# Reanimator

##### Reanimator

A Reanimator is the master of life and death. Years spent perfecting  
their formula to bring the recently dead back, or to construct new  
life out of discarded flesh and patchwork anatomy, have left most  
Reanimators in a state constantly riding the lines between genius  
and madness. A Reanimator’s skills at clutching life from the jaws  
of death make them exquisitely suited for dealing with death, and  
undeath. Their mad genius is presented with the construction of a  
creature made from the scrap body parts left behind by their enemies  
which storms forward into battle on their command.

##### Spark of Life

1st-level Reanimator feature  
You learn the shocking grasp and spare the dying cantrips. These  
count as apothecary spells for you, and don’t count against the  
number of apothecary cantrips you know.

Reanimator Spells

1st-level Reanimator feature  
You always have certain spells prepared after you reach particular  
levels in this class, as shown in the Reanimator Spells table.  
These spells count as apothecary spells for you, but they don’t  
count against the number of apothecary spells you prepare.  
Reanimator Spells  
Apothecary Level Spell  
1st false life, inflict wounds  
3rd gentle repose, invigorate\*  
5th lightning bolt, revivify  
7th death ward, corpse explosion\*  
9th raise dead, nerve gas\*  
Chapter 3: Drakkenheim Characters 147

##### Corpsewrought Creature

3rd-level Reanimator feature  
You have constructed a companion from scavenged body parts  
and brought it to life with your occult magic: a corpsewrought  
creature. The creature is friendly to you and your companions,  
and it obeys your commands. See its game statistics in the accompanying  
Corpsewrought Creature stat block, which uses your  
proficiency bonus (PB) in several places. You can determine the  
cosmetic characteristics of the creature; your choice has no effect  
on its game statistics.  
In combat, the creature shares your initiative count, but it  
takes its turn immediately after yours. It can move and use its  
reaction on its own, but the only action it takes on its turn is the  
Dodge action, unless you take a bonus action on your turn to  
command it to take another action. That action can be one in  
its stat block or some other action. If you are incapacitated, the  
creature can take any action of its choice, not just Dodge.  
If your corpsewrought creature has died within the last hour,  
you can use your healer’s kit as an action to revive it, provided  
you are within 5 feet of it and you expend an apothecary spell  
slot. The corpsewrought companion returns to life after 1  
minute with all its hit points restored.  
At the end of a long rest, you can create a new corpsewrought  
creature if you have your healer’s kit with you and access to  
suitable “materials.” If you already have a corpsewrought  
creature from this feature, the first one immediately perishes.  
The creature also perishes if you die.

##### Bodyguard

6th-level Reanimator feature  
When a creature within 5 feet of your corpsewrought creature  
makes an attack against you, it can use its reaction to make a  
melee weapon attack against the attacking creature. In addition,  
your corpsewrought creature’s slam attack counts as magical  
for the purposes of overcoming resistance and immunity to  
nonmagical attacks and damage.  
In addition, you can cast animate dead once using an  
Apothecary spell slot. Once you do, you can’t cast the spell  
again until you finish a long rest.

##### Reanimated Head

6th-level Reanimator feature  
You have reanimated the head of a dead humanoid creature  
which now serves you in your studies. You may use the head as  
a spellcasting focus. The head speaks common and one other  
language of your choice.  
Whenever you make an Intelligence ability check that lets  
you add your proficiency bonus, you can treat a d20 roll of 9 or  
lower as a 10. Additionally, you gain proficiency in the Arcana  
and Investigation skills.  
You can use the head to cast speak with dead without  
expending a spell slot. Once you use this feature you can’t do so  
again until you finish a short or long rest.

##### Behold, My Creation

10th-level Reanimator feature  
Your corpsewrought creature’s size increases to Large, and its  
speed increases to 40 feet.  
When your corpsewrought creature hits a creature with  
a melee attack, it can immediately make a grapple attempt  
against the target. The DC to escape this grapple is equal to 8 +  
the corpsewrought creature’s strength modifier (+4) + your PB.

##### Berserk Fury

14th-level Reanimator feature  
When you command your corpsewrought creature to take the  
Attack action, the creature can make two attacks.

##### I Can’t Stop The Monster I Created

18th-level Reanimator feature  
Your corpsewrought creature increases in size to Huge, gains  
a reach of 10 feet, and its speed increases to 50 feet. Its slam  
attack deals an additional 1d8 bludgeoning damage.  
Additionally, the weight your corpsewrought creature can  
push or lift is doubled.

Corpsewrought Creature  
Medium construct  
Armor Class 14 + PB  
Hit Points 5 + five times your apothecary level (the creature has a  
number of hit dice \[d12s\] equal to your apothecary level)  
Speed 30 feet  
STR DEX CON INT WIS CHA  
18 (+4) 10 (+0) 16 (+3) 8 (-1) 12 (+1) 8 (-1)  
Saving Throws Con +3 plus PB, Wis +1 plus PB  
Skills Athletics +4 plus PB  
Damage Immunities poison, lightning  
Condition Immunities poisoned  
Senses darkvision 60 ft, passive Perception 11  
Languages understands the languages of its creator but  
cannot speak  
Challenge –  
Proficiency Bonus equals your proficiency bonus  
Lightning Absorption. Whenever the corpsewrought creature is  
subjected to lightning damage, it takes no damage and regains a  
number of hit points equal to the lightning damage dealt.  
Actions  
Slam. Melee Weapon Attack: +4 plus PB to hit, reach 5 ft., one target.  
Hit: 1d8 + 4 bludgeoning damage.