# Jaeger overview As a jaeger, you gain the following class features. Hit Points Hit Dice: 1d8 per Jaeger level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Jaeger level after 1st Proficiencies Armor: Light armor,medium armor Weapons: Simple weapons,martial weapons, firearms. Tools: None Saving Throws: Dexterity, Intelligence Skills: Choose two from Acrobatics, Arcana, Athletics, History, Investigation,Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: Two martial weapons (a) a pistol and pouch of 20 bullets or (b) any two simple weapons (a) scale mail or (b) leather armor (a) a dungeoneer’s pack or (b) an explorer’s pack