Martyr overview HIT POINTS Hit Dice: 1d12 per martyr level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per martyr level after 1st PROFICIENCIES Armor: Light armor, medium armor, shields Weapons: Simple and martial weapons Tools: None Saving Throws: Strength, Wisdom Skills: Choose two from Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion EQUIPMENT You start with the following equipment, in addition to the equipment granted by your background: • (a) a martial weapon and a shield or (b) two martial weapons • (a) scale mail or (b) chain mail (if proficient) • (a) a light crossbow and 20 bolts, or (b) any simple weapon • (a) a priest’s pack or (b) an explorer’s pack • A holy symbol   The Martyr Level Proficiency bonus Features Max spell Level Spell uses 1 +2 Mortal burden , Ordained Death -  -  2 +2 Spellcasting , Sainted Reprisal , Mark of the Herald 1st 2 3 +2 Divine Healing , Torment 1st 3 4 +2 Ability Score Improvement 1st 3 5 +3 Extra Attack 2nd 6 6 +3 Mortal Burden feature 2nd 6 7 +3 Respite 2nd 7 8 +3 Ability Score Improvement 2nd 7 9 +4   3rd 9 10 +4 Undying Conviction 3rd 9 11 +4 Torment improvement 3rd 10 12 +4 Ability Score Improvement 3rd 10 13 +5   4th 11 14 +5 Mortal Burden feature 4th 11 15 +5 March Unto Destiny 4th 12 16 +5 Ability Score Improvement 4th 12 17 +6   5th 14 18 +6 Mortal Burden feature 5th 14 19 +6 Ability Score Improvement 5th 15 20 +6 Final Martyrdom 5th 15