# Necromancer overview QUICK BUILD You can make a necromancer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution, and then Strength or Dexterity if you plan to choose to be the Death Knight ambition. Second, choose a background of your choice, preferably one that ties into your ambition. Third, choose chill touch, hocuspocus, light, and spark of life for your cantrips, and then choose detect magic, expeditious retreat, Gahoul’s gruesome garrote, and inflict wounds as your 1st level spells. CLASS FEATURES As a necromancer, you have the following class features. HIT POINTS Hit Dice: 1d6 per necromancer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per necromancer level after 1st PROFICIENCIES **Armor:** None **Weapons:** Simple weapons **Tools:** None **Saving Throws:** Constitution, Intelligence **Skills:** Choose two from Arcana, Deception, History, Investigation, Intimidation, Medicine, Persuasion, and Religion **EQUIPMENT** You start with the following equipment, in addition to the equipment granted by your background: • A dagger and any simple weapon • (a) a component pouch or (b) an arcane focus • A shovel and (a) a dungeoneer’s pack or (b) a scholar’s pack
the witch
levelprof.featuresTotal Thrall CRcantrips knownspells known
1st2nd3rd4th5th6th7th8th9th
12Spellcasting, Charnel Touch 422
22Thralls, Bag of Bones1/4433
32Grave Ambition, Black Arcana1/24442
42Ability Score Improvement1/25543
53Critical Spellcasting156432
63Grave Ambition Feature157433
73Enthralling Presence1584331
83Ability Score Improvement1594332
94 251043331
104Grave Ambition feature261143332
114 2612433321
124Ability Score Improvement2612433321
135 36134333211
145Critical Spellcasting improvement36134333211
155 361443332111
165Ability Score Improvement361443332111
176-4615433321111
186Undying Servitude4615433331111
196Ability Score Improvement4615433332111
206Lichdom4615433332211