# Apothecary features

##### Apothecary Magic

Your arcane research has given you facility with spells. Refer to the Core Rules for the general rules of spellcasting and the Spells Listing in this book for the apothecary spell list.  
**Formula Book**  
You have a book or collection of notes that you study to prepare  
your apothecary spells, develop your esoteric theories, and  
record your occult practices. You may use your formula book  
as an arcane focus for your apothecary spells. You may describe  
this book any way you like. Some examples of your book’s  
appearance include:  
h A large leatherbound tome with yellowing pages bound shut  
with an iron lock  
h A scattered assortment of scribbled notes loosely held together  
by rope  
h A pristine journal with perfect edges and beautiful penmanship  
h A leather briefcase with two small golden locks  
h A medical bag with surgical symbols on the sides  
h A beat-up satchel slung over one shoulder with vials and  
bottles poking out of every pocket  
If the book is destroyed or lost, you can recreate it using inks  
and paper during a long rest.  
**Cantrips**  
You know three cantrips of your choice from the apothecary  
spell list. You learn additional apothecary cantrips of your choice  
at higher levels, as shown in the Cantrips Known column of the  
Apothecary table.  
Elementary Reformulation. Whenever you finish a  
long rest and consult your formula book, you can replace one  
apothecary cantrip you know with another cantrip from the  
apothecary spell list.  
**Preparing and Casting Spells**  
The Apothecary table shows how many spell slots you have to  
cast your apothecary spells of 1st through 5th level. The table  
also shows what the level of those slots is; all of your spell slots  
are the same level. To cast one of your apothecary spells of 1st  
level or higher, you must expend a spell slot. You regain all  
expended spell slots when you finish a short or long rest.  
You prepare the list of apothecary spells that are available  
for you to cast, choosing from the apothecary spell list. When  
you do so, choose a number of apothecary spells equal to your  
Intelligence modifier + your apothecary level (minimum of one  
spell). A spell you prepare must be of a level no higher than  
what’s shown in the Apothecary table’s Slot Level column for  
your level.  
For example, if you are a 5th-level apothecary, you have  
three 3rd-level spell slots. With an Intelligence of 16, your list of  
prepared spells can include eight spells of 1st, 2nd, or 3rd level,  
in any combination. To cast the 1st-level spell cure wounds, you  
must spend one of those slots, and you cast it as a 3rd-level spell.  
Casting a spell doesn’t remove it from your list of prepared spells.  
You can change your list of prepared spells when you finish  
a long rest. Preparing a new list of apothecary spells requires at  
least 1 minute per spell level for each spell on your list.  
Spellcasting Ability  
Intelligence is your spellcasting ability for your apothecary spells,  
since you learn your spells through dedicated study and occult  
knowledge. You use your Intelligence whenever a spell refers to  
your spellcasting ability. In addition, you use your Intelligence  
modifier when setting the saving throw DC for an apothecary  
spell you cast and when making an attack roll with one.  
Spell save DC = 8 + your proficiency bonus  
\+ your Intelligence modifier  
Spell attack modifier = your proficiency bonus  
\+ your Intelligence modifier  
**Ritual Casting**  
You can cast an apothecary spell as a ritual if that spell has the  
ritual tag and you have the spell prepared.  
**Spellcasting Focus**  
You can use an arcane focus (see the Adventuring Gear section of the Core Rules) as a spellcasting focus for your apothecary spells.

##### Occult Practices

At 1st level, you take up one of the Occult Practices, a chosen  
discipline which defines your ongoing research of the body and  
spirit: [the Alienist](https://dnd.andrej-katic.from.hr/books/classes/page/alienist), [the Chemist](https://dnd.andrej-katic.from.hr/books/classes/page/chemist), [the Exorcist](https://dnd.andrej-katic.from.hr/books/classes/page/exorcist), [the Mutagenist](https://dnd.andrej-katic.from.hr/books/classes/page/mutagenist),  
[the Pathogenist](https://dnd.andrej-katic.from.hr/books/classes/page/pathogenist), or [the Reanimator](https://dnd.andrej-katic.from.hr/books/classes/page/reanimator-oux).  
Your choice grants you additional proficiencies and an  
expanded spell list at 1st level, and additional class features at  
3rd, 6th, 10th, 14th, and 18th level.

##### Esoteric Theories

You have discovered [esoteric theories](https://dnd.andrej-katic.from.hr/books/classes/page/apothecary-esoteric-theories), scraps of forbidden lore  
that you can use to augment your magical abilities.  
At 2nd level, you gain two esoteric theories of your choice. Your  
theory options are detailed at the end of the class description.  
When you gain certain apothecary levels, you gain additional theories  
of your choice, as shown in the Theories Known column of  
the Apothecary table. Additionally, when you gain a level in this  
class, you can choose one of the theories you know and replace it  
with another theory that you could learn at that level.

##### Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th  
level, you can increase one ability score of your choice by 2, or you  
can increase two ability scores of your choice by 1. As normal, you  
can’t increase an ability score above 20 using this feature.  
Using the optional feats rule, you can forgo taking this feature  
to take a feat of your choice instead.

##### Greater Formula

At 11th level, you discover a magical secret called a Greater  
Formula. Choose one 6th-level spell from the apothecary spell  
list as this formula.  
You can cast your Greater Formula once without expending a  
spell slot. You must finish a long rest before you can do so again.  
At higher levels, you gain more apothecary spells of your  
choice that can be cast in this way: one 7th-level spell at 13th  
level, one 8th-level spell at 15th level, and one 9th-level spell at  
17th level. You learn an additional 6th level spell at 19th level,  
and an additional 7th level spell at 20th level.  
You regain all uses when you finish a long rest.  
Master Reformulation. Whenever you finish a long rest  
and consult your formula book, you can replace one spell you  
gained from this feature with another spell of the same level  
from the Apothecary spell list.

##### Miraculous Recovery

At 20th level, you can spend 5 minutes channeling power into a  
number of creatures (which can include yourself) equal to your  
Intelligence modifier to facilitate an abnormally fast recovery.  
You must tend to the creatures during this period, using a healer’s  
kit with at least one use remaining. The targets regain hit  
points, spell slots, hit dice, and other abilities as if they completed  
a long rest. A creature can only benefit from one Miraculous  
Recovery in a 24-hour period. Once you use this feature, you  
can’t do so again until you finish a long rest.

Optional Rule: Multiclassing  
If you allow characters to use the Multiclassing optional rules,  
here are the requirements for multiclassing with the Apothecary  
Ability Score Minimum. Multiclass characters must meet  
ability score prerequisites for both their current class(es) and  
their new one. Taking multiclass levels as an Apothecary  
requires an Intelligence score of 13 or higher.  
Proficiencies. If apothecary isn’t your initial class, when you  
take your first level as an apothecary you gain proficiency in  
light armor and one tool proficiency of your choice.  
Apothecary Magic. If you have both the Spellcasting class  
feature and the Apothecary Magic class feature, you can use the  
spell slots you gain from the Apothecary Magic feature to cast  
spells you know or have prepared from classes with the Spellcasting  
class feature, and you can use the spell slots you gain from the  
Spellcasting class feature to cast apothecary spells you know.  
Esoteric Theories. Meeting the prerequisites for Esoteric  
Theories is based on total apothecary levels, not the overall  
character level. In addition, the Surgical Strikes esoteric theory  
does not give you additional attacks if you have the Extra  
Attack class feature.