* cantrip. Choose Intel-ligence, Wisdom, or Charisma as your spellcasting ability for this cantrip. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You add *silent image* to your spells known or prepared. It is a class spell for you and doesn’t count against the number of spells you know or can have prepared. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• When you cast an illusion spell while you are in an area of dim light or darkness, any creature interacting with the illusion has disadvantage on its saving throws against the spell and on Intelligence (Investigation) checks made to disbelieve the illusion. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• When you take the Hide action while you are in an area of dim light or darkness, you have advantage on the Dexterity (Stealth) check. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;">Spire Legionnaire </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;"><span style="mso-spacerun: yes;"> </span></span>*Prerequisite: Hollow legionnaire* <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="mso-spacerun: yes;"> </span>*The Gleaming Valley and its spires are fundamental to the life of a hollow legionnaire. The lost souls that comprise the Hollow Legion draw power from their affiliation from the various spires in order to gain strength as adventurers. You gain proficiency with medium armor, plus the follow-ing benefits, depending on your character’s spire affiliation: <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>**Adamantine Spire.** Increase your Constitution score by 1, to a maximum of 20. Your hit point maximum increases by 1 per level you have, and it increases by 1 every time you gain a level. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>**Golden Spire.** Increase your Wisdom or Charisma score by 1, to a maximum of 20. You can’t be blinded by bright light or similar effects. You learn the *light* cantrip.<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>**Iron Spire.** Increase your Strength or Charisma score by 1, to a maximum of 20. You gain proficiency in the In-timidation skill. When a creature you can see hits another creature within 5 feet of you with a melee attack, you can use your reaction to reduce the damage by half. You take the remainder of the damage.<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>**Mithril Spire.** Increase your Intelligence or Dexterity score by 1, to a maximum of 20. Your base walking speed increases by 5 feet. Wearing armor doesn’t reduce your speed or impose disadvantage on your Dexterity (Stealth) checks. **Silver Spire.** Increase your Intelligence or Wisdom score by 1, to a maximum of 20. You have advantage on saving throws against being charmed or frightened. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;">Stalwart </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;"><span style="mso-spacerun: yes;"> </span></span>*Prerequisite: Constitution 13 or higher* <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="mso-spacerun: yes;"> </span>*You can go on fighting when others would collapse and give up. You have advantage on saving throws against being exhausted or stunned. In addition, when you are stunned or exhausted, you can try to shake it off. You can use a bonus action to reduce your exhaustion level by 1. Alternately, at the end of your turn, you can make a new saving throw against any effect that has imposed the stunned condition on you, ending that condition on a success (the save DC is equal to that of the effect that stunned you, or DC 10, whichever is higher). In either case, once you use this ability, you must finish a short or long rest before you can use it again. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'Benguiat','serif'; mso-bidi-font-family: Benguiat;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;">Wild Scent </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 15.0pt; font-family: 'Dead','serif'; mso-bidi-font-family: Dead;"><span style="mso-spacerun: yes;"> </span></span>*Prerequisite: Asaatthi, manticora, or slitherin* <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="mso-spacerun: yes;"> </span>*Your people were created or evolved as predators and hunters. While they have become more civilized, some among them are throwbacks, atavists with bestial traits akin to those of your earliest ancestors. You have fully functional scent glands that grant you a stereoscopic sense of smell, like that of a mole, making you an excellent tracker and giving you a limited ability to “see” with your nose. You gain the following benefits:<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>• You have advantage on Perception and Survival checks that involve your sense of smell.<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>• If you are blinded, attack rolls you make against creatures within 30 feet of you do not have disad-vantage. Other creatures still have advantage on their attack rolls against you while you are blinded. <span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span>• You gain blindsight out to a range of 10 feet. You can’t detect creatures that don’t emit smells using this ability, such as incorporeal or ethereal crea-tures. Alternatively, creatures that emit a strong odor may be detected from further away. You can’t use this ability if you lose your sense of smell.<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="mso-spacerun: yes;"> </span>City of cresent<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="mso-spacerun: yes;"> </span><span style="font-size: 12.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif';">Firearm Expert:</span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
<span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">Thanks to extensive practice with firearms, you gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You ignore the loading quality of firearms with which you are proficient. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a one-handed re­peating gun you are holding. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>**The Fortune-teller:**</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
<span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">When you gain this feat, your inner-eye will awaken, and you will get the ability to see glimpses into possible futures. Your Wis­dom score increases by 1. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You can cast augury once a day, without expend­ing a slot but only as a ritual. You can use mar­ble-mugs, someone else’s hands, tarot cards, ar­row heads, or any other cultural fortune-telling items as your material component. By casting it this way augury chooses a target, instead of an event, that will take place 30-minutes in the future. The DM may provide some omens and crypted messages about the future of the target of this spell, e.g. love life, death, birth, opportunities, wealth, family, friends, politics, failures, treach­ery, and more. Usually these omens are highly </span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif';">obscure and rarely a direct prophecy. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif';"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">The Urban Hunter: </span>**<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
<span style="mso-spacerun: yes;"> </span></span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">You gain the following ben­efits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>Increase your Intelligence or Wisdom score by 1. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You gain the Survival or Investigation skill. If you are already proficient in the skill, you double your proficiency bonus for that skill. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>When you take the search action or make a Survival check to analyze clues and tracks in an urban area, you can learn the creature’s type. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>**Strong Breath:** </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">Your breath is considered one of the strong breaths that have healing properties among society. You gain the following benefits: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You can cast exorcize djinni or *remove curse* once a day, without using a spell slot. You can’t do so again until you finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You learn the purifying breath or guidance cantrips. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>**Djinn’s Foul Touch**</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">: </span>**<span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;">You were once in contact with a djinn. This event affected you in the follow­ing ways: </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>*You learn evil eye, knot the luck, or viscious mockery* cantrips. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span>You can cast *nazar or bestow curse* once a day, without using a spell slot. You can’t do so again until you finish a long rest. </span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 9.0pt; font-family: 'Bookmania','serif'; mso-bidi-font-family: Bookmania;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Zeitgeist</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Docker’s Jank</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">In a band, every musician has to know his bandmates’ parts in case they need to switch places or pick up the slack. Choose up to four allies; you may change your chosen allies if you spend a few hours training with them. You and those allies can each use Help as a bonus action, but only to aid you or one of your chosen allies. Once a character uses this ability, he or she must take a short or long rest before doing so again. Additionally, once per day as a bonus action you can shout a line from an inspiring song to grant an ally a Bardic Inspiration die, a d6. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Except for the limited use, this functions as the Bardic Inspiration feature.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Proper Ending</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">With the dire knowledge that the world shall end in ice, you do what you can to prevent such fate from befalling your allies. As a bonus action, you can touch a dying creature or a creature that died in the past round. That creature is restored to life if dead, stabilizes, and is considered to have failed no death saving throws, but remains unconscious. The body must be relatively intact. This ability doesn’t function on decapitated or disintegrated creatures, for example. As an action, you can concentrate on your own mortality in order to manifest a zone of cold in a 10-foot radius around you. Once manifested, the zone is stationary, and it lasts until you dismiss it as a bonus action, or you fall unconscious. At the start of your turn, creatures in the zone take 1d6 cold damage. This increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level. Creatures in the zone cannot heal or gain temporary hit points. Since you manifested this fragment of the world’s icy end, you are affected by the zone even if you are not inside it, and you cannot reduce the damage this power deals to you by any means. Other creatures’ resistances and immunities can still protect them. Once you manifest this zone, you cannot use it again until you complete a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">The Man with Two Guns Is God</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">You have discovered the coolest fighting style in the world. You can draw and stow two firearms when you would normally be able to draw or stow only one. You can use two weapon fighting with dual pistols (or target pistols) just as with light melee weapons. Any creature you attack with a firearm cannot make opportunity attacks until the start of your next turn. You are proficient in gunsmithing tools. Crafting common firearms only requires time and money. Crafting a grenade takes 25 gp of materials. Doing it safely takes 10 days of work, or you can rush it in 1 day, but then must succeed on a DC 10 Intelligence check or else the grenade explodes and injures you. Likewise, you can craft target pistols, rifled carbines, or rifled muskets by paying half their price for raw materials, then spending a day for every 5 gp of total price to craft the item from scratch. Or you can take a normal firearm, spend 25 gp on a rifling kit, and successfully make a DC 10 Intelligence check to upgrade the weapon in a single day. If you fail this check, the weapon is ruined. Whenever you take a long rest, choose two firearms in your possession to maintain. Those weapons cannot misfire for 24 hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Martial Studies</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">Research is important for science and for combat. If you don’t know just the right fighting technique, you’re pretty sure someone else has published a thesis about it. You gain proficiency in one martial melee and one martial ranged weapon. In addition, every martial scientist learns the Experimental Strike technique. During the campaign you will have the opportunity to learn new techniques. Keep track of which you know. At the end of a long rest, choose one technique you know. You have access to that technique for the day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span>**<span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Bold','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Bold;">Experimental Strike (Martial Scientist Technique) </span>**<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">Scientific breakthroughs are born of both careful study and wild experimentation. Whenever you use the Attack action and miss with every attack, you may make an improvised attack without spending an action, such as slicing a rope to pin an enemy with a chandelier, or smashing a pipe to spray blinding steam on an enemy. Make an Intelligence check and add your proficiency bonus; the GM determines the DC based on how difficult the task is. For example, dropping a chandelier straight down might very easy (DC 5), but slicing it, grabbing it to arrest its fall and make it jostle, then releasing it at the perfect moment so it swings laterally and flies at an enemy ten feet away might be hard (DC 20). The GM should refer to the core rules for guidelines on the effects of improvised attacks. Circumstances will dictate how many foes are affected, how much damage is dealt, and whether any conditions can be applied (such as prone or blinded), but generally this should do at least “setback” damage. After you use experimental strike you cannot use it again until you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Skyseer Vision</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">As a bonus action you may touch an ally and give them insight into future actions. The touched ally chooses one of the following — attack roll, saving throw, ability check, or skill check — and then rolls a d20. The next time the ally would make the same type of roll before the end of the encounter, they may use the previously rolled result or opt to make a new roll. If the ally has advantage or disadvantage, only the first roll is replaced. After using this ability you must take a short or long rest before you can use it again. As part of a long rest during which the night sky is visible, you may focus your mind on the future and receive a prophetic dream regarding one question. Upon completion of your rest you awaken with insights into the future as though you had cast a divination spell regarding a task you plan to take the following day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Unfinished Business</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">You possess a deep understanding of spirits and the ties that bind them to the mortal world. With the simplest of actions and words, you can stir the recently deceased into action. With your urging, the spirit of a recently dead person will speak briefly with you. You can cast speak with dead. The body must be within three miles of where it died, and must not have died more than a day ago. You do not require a complete body as the ability speaks with the spirit and needs no corporeal connection. You can’t do so again until you finish a long rest. At the GM’s discretion, you could also use this power to communicate with uneasy spirits who have not yet moved on, regardless of how long ago they died. Using this power against undead, or in any combat situation for that matter, is possible but very difficult. By expending this power you can force an undead creature you can see to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). If it fails, you may take control of it for one round, as the dominate monster spell. Alternately you can call up the spirit of a creature whose body you can see that died in the past five minutes. It does not receive a save to resist. Its spirit manifests in a space you choose within 25 feet of you, and performs a single action of your choice as if it were still alive, then disappears.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Disposable Simulacrum.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">By spending 10 gp to acquire the necessary parts, you can craft a contraption, which functions somewhat similarly to a familiar called by the </span>*<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Italic','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Italic;">find familiar </span>*<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">spell. When deactivated it weighs 5 lbs. and can fit in a pouch or pocket, but you can infuse a bit of your life force into the contraption so that it becomes animate. As a bonus action, you can activate your contraption and place it in an unoccupied adjacent space, at which point it becomes a Tiny construct creature, with a form roughly similar to one of the animals available with </span>*<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Italic','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Italic;">find familiar</span>*<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">. The contraption has that animal’s stats, with the following adjustments. It uses your AC and save bonuses (if higher), and its hit point maximum is 2 times your character level. Your contraption acts on your initiative; it moves where you direct it. To get it to take any other action, such as Dash, Disengage, Dodge, or Help, you must spend an action to control it. Additionally, your contraption can be designed to perform one special task, such as attacking with a natural or light weapon you integrate into its body, casting a single spell you store in it, or using some other ability (like Lay on Hands or Deflect Missiles) you have access to. You still must spend the appropriate type of action to have your contraption perform this task, and spells or abilities used through the contraption count towards your daily limit. Since it is bonded to you, however, the contraption performs this one special task as if you were performing the action in its space. Changing this special task requires an hour of tinkering. Changing the contraption’s shape requires eight hours at a properly furnished workshop. You can only control one contraption at a time. Your contraption only functions while within 120 feet of you, beyond which it deactivates. While within that range, you can spend an action to see and hear from its space until the start of your next turn, during which time you are blind and deaf with regard to your own senses. If reduced to 0 hit points, the contraption is automatically deactivated and you must spend an hour making repairs before you can activate it again. Replacing a lost contraption costs 10 gp and takes eight hours at a properly furnished workshop. At 5th level you can spend 100 gp to craft a contraption in the shape of a Medium or smaller animal of up to CR ½. At 10th level you can spend 1,000 gp to craft a contraption in the shape of a Large or smaller animal of up to CR 1. The larger the animal, the larger a weapon that can be integrated into its body.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Hand of Retribution</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">You gain proficiency in the Intimidation skill, or another skill if you already have Intimidation. In battle, a vestige of the power of Srasama waits to punish those who harm your allies. When an enemy you’re aware of deals damage to one of your allies, as a reaction you can deal 1d4 radiant damage to the enemy who made the attack. That enemy sees a faint burning outline of a six-armed goddess hovering behind you, which then lashes out in retaliation with blades of fire. You cannot use this power twice against the same creature in the same encounter. After you use this power six times, you must take a long rest before you can use it again. At 5th level, the damage increases to 1d4 radiant and 1d4 fire. At 11th level, the enemy also catches on fire and takes 1d4 fire damage each round until it spends an action to make a DC 10 Dexterity check to put the fire out. At 17th level, using this ability does not require spending your reaction.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;">Display of Heroism</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'WoodfordBournePRO-Ultra','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Ultra;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;">You unfortunately have great experience rescuing allies on the battlefield. As an action you can assist an ally who is imperiled. You can lift the ally to their feet if they are prone, and if you have any movement left for the turn you can drag the ally with you. Until the start of your next turn, as long as the ally remains beside you, any attacks made against that ally have disadvantage. Your heroic example can rouse your ally’s, even from the brink of consciousness, allowing the ally to spend a hit die to heal. Only 1 point is actual healing; the rest are temporary hit points. At 5th level you can do this as a bonus action. At 10th level this no longer requires any action, though you can help no more than two allies this way per turn.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="text-decoration: underline;">***<span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span>Akuma</span>***</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 8.0pt; font-family: 'WoodfordBournePRO-Regular','sans-serif'; mso-bidi-font-family: WoodfordBournePRO-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Ancestral Weapon</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">By showing your inherited weapon great reverence, devotion, and care, you unlock the ancestral power stored within it. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Choose a weapon (or two weapons with the Light quality) that is not a firearm or part of an augmetic. This becomes your ancestral weapon. You treat your ancestral weapon with the same reverence you would a holy book or symbol. Accordingly, you never willingly part with your ancestral weapon—you may not sell it, lend it to others, or otherwise abandon it. If for any reason your ancestral weapon is taken from you, you must do everything in your power to recover it.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your ancestral weapon can gain an enchantment bonus to attack and damage equal to half your proficiency bonus. Enchanting your ancestral weapon costs 500 gp per point of bonus it gains. Increasing the enchantment bonus of your ancestral weapon or altering its abilities requires a ritual that takes one full day.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You also receive a number of enchantment points equal to half your proficiency bonus to spend on the effects below. Each effect may only be chosen once.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Bloody. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Each time you score a critical hit with your ancestral weapon, your target takes your weapon’s enchantment bonus to damage at the start of its turn every round until the wound is stanched with a successful Wisdom (Medicine) check (DC 8 + your proficiency bonus) or the target receives magical healing.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Elemental (2 points). </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Choose one of the following types of energy: acid, cold, fire, lightning, poison, psychic, or thunder. Your ancestral weapon deals an additional 1d4 damage of that energy type. This damage multiplies on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Forceful. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">When striking a creature or object that is immune to bludgeoning, piercing, or slashing damage, the creature treats their immunity as resistance instead. By selecting this effect a second time, your weapon ignores a creature’s immunity or resistance to bludgeoning, piercing, or slashing damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Graceful. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">The first time you attack with your ancestral weapon on each of your turns, you can transfer some or all of your weapon’s enchantment bonus to attack and damage to your Armor Class instead. For instance, you could reduce your enchantment bonus on attack and damage rolls by 1, and gain a +1 bonus to AC. If you possess two ancestral weapons, you must reduce both weapons’ enchantment bonus to attack and damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Lethal. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">When you score a critical hit with your ancestral weapon, your total bonus to damage is doubled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Sharp. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">When attacking a target wearing armor, you receive an additional +2 bonus to the attack roll.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Deductive Mind</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Intelligence 12, Wisdom 12, proficiency with Investigation</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You are of a keen and investigative mind, able to piece together important details from the clues at hand no matter how little they might seem to amount to. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When making an Intelligence (Investigation) check, you may also choose to make a Sleuth check. This may be declared at any time before the Intelligence (Investigation) check is made, or after rolling if the result of the check is 13 or less. After making a Sleuth check, you cannot make another until you have taken a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• A Sleuth check reveals any information an equivalent Intelligence (Investigation) check would uncover, but it always reveals something that can proceed the adventure. The quality of the information you deduce depends on your check and the location you are in—a GM can always decide there is no information in the current location relevant to your current adventure, and provide only a clue leading to a more relevant location. Alternately, for a phenomenal check in a relevant location, a GM might reveal the current location or base of the antagonist.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">For example, Bunaga the shinobibot makes an Intelligence (Investigation) check and gets a result of just 8, finding only the remains of a shattered teacup on the floor of the rice mill. He really wants to know more so he declares the check to have been a Sleuth check, and Bunaga deduces that the type of paints used on the ceramic shards are only available in the city of Henkoshimasu in the Donyuko Prefecture— the Imperial Capital of Sanbaoshi has only one paint dealer that hails from there. Hiro the detective makes an Intelligence (Investigation) check and feels as if he’s got luck on his side—he declares the check to be a Sleuth check before rolling, then gets a result of 23. He looks over the same ceramic shards Bunaga found and realizes that they are covered in a fine dust particulate with traces of red gunpowder, a compound only an alchemist could craft. Furthermore, only one scientist in Sanbaoshi is known for crafting red gunpowder and he has recently gone missing. Tasting the substance, Hiro realizes that there is salt (likely from the sea, meaning the alchemist is somewhere near the docks) mixed alongside a few grains of kafun pollen, a fern that only grows along the sands south of the Imperial Capital. Its creator must be somewhere in the southwesternmost reaches of the Peasant Ward!</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You also gain double your proficiency bonus to your passive Investigation score.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">DeFiler</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Ability to cast spells</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You are able to amplify the power of your spells by drawing upon the inherent energy within the lands of Soburin, leaving decay and weakness in your wake. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Before casting a spell with a casting time of one action or less, you may spend a bonus action to defile the land around you. This defiles an area of land equal to a 5-foot radius times the level of the spell. Increase the effective level of the spell by an amount equal to your proficiency bonus. After casting the spell, make a Haitoku save (DC 8 + your proficiency bonus) or increase your Haitoku score by 1 and reduce your Dignity score by 1. For the purposes of this feat, cantrips count as 1st-level spells</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Descendant of the Imperial Siblings</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Soburi, Wisdom 13, Charisma 13, proficiency bonus +3, not a member of the Masuto or Miyaki clans</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">The power of Soburin runs exceptionally strongly in your blood and by tapping into the inherited strength of your ancestors, you are able to transform into one of the creatures revered by the Imperial Siblings. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Choose any clan of Soburin other than Masuto or Miyaki. By spending an action you can transform into the creature associated with that clan as though under the effects of polymorph. If you would not be able to transform using the spell because the animal has a higher CR than you have level, the duration of the polymorph is reduced to a number of rounds equal to your proficiency bonus. Unlike the spell, you keep your mental scores, and your hit points remain unchanged. You may use this feature a number of times equal to your proficiency bonus. Uses of this feature recharge after a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Devoted Follower</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 16</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your reputation has brought you an implacable companion that seeks to emulate your greatness and follow in your footsteps. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain the services of a companion. This companion may have small differences (like a different height, weight, race, gender, or disposition) but otherwise has the same statistics you did when you were half your current level, beginning play with attribute modifiers equal to half your positive bonuses (so if you have a Strength of 18, your companion begins with a Strength of 14), or 10. At every even level, your companion gains a level (taking the same character options that you did). At the time you gain this feat, your companion trusts you implicitly and performs tasks you give them so long as they are not illegal, suicidal, or in opposition to your alignment. Your GM may decide that certain orders you give require a Dignity check against the companion’s level + proficiency bonus. If your companion dies, you lose 2d4 Dignity and must wait one month before recruiting a new companion.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Though they do not accrue levels as quickly as a PC, your companion counts as a PC for determining XP rewards.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Honorable Treatment</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 13</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your uplifting reputation is well-known and earns you some small acts of kindness. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Inns and tea houses that recognize you (a DC 8 Dignity check) give you free lodging, drink, and food. Your GM might decide that no check to be recognized is required because someone who works in the establishment knows you already or has seen you recently.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may convince merchants to sell you goods for a more modest price. If you succeed on a DC 12 Dignity check to be recognized, you gain advantage on an ability check to determine the final price of an item that costs 250 gp or less. You may exploit your reputation to persuade merchants this way a number of times equal to your Dignity modifier. Expended uses recharge after a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain a number of contacts equal to your Dignity modifier plus proficiency bonus. These contacts are minor individuals (lacking great influence, extraordinary magical abilities, or martial prowess) but they are willing to do you favors. A favor might get you travel papers to another prefecture, initiate the process of setting up a formal meeting with a government official, help to sway opinion among a small section of society, or put you in touch with people that have no public persona (the full extent of a favor is at the GM’s discretion). You may only call upon any individual contact for a favor once per month and you may be required to pay back the favor in kind (at the GM’s discretion).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Honored Assemblage</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 17, Honorable Treatment</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your renown has spread far and wide, and the further word spreads, the more people come to serve you and help achievepeople come to serve you and help achieve your goals. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain the services of a number of NPCs with a total CR equal to your Dignity score. These NPCs will not aid you in combat or needlessly risk their lives on your behalf, but they will agree to most other tasks you ask of them (such as casting non-aggressive spells, acting as informants, providing distractions, acting as couriers, guarding you as you sleep, or serving as the staff in your estate).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Instinctual Killer</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 15</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your gaze can instill fear in your opponent, showing what true ruthlessness is before a blade is even drawn. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may stare down one opponent who you can see and can see you as a bonus action, forcing them to make a Dignity save versus a DC of 8 + your proficiency bonus + your Haitoku modifier. If the target fails, they gain the frightened condition until the end of your next turn. After using this feature a number of times equal to your proficiency bonus, you must finish a short or long rest before you can stare down an opponent again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Leafkiller Elementalist</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Warlock with the Summer, Fall, Winter, or Spring patron</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Drawing on the natural power locked within verdant growth, you exploit the gifts of nature to bring primal power to your spells, making them as potent as possible. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You can draw forth the energy from a piece of inert wood of a weight in pounds at least equal to the highest level spell you can cast. Doing so allows you to cast a spell you know without expending a spell slot and reduces the wood to ash. You may cast a spell this way a number of times equal to your proficiency bonus. You recover all expended uses of this feature after taking a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">For example, a 10th level warlock casting charm person (a 1st-level enchantment) would expend 5 pounds of wood (because the highest spell slot she has is for 5thlevel spells).</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">• When you score a critical hit with an </span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">eldritch blast</span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">, the target of your blast suffers an additional 1d4 piercing damage per damage die (so if your blast deals 3d12 damage, the target takes an additional 3d4 piercing damage).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Note. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Wu-Jen may choose to take one aspect from this feat as an eldritch invocation.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Master Forger</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You are a consummate artist when it comes to replicating signatures, keen to the precise details of stamps and watermarkings, knowledgeable of the types of ink and paper stock used for official documents, and familiar with all of the handwriting eccentricities of the authorities. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain proficiency with the Culture skill and Forgery Kit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on any ability checks made to create false Travel Papers to cross prefectures.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You know the name of at least one ryokōsai (page 17) in every prefecture and you gain advantage on any Charisma ability checks made in conjunction with bribes made to guards at any torii gate.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Metallic Shredder</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Warlock with the Summer, Fall, Winter, or Spring patron</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Utilizing ancient techniques and exploiting the primal essence of metallic elements, you are able to achieve truly powerful magical effects that enhance your eldritch blasts and spells. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may sacrifice a fragment of metal with a value of 1 gp per spell level while casting a spell. Doing so causes the metal to crumble to rust, but grants you a benefit based on the spell’s school.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Abjuration. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You gain advantage on one randomly determined type of ability check for a number of rounds equal to spell level.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Conjuration. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">The duration of your spell increases by a number of rounds, minutes, or hours (as appropriate to the spell’s normal duration) equal to your proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Divination. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You gain advantage on one randomly determined type of saving throw for a number of rounds equal to spell level.</span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;"> </span>***<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;"><span style="mso-spacerun: yes;"> </span>Enchantment. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You gain advantage on one of the following types of checks (determined randomly) for a number of rounds equal to spell level: Deception, Insight, Intimidate, or Persuasion.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Evocation. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Roll 1d20; on a result of 20, the casting time of the spell is reduced to a bonus action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Illusion. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Creatures are at disadvantage to resist your illusion for a number of rounds or minutes (as appropriate to the spell’s normal duration) equal to your proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Necromancy. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">At the end of your turn after casting the spell, you heal 1d4 hit points per spell level.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Transmutation. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Roll 1d20; on a result of 20, the spell’s casting time is reduced to a bonus action. On a 17, 18, or 19, if the spell has required concentration it does not require your concentration for a number of rounds equal to your proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When you score a critical hit with an </span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">eldritch blast</span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">, the target of your blast suffers disadvantage on ability checks for one round per damage die.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI-BoldItalic','sans-serif'; mso-bidi-font-family: SegoeUI-BoldItalic;">Note. </span>***<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Wu-Jen may choose to take one aspect from this feat as an eldritch invocation.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Mistwalker</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 15, exposure to the Mists of Akuma</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">After breathing fully from the otherworldly Mists of Akuma something within you changed. Now you have incredible abilities that transcend understanding, almost as though the corrupting fogs have become a part of you. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When you use the Withdraw action any attacks made against you are at disadvantage. Until the end of your next turn, any attacks you make have disadvantage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may cast misty step without the need for any components. You require a long rest before you can use this feature again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When you use the Dodge action, you gain your proficiency bonus to your armor class. Until the end of your next turn, any attacks you make have disadvantage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Nature Touched</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 15, exposure to the Mists of Akuma</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Interaction with the foul Mists of Akuma has touched something deep within you, unlocking a connection with nature that empowers you with incredible talents and abilities unheard of within the civilized regions of Soburin. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• After taking a long rest, you gain resistance to either cold or fire until the next time you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Learn one druid cantrip of your choice. You can cast this cantrip without the need for components of any kind and use Dignity as your spellcasting attribute.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Scribe Magical Tattoos</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Mage Arcane Tradition or ability to cast Bard spells</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Utilizing specially prepared inks and carefully crafted styluses, you are able to craft wondrous tattooes imbued with magic. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• By spending one hour per spell level, you may draw a tattoo on a creature that grants them a single casting of a spell that you know (this requires you to expend a spell slot of the spell’s level). The casting time for the spell does not change, but the creature does not require any components to cast the spell. A creature cannot hold more spell levels in magical tattoos than half its level or CR (minimum 1). It costs 25 gold per spell level to scribe a magical tattoo.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Shameless Combatant</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your words and mannerisms bite deeply, driving an enemy that you insult to attack the target of vitriol that you desire. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may insult and dishonor one opponent who can hear you as a bonus action, forcing them to make a Dignity save versus a DC of 8 + your proficiency bonus + your Haitoku modifier. If the target fails, they must approach you or one of your allies on their next turn and attack to the best of their abilities. After using this feature a number of times equal to your proficiency bonus, you must finish a short or long rest before you can provoke again.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Swordmaster</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Strength 12, Dexterity 12, Intelligence 12, Wisdom 12</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You live and die by your talents with a blade— and you often live well. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When you are wielding a katana and score a critical hit that kills your opponent, you may make another attack against a target within your reach as part of the same action.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• When an enemy would provoke an opportunity attack, you may spend your reaction to move up to your speed, ending your movement adjacent to that enemy (or as close as possible).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• While wielding a katana, you can use your reaction to cut a missile in twain when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by the damage roll of your katana melee attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain a +1 bonus to AC while you are either wielding a katana in both hands, or in one hand with your off-hand free.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Tsukumogami Augmetic</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: You must possess an augmetic that replaces one of your limbs.</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Though you didn't initially know it, your augmetic is quite old—100 years old, to be precise—and it awakens as a tsukumogami! You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your augmetic counts as a magical weapon and gains a +1 bonus to attack and damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your augmetic becomes a sentient item built by the GM. It may have abilities similar to other sentient items (page 155), those granted to a vested gun (page 171), or the enchantment effects of an ancestral weapon (page 221). No matter the source of its abilities, your tsukumogami augmetic has no more abilities than your proficiency bonus.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your augmetic’s alignment is determined by the GM (though it should be informed by how the augmetic’s previous user maintained and treated it).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Unbridled AvariCe</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 17</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your endless desire for more power has unlocked a darkness within you, but that gloaming beckons magic and allows you to utilize more enchanted items than normal. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may have four attuned items instead of three.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Whenever it is possible for you to do so— while divvying up treasure, playing games of chance, sharing potions, or drinking in a teahouse—you cheat others (this includes your allies).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 23.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Martial Arts Stances</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 23.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Martial arts have long since been a factor of life in Soburin, and over millennia countless distinct styles have evolved. These schools are represented below through stances: particular ways of thinking or moving.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• A creature gains the benefits of their stance feats if they are using unarmed strikes, shortswords, or simple weapons that don’t have the two-handed or heavy weapon properties.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• An unarmored creature increases its AC by an amount equal to the number of stance feats it knows.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• A character cannot take more stance feats than their proficiency modifier.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of Fire’s Vengeance</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Intelligence 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your strikes are made deadlier by your fury, scorching your enemies with the flames of your inner fire. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 fire damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to fire damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional fire damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• As an action, you can erupt with the fury of your inner fire, doing 2d8 points of fire damage per point of proficiency bonus to all creatures and objects within 15 feet. A Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) reduces this damage by half. You can use this feature again once you have completed a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional fire damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to fire damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the BEllowing Gale</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Strength 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Using powerful techniques that focus on lightning fast movement, the very air around you reverberates with every blow, sending shockwaves along with your punches and kicks. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 thunder damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to thunder damage. You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional thunder damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Once per turn, you may move a target you hit with a melee attack up to 10 feet directly away from you (regardless of the target’s size).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional thunder damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to thunder damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Clear Mind</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Intelligence 14, Wisdom 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You have come to understand that true combat is as much mental effort as physical trial. Exploiting the psyche of your enemies against them, you imbue your strikes with the force of your mind—to devastating effect. You gain the following benefits. • Your strikes deal an additional 1d4 psychic damage. This damage is not multiplied on a critical hit. • You gain telepathy to a range of 30 feet (if you already have telepathy, its range increases by 30 feet).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional psychic damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to psychic damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional psychic damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to psychic damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Evanescent Sun</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 13</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your nobility shines beyond the confines of your soul, blessing your physical blows with divine power. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 radiant damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You learn the dancing lights cantrip and can cast it without the need for material components or concentration.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional radiant damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to radiant damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional radiant damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to radiant damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Breaking Stone</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Wisdom 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You’ve learned to strike with a resonance that corrodes creatures and objects on a level beyond understanding, weakening virtually everything but the most impervious targets. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 acid damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to acid damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional acid damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You have advantage on checks made to grapple a foe or to avoid being grappled.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional acid damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to acid damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Frozen Flower</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Constitution 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your body is a conduit for the heat of life, as attuned to the flow of energy around you as water. By exerting your will you can dampen the ambient temperature, granting your strikes a deadly chill. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 cold damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to cold damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional cold damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• As a reaction, you can flash-freeze the air around you, encircling yourself in protective petals of ice. These ice petals have a number of hit points equal to double your proficiency bonus, and any damage you would take before the end of your next turn is subtracted first from this pool of hit points. You may create ice petals a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional cold damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to cold damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Furious Storm</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Dexterity 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your movements are incredibly efficient, maximizing friction and generating deadly shocks that empower your blows with electricity. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 lightning damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to lightning damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional lightning damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You triple the distance of any jumps you make.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional lightning damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to lightning damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Inner Force</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dignity 13</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">A truly potent spirit empowers your martial arts, making your attacks punch through the very fabric of reality. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 force damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You learn the mage hand cantrip, can cast it without the need for verbal components, and you only require a bonus action to control the hand.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional force damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You have advantage on saving throws to avoid taking force damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional force damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to force damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Poisoned River</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 13, Charisma 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Through rigorous immunization and the controlled consumption of toxins, you have made your body a shrine to poison and are able to imbue some of it into your strikes. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 poison damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to poison damage</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional poison damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to the poisoned condition.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional poison damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to poison damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Stout Boar</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Constitution 15</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You utilize powerful techniques that emphasize your bulk to make your strikes truly lethal. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 bludgeoning damage. This damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may ignore nonmagical difficult terrain or terrain movement costs (such as from climbing or swimming) so long as all your movement is in a straight line and ends with you making a melee weapon attack.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional bludgeoning damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on saving throws against effects or spells that would cause you to move.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional bludgeoning damage increases to 1d8.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to bludgeoning damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Striking Serpent</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Dexterity 15</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You strike and move with a deft grace, using your impressive speed to thrust and cut your enemies with calculated strikes. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 piercing damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on Acrobatics checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional piercing damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You have advantage on checks and saves to avoid the prone condition and creatures are at disadvantage to resist your attempts to grant them the prone condition.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional piercing damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to piercing damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Tiger's Claw</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Strength 15</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your strikes are powerful and made with a commitment that rends the flesh of your opponents, making you a truly fearsome combatant. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 slashing damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain advantage on Intimidation checks.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You may roar as a bonus action to give enemies within 20 feet of you the frightened condition for 1d4 rounds; a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) resists the effect. You can use this feature again once you have completed a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional slashing damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You have advantage on checks made to disarm a foe or to avoid being disarmed.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional slashing damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to slashing damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Waning Moon</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 15, Charisma 14</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">Your soul has been corrupted by the dark entities that consumed the great spirits of nature. These dark patrons have blessed you with their corrupting touch, making your targets wither and decay with every strike. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d4 necrotic damage. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You learn the </span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">chill touch </span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">cantrip.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional necrotic damage increases to 1d6.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain resistance to necrotic damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your additional necrotic damage increases to 1d8, and this damage is multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain immunity to necrotic damage.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;">Stance of the Wicked Oni</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'GangofThree','serif'; mso-bidi-font-family: GangofThree;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;">Prerequisites: Haitoku 17</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 12.0pt; font-family: SegoeUI-Italic; mso-bidi-font-family: SegoeUI-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;">You have learned the dark arts of oni warriors and utilize techniques that most martial artists would be ashamed to even admit knowing of. You gain the following benefits.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• Your strikes deal an additional 1d6 damage to humanoids. This damage is not multiplied on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• By spending a bonus action, you can grant a creature that can see you the frightened condition for a number of rounds equal to your proficiency bonus. A creature that succeeds on a Wisdom saving throw (DC 8 + your proficiency bonus + Haitoku modifier) made at the end of each of its turns negates this condition. Once a creature has been frightened by your oni stance, it is cannot be frightened by it again for 24 hours.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a second time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• The additional damage your unarmed strikes do to humanoids increases to 1d8.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• You gain advantage to saving throws made to resist the abilities and spells of oni.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>You can select this feat a third time. If you do:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• The additional damage your unarmed strikes do to humanoids multiplies on a critical hit.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span>• As an action, you may use your Haitoku score in place of any other one score of your choice for a number of rounds equal to your proficiency bonus. You can use this feature again once you have completed a long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 12.0pt; font-family: 'SegoeUI','sans-serif'; mso-bidi-font-family: SegoeUI;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>STEINHEARTS GUIDE TO THE ELDRITCH HUNT</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Brutal Attacker</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;">  
prerequisite:1<sup>st</sup> lvl jaeger, str 18+  
<span style="mso-spacerun: yes;"> </span>You master a reckless approach that maximizes your offensive capabilities</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you can wield a two-handed weapon in one hand, as long as your other hand is empty or wielding a one handed weapon</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-when you reduce a creature to 0 hit points, your next attack roll before the end of your next turn gains advantage</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Cannoneer</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Prerequisite:8<sup>th</sup> lvl, str 19+</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>The best defense is a good offense, and the best offense is a cannon; which you’re an expert at:  
-increase your strength score by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you gain proficiency with cannons</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you can reload cannons as a bonus action instead an action. You can use this bonus action only if you haven’t moved during your turn, and after you use the bonus action, your speed is 0 until the end of your turn. Starting at 11<sup>th</sup> level, this doesn’t hinder your movement, and you can use one of your attacks to reload instead. Starting at 20<sup>th</sup> level, you can ignore the artillery property of cannons</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you know how to expertly handle cannons and their ammunition; the weight of cannons and cannonballs count as half for you</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-your attacks with cannons deal double damage against objects and structures</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>COSMOS TOUCHED  
your exposure to the cosmos has changed you, granting you the following benefits:  
-increase your intelligence, wisdom, or charisma score by 1, to a maximum of 20.  
-you learn the *alter self* spell and one 1<sup>st</sup> level abjuration or transmutation spell of your choice. You can cast each of these spells once without expending a spell slot. Once you cast either of these feat’s spells, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Your spellcasting ability for these spells is the ability score increased by this feat.  
FOCUSED HUNTER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>During hunts, you are capable of bursts of focus when you need them most. You gain the following benefits:  
-increase your strength or dexterity score by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you gain 1 focus point (adding to your existing focus points if you already have focus points) and learn one new focus art, choosing from weapon parry, doge step, or any of the jaeger’s additional focus arts. You regain all expanded focus points when you finish a short or long rest.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Marksman  
you know your firearms inside and out and are a master at handling them. You gain the following benefit:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-increase your Dexterity score by 1, to a maximum of 20</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-weapons with the Barrel (S) property count as weapons with the Barrel (F) property for you</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you can ignore the Barrel property of weapons with the Barrel (F) property</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-being within 5 feet of a hostile creatures doesn’t impose disadvantage on your ranged attack rolls</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-you do not have disadvantage on ranged attacks against prone creatures within 30 feet of you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>OSTEOMANTIC ADEPT  
osteomancy draws from sacrifice. Carve your own flesh to enchance these powers:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-increase your intelligence, wisdom, or charisma score by 1, to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-when you cast an osteomancy\* spell of 1<sup>st</sup> level or higher, you can sacrifice your life force to empower it, increasing the level this spell is cast at by one. You then roll a number of d6s equal to half the original spells level (rounded up, minimum of 1), taking necrotic damage equal to the number rolled, witch cannot be reduced in any way.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>OPTIONAL : REPLACES GREAT WEAPON MASTER – GREAT WEAPON ADEPT  
prerequisite: 4<sup>th</sup> level</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>You+ve mastered the art of using a weapon’s weight to your advantage by using its momentum to strengthten your attacks. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-</span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif';"> </span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';">Once on each of your turns, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can immediately make one melee weapon attack(no action required).</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>-</span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';">Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"> You cannot do so if the attack is made with the opposite end of your weapon.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>OPTIONAL : REPLACES SHARPSHOOTER – SHARP-SHOOTER</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>Prerequisite. 4<sup>th</sup> level</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span>You are a master of ranged warfare and can pull off shots that others call impossible</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';">-the normal and long range of ranged and thrown weapons is doubled for you.</span><span style="font-size: 10.0pt; font-family: 'AGaramondPro-Regular','serif'; mso-bidi-font-family: AGaramondPro-Regular;"> </span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';">Your ranged weapon attacks ignore half cover, and three-quarters cover is considered half cover for you.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';"><span style="mso-spacerun: yes;"> </span>-once on each of your turns when you make a ranged weapon attack, you can add your proficiency bonus to the damage roll</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';"><span style="mso-spacerun: yes;"> </span><span style="text-decoration: underline;">***CRYSTALPUNK***</span></span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 10.5pt; font-family: 'Helvetica','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 14.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;">Evolutionary Experimenter</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 14.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;"><span style="mso-spacerun: yes;"> </span></span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;">You explore body modification, granting you the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span>• Increase your Strength, Dexterity, or Constitution score by 1, up to a maximum of 20.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span>• You gain one upgrade of your choice from the evolutionist class (see page 72), ignoring augmentation prerequisites, and it is always activated for you. If the upgrade has a level prerequisite, you can only choose that upgrade if you have that many levels in the evolutionist class. If you choose an upgrade that provides you a choice when activated, you can make that choice whenever you finish a short or long rest. If the upgrade requires a target to make a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. Whenever you gain a level, you can replace the upgrade with another one from the evolutionist class.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;">Guns Akimbo</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;">Prerequisite: Charisma 11 or higher</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;">You are adept at wielding pistols, allowing you to dual wield them. You gain the following benefits:</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span>• You can engage in two-weapon fighting with one-handed ranged weapons, and when you do, you can add your ability modifier to the damage of the second attack if you can’t add it already.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span>• When using the special attack of a one handed ranged weapon with any spread property, you can use your bonus action to add 2d4 to the damage dealt if you are wielding the same weapon in the other hand.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span>• When making an attack with a one-handed ranged weapon against a target within 5 feet, you don’t suffer disadvantage on the attack roll as a result of being in close combat.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;">Runetech Initiate</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;">Prerequisite: Proficiency with a martial weapon</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;">You learn one weapon mod of your choice from among those available to the Weaponforger Archetype (see page 50). You can install the weapon mod after you finish a long rest to one weapon you are proficient in, but not one that already has a weapon mod installed. This weapon mod has two charges, regaining all expended charges when you finish a long rest. When you make an attack with the weapon, you can expend one of those charges to activate the weapon mod, as described in the Weaponforger Archetype’s “Martial Modification” feature. If the weapon mod you choose requires your target to make a saving throw, the DC equals = 8 + your proficiency bonus + your Intelligence modifier.</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span><span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;"><span style="mso-spacerun: yes;"> </span></span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;">Mana Technician</span><span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">  
</span><span style="font-size: 16.0pt; font-family: 'NostromoRegular-Black','sans-serif'; mso-bidi-font-family: NostromoRegular-Black;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;">Prerequisite: an arm-sized prosthetic or the Augmentations feature (from the evolutionist class)</span>*<span style="font-size: 14.0pt; font-family: 'Fo1S0','sans-serif'; mso-bidi-font-family: Fo1S0;">   
</span>*<span style="font-size: 10.0pt; font-family: PTSans-Italic; mso-bidi-font-family: PTSans-Italic;"><span style="mso-spacerun: yes;"> </span></span>*<span style="font-family: PTSans-Regular; mso-bidi-font-family: PTSans-Regular;">You enhance your prosthetic limb, allowing you to convert raw mana into certain spells. These spells are programmed into the prosthetic that is required to take this feat, and you use that prosthetic to cast them. You lose all the benefits of the feat while the prosthetic is not attached to you. When you choose this feat, you learn one cantrip of your choice from any class. Additionally, you program a number of spells into your prosthetic equal to 1 + your proficiency bonus, which can be from any class. The spells you choose must be 3rdlevel or lower, and also must have a level no higher than half your level (rounded up). You can cast these programmed spells as rituals. If a spell you choose lacks the ritual tag, it gains the ritual tag for you, but you must expend an amount of raw mana each time you cast it. A 1st-level spell costs 10 gp worth of raw mana to cast, a 2nd-level spell costs 40 gp, and a 3rd-level spell costs 80 gp. You can purchase canisters of raw mana and carry them on your person to use for this purpose. Spells you cast with raw mana can’t deal damage or restore hit points, and end when you or a creature affected by the spell rolls initiative. When your proficiency bonus increases, you can program one additional spell into your prosthetic, provided it meets the prerequisites for a programmed spell. Also, whenever you gain a level, you can replace one of your programmed spells with another from any spell list, provided it meets the prerequisites. Intelligence is your spellcasting ability for your programmed spells and the cantrip you learn from this feat.</span>

Era of the crusades

Blessed One  
Your dedication and time spent in holy places have affected  
you. You feel a divinity in your heart and you know a  
blessing is upon you:  
F Your Wisdom score increases by 1.  
F You learn a cleric or druid cantrip of your choice.  
F You choose either the bless or the protection from  
evil and good spell. You can cast that spell without  
expending a spell slot. Once you do so, you can’t do so  
again until you finish a long rest. If you have spell slots,  
you can cast the spell normally using your spell slots.  
Wisdom is your spellcasting ability for these spells.  
Desert Wanderer  
A life in the desert is not unfamiliar to you. You showed  
respect to the sands, and now they respect you back. You  
gain the following benefits:  
F Your Strength, Constitution or Wisdom score  
increases by 1.  
F You gain proficiency in the Survival and Nature skills.  
F Choose one skill you are proficient in. You double  
your proficiency bonus on the chosen skill if you have  
not already doubled it from another source, such as  
Rogue’s expertise.  
F You are not affected by extreme heat conditions.  
F Your speed is not affected by dunes, sandstorms, and  
other phenomena of the desert.  
F You only need 1/3 of the water humanoids normally need.  
Eldritch Warden  
Prerequisites: Spellcasting or Pact Magic feature  
You dedicated your studies to eldritch lore, and your skills  
and insight understand the rift between the material world  
and beyond the veil. You gain the following benefits:  
F Your Charisma score increases by 1.  
F You sense any djinn or aberration within 10 ft. you.  
F You can cast the detect evil and good spell once a  
day, without expending a spell slot. You can’t do so  
again until you finish a short or long rest.  
F By expending a spell slot when you deal damage to  
an otherworldly being (which is not humanoid, beast,  
monstrosity, dragon or giant) you deal an extra 2d8  
force damage to the creature and an extra 1d8 force  
damage for each slot level above the 1st.  
Locksmith  
You spent a lot of time in front of locked doors and behind  
locked bars, becoming an expert on the topic:  
F Your Dexterity score increases by 1.  
F You gain proficiency with thieves’ tools.  
F While using thieves’ tools against locks, you have  
advantage on the roll.  
F If you spend 1 hour with an unattached lock, you can  
make its mechanism more complicated, and if you ever  
use that lock, the DC used to open it increases by 1d6.  
Era of the Crusades Feats 111  
Knight’s Training  
You aspired to be a knight, and it’s time to arm yourself  
properly for a warrior.  
F Your Strength score increases by 1.  
F You gain proficiency with martial weapons.  
F You halve your armor don and doff time. Donning or  
doffing a shield can be done with a bonus action for you.  
Knight’s Oath  
Prerequisite: Strength 13 or higher  
Your days of struggle and pain only made you stronger.  
You are ready to take your skills with weapons and armor  
to a new level:  
F You have advantage on saving throws against being  
frightened.  
F You learn one Fighting Style skill from the Fighter class.  
If you already know one, you must choose another.  
Occult Adept  
You have honed your skills and mind within occult circles  
and readied yourself for new abilities.  
F Your Charisma score increases by 1.  
F You learn a sorcerer or warlock cantrip of your choice.  
F You learn the bane spell and can cast it without  
expending a spell slot or material components. Once  
you do so, you can’t cast it again like this until you  
finish a long rest. If you have spell slots, you can cast  
the spell normally.  
Charisma is your spellcasting ability for those spells.  
Wanderlust  
Your boots have seen everything and tasted the dust  
of many realms. Your life is full of travels, and you are  
accustomed to it more than anyone else. You gain the  
following benefits:  
F Your Constitution or Dexterity score increases by 1.  
F Your walking speed increases by 5 ft.  
F You gain proficiency in the Survival or Nature skills.  
F You can take Dash as a bonus action on your turns.  
F You can lower your exhaustion level by only finishing  
a short rest. You can do so only with 2 short rests  
before you finish a long rest.  
F When you forage for food and water, you have  
advantage on the check.  
Wildlife Explorer  
Your time spent with beasts and domesticated animals gave  
you an edge around them and you learned to communicate  
with them better than anyone else.  
F Your Wisdom score increases by 1.  
F You learn the speak with animals and animal friendship  
spells. You can cast each of them without expending a  
spell slot. Once you do so, you can’t cast them again  
until you finish a short or long rest.  
F You gain proficiency in the Animal Handling skill.

***<span style="text-decoration: underline;">SEBASTIAN CROWE</span>***

Tool Feats  
Advanced Palate  
Requires proficiency in cook’s utensils or brewer’s supplies  
Whenever you take a short rest, you and up to 6 allies can enjoy  
a quick meal prepared by you. When they do, any hit dice they  
use during that rest count as if they had rolled their maximum.  
Once you use this feature, you must finish a long rest before you  
can use it again.  
During a long rest, you can prepare a hearty meal for up to  
eight creatures using any ingredients at hand. Creatures who  
consume the meal gain a hearty resistance for 24 hours. While a  
creature has this hearty resistance, if that creature fails a saving  
throw, it can choose to succeed instead. It can use this benefit  
once, then the hearty resistance expires.  
Arcane Fletcher  
Requires proficiency in carpenter’s tools, tinker’s tools,  
or woodcarver’s tools  
Whenever you take a long rest, you may spend 1 hour using  
your tools to imbue a number of arrows or bolts with elemental  
Chapter 3: Drakkenheim Characters 179  
“While it’s important for everyone to know how to  
use tools, you should avoid acting like one.”  
power. The maximum number of magical arrows or bolts you  
can imbue is equal to twice your proficiency bonus.  
You choose the damage type from either fire, cold, lightning,  
acid, or poison. The arrows or bolts deal an additional 1d4  
damage of the chosen type. Any previously imbued arrows or  
bolts lose this magic if you use this feature again.  
At 12th level, the additional damage increases to 1d6.  
Demolitions Expert  
Requires proficiency in alchemist’s supplies  
Once per day after finishing a long rest, you can spend one hour  
working with your chosen tools to create a special concoction  
or infusion using materials harvested or found in the field. You  
must have access to your tools during this time. As you gain  
levels, you learn how to create a more powerful item, as shown  
on the table below. This creation becomes inert after 24 hours.  
See the Core Rules for more information on the items below.  
Level 1 — Alchemist’s fire  
Level 5 — Bomb  
Level 11 — Grenade  
Expert Armorsmith  
Requires proficiency in smith’s tools or leatherworker’s tools  
Your advanced knowledge of your craft allows you to barter and  
talk shop with others in your profession, you gain proficiency in  
Charisma checks you make when speaking with armorsmiths.  
Additionally, you can identify the make, origin, and traits of any  
set of armor if you spend 1 minute examining it.  
Whenever you take a long rest, you are able to improve one  
piece of non-magical armor for you or an ally. You must spend 1  
hour to do so, and have access to your tools during this time.  
You may choose one of the following damage types: fire, cold,  
lightning, acid, or poison. The armor grants its wearer resistance  
to that damage type until you use this feature again.  
Starting at 12th level, your smithing skills now grant  
immunity instead of resistance to the chosen damage type.  
Expert Bowyer  
Requires proficiency in carpenter’s tools or  
woodcarver’s tools  
Your advanced knowledge of your craft allows you to barter and  
talk shop with others in your profession, you gain proficiency  
in Charisma checks you make when speaking to professional  
archers or bowyers. Additionally, you can identify the make,  
origin, and traits of any ranged weapon if you spend 1 minute  
examining it.  
During a long rest, you may spend 1 hour working with your  
tools to tune up a non-magical ranged weapon. You increase  
the long range of that weapon by an amount equal to 10 × your  
proficiency bonus and no longer have disadvantage when firing  
your weapon at long range. Additionally, the weapon now scores  
a critical hit on a 19 or 20. The improvements last until you use  
this feature again.  
Expert Weaponsmith  
Requires proficiency in smith’s tools  
Your advanced knowledge of your craft allows you to barter and  
talk shop with others in your profession, you gain proficiency in  
Charisma checks you make when speaking with weaponsmiths.  
Additionally, you can identify the make, origin, and traits of any  
melee weapon if you spend 1 minute examining it.  
Whenever you take a long rest, you are able to improve one  
non-magical melee weapon for you or an ally. You must spend 1  
hour to do so, and have access to your tools and at least 100 gp  
worth of metal or other materials.  
The improvement you grant is equal to one half your proficiency  
bonus (rounded down). For example, at level 5, with  
a proficiency bonus of +3, you may make a +1 weapon.The  
improvement lasts until you use this feature again.  
Investigative Mind  
Requires proficiency in exorcist’s kit\*,  
vampire hunter’s case\*, or investigator’s kit\*  
Increase your Intelligence score by 1, to a maximum of 20.  
You gain proficiency in the Intelligence (Investigation) Skill,  
and your proficiency bonus is doubled for any ability check you  
make that uses that proficiency.  
When you are investigating an area, object, or creature, you  
can ask the Game Master a number of questions equal to your  
proficiency bonus. The Game Master must give a truthful reply,  
but will only respond with “Yes,” “No,” or “Unknown” if the  
answer to the question is unknowable or impossible for mortal  
investigators to deduce.  
Once you ask questions about an object, creature, or area, you  
can’t ask any more questions using this ability again until you  
finish a long rest.  
Medical Expert  
Requires proficiency in occultist’s tools\*, exorcist’s kit\*,  
or doctor’s bag\*  
Increase your Intelligence or Wisdom score by 1, to a  
maximum of 20.  
During a short rest you can tend to the sick or wounded.  
You can remove one level of exhaustion, cure one disease,  
or remove the charmed, frightened, paralyzed, or poisoned  
condition from up to six creatures you can tend to during  
the rest. Additionally, you may choose up to 6 creatures you  
can hear and see, they gain a number of extra hit dice to use  
during the rest equal to your proficiency bonus.  
180 Guide to Drakkenheim  
Occult Practitioner  
Requires proficiency in occultist’s tools\*,  
or exorcist’s kit\*, and the spellcasting ability  
Increase your Intelligence or Charisma score by 1, to a  
maximum of 20.  
When you finish a long rest, you may touch your tool kit and  
imbue a spell you know inside it. The spell must have a level  
equal to or lower than your proficiency bonus and a casting time  
of 1 action. While holding your tool kit, you can use an action  
cast this spell without expending a spell slot. You can cast the  
spell in this manner once, then must finish a long rest before you  
can do so again. The item remains imbued until you cast the  
imbued spell, or until you finish a long rest.  
Potions Expert  
Requires proficiency in alchemist’s supplies,  
occultist’s tools\*, or herbalism kit  
Your practice with potion brewing has given you an eye for  
the small details that distinguish ingredients and effects within  
potions. You gain proficiency in Charisma checks you make  
when speaking to potion sellers, alchemists, or herbalists.  
Additionally, you can determine the properties of potions by  
spending 1 minute examining them.  
Once per day after finishing a long rest, you can spend one hour  
working with your chosen tools to create a special concoction or  
infusion using materials harvested or found in the field. You must  
have access to your tools during this time. As you gain levels, you  
learn how to create a more powerful item, as shown on the table  
below. This creation becomes inert after 24 hours. See the Core  
Rules for more information on the items below.  
Level 1 — potion of healing  
Level 5 — potion of greater healing  
Level 11 — potion of supreme healing  
Proficient Poisoner  
Requires proficiency in poisoner’s kit,  
occultist’s tools\*, or herbalism kit  
You gain resistance to poison damage, and can detect the presence  
of poison by spending 1 minute examining a substance or object.  
Once per day after finishing a long rest, you can spend one hour  
working with your chosen tools to create a special concoction or  
infusion using materials harvested or found in the field. You must  
have access to your tools during this time. As you gain levels, you  
learn how to create a more powerful item, as shown on the table  
below. This creation becomes inert after 24 hours. See the Core  
Rules for more information on the items below.  
Level 1 — basic poison  
Level 5 — serpent venom  
Level 11 — wyvern poison  
Scribe  
Requires proficiency in calligrapher’s supplies,  
investigator’s kit\*, or cartographer’s tools,  
and the spellcasting ability  
After finishing a long rest, you can spend one hour working with  
your chosen tools to create a spell scroll.  
The scroll you create can be any spell you know of a level  
equal to or lower than your proficiency bonus. Any scroll created  
this way loses its magical potency if you use this feature again.  
Trapmaker  
Requires proficiency in tinker’s tools or thieves’ tools  
After finishing a long rest, you can spend one hour working  
with your chosen tools to create a special trap using materials  
harvested or found in the field.  
These traps can be placed on the ground as an action and take  
up a 5-foot-by-5-foot square. A creature who investigates the area  
must succeed on a DC 15 Wisdom (Perception) or Intelligence  
(Investigation) check in order to see the trap. If a creature steps  
on the space where a trap is located that creature immediately  
triggers the trap. You can make any of the traps listed below.  
h Ensnaring trap. The triggering creature must make a  
Dexterity saving throw. On a failed save, it is restrained until  
it escapes by spending an action to make a strength check  
against your trap save DC.  
h Spiked trap. The triggering creature must make a Dexterity  
saving throw. On a failed save, the creature takes 2d6  
piercing damage.  
h Sonic trap. The trap makes a sound audible out to 300 feet  
Starting at 10th level, you can make the following advanced traps.  
h Exploding trap. The triggering creature must make a  
Dexterity saving throw. On a failed save, the creature takes  
4d6 fire damage and is knocked prone.  
h Poison trap. The triggering creature must make a  
Constitution saving throw. On a failed save, the creature takes  
3d8 poison damage and becomes poisoned until the end of its  
next turn.  
h Gas trap. The triggering creature must make a Wisdom  
saving throw. On a failed save, the creature is incapacitated  
until the end of its next turn.  
The saving throw DC for your traps equals 8 + your proficiency  
bonus + your Intelligence or Dexterity modifier (your choice)