# Wu-Jen

The people of Soburin were once in touch with the natural world but their highest magical arts were subverted during the Kengen Occupation and militarized for use in the War of Kaiyo. In the absence of proper stewards, dark powers subverted nature and now those who seek an arcane path to better understand the cycle of life must sacrifice themselves to the entities that have seized the machinations behind elemental balance. Though the gifts you receive can force you to change how they go about your life, the blessings granted to you are potent. When selecting this warlock pact, a wu-jen either chooses to worship one patron in particular (maintaining a connection regardless of the season) or to worship the patron of the current season as it changes (in which case the warlock’s patrons and abilities change over time). Once this choice is made, it cannot be changed.

##### Wu-Jen Taboos

You gain proficiency in the Nature skill. Your devotion must be total and complete for your patron(s) to grant you supernatural blessings—you must live your life without breaking these taboos. Many of these forbidden activities may seem insignificant to others but should you violate any of them, you lose the ability to cast spells (and cantrips) and lose any resistances or immunities granted by your pact until after the next dawn or dusk (whichever is further away). You must choose two taboos at 1st level, and  
one additional taboo every time your proficiency bonus increases.  
• You cannot eat meat or take a living mount or pet (note that find familiar conjures a spirit that manifests as an animal and is immune to this taboo).  
• You cannot own more than you can carry, or any exceptionally precious metals like platinum or large gems (excluding those used as spell components).  
• You must make a daily offering such as food, flowers, or incense worth 1 gp or more to one or more spirits.  
• You cannot bathe or cut your hair.  
• You cannot touch a dead body and cannot take items from the dead unless they were willingly bequeathed to you or from the very recently deceased.  
• You cannot drink alcohol or smoke any substance for pleasure.  
• You cannot sit or sleep facing a certain direction.

Mystic Arcanum Spells.

You do not select your own mystic arcanum spells.

Summer.   
6th—delayed blast fireball; 7th—fire storm; 8th—incendiary cloud; 9th—meteor swarm.  
Autumn.   
6th—circle of death; 7th—finger of death; 8th—mind blank; 9th—storm of vengeance.  
Winter.   
6th—freezing sphere; 7th—wall of ice; 8th—antipathy; 9th—time stop.  
Spring.   
6th—instant  
summons; 7th—prismatic  
spray; 8th—earthquake;  
9th—prismatic wall.  
182  
Summer Patron, Natsu Ītā  
Natsu Ītā is  
The sunshine and sky consumed.  
Summer is no more.  
—Kasen Rekishiya  
Expanded Spell List  
Natsu Ītā lets you choose from an expanded  
list of spells when you learn a warlock spell.  
The following spells are added to the warlock  
spell list for you.  
Table: Summer Wu-Jen Expanded Spells  
Spell Level Spells  
1st burning hands, faerie fire  
2nd flame blade, scorching ray  
3rd fireball, protection from energy  
4th fire shield (warm only), wall of fire  
5th flame strike, sunbeam  
Heat of the Sun  
Starting at 1st level, whenever you use the  
eldritch blast cantrip you deal 1d12 fire damage  
instead of 1d10 force damage and the  
range of the cantrip is reduced to 90 feet.  
Summer Acclimation  
Starting at 6th level, you gain resistance to fire.  
If you already have resistance to fire damage,  
you ignore an additional 5 points of fire damage  
after applying resistance.  
Summer Resilience  
Starting at 10th level, you gain immunity to cold.  
Summer Jaunt  
Starting at 14th level, when you hit a creature  
with an attack, you can instantly transport the  
target through the warped home of Natsu Ītā.  
The creature disappears and hurtles through  
the corrupted landscape, scorched by the sun  
and troubled by what they’ve seen.  
At the end of your next turn, the target  
returns to the space it previously occupied, or  
the nearest unoccupied space. If the target is  
not an elemental, it takes 32 (5d12) fire damage  
and 22 (5d8) necrotic damage as its body  
yields to your patron’s ruinous powers.  
You can’t use this feature again until  
you complete a long rest.  
Pact of the Chain. Your familiar is in tune with  
your patron and takes the form of a Magma  
Mephit with an alignment that matches yours.  
The magma mephit loses its death burst, innate  
spellcasting, and fire breath abilities.  
Pact of the Blade. Your weapon could be a  
scimitar with engravings of flames  
that dance along the handle and  
sizzle the air with each swipe.  
Pact of the Tome. Your Book of Shadows might  
be a crimson red tome with gold engravings of  
fire that is always warm to the touch no matter  
how cold the environment around it is.  
Autumn Patron, Akinochisō  
All the blossoms fall,  
Akinochisō remains.  
Autumn is no more.  
—Kasen Rekishiya  
Expanded Spell List  
Akinochisō lets you choose from an expanded  
list of spells when you learn a warlock spell.  
The following spells are added to the warlock  
spell list for you.  
Table: Autumn Wu-Jen Expanded Spells  
Spell Level Spells  
1st inflict wounds, thunderwave  
2nd gust of wind, protection from poison  
3rd bestow curse, protection from energy  
4th confusion, phantasmal killer  
5th harm, modify memory  
Winds of the Fall  
Starting at 1st level, whenever you use the  
eldritch blast cantrip you deal 1d12 thunder  
damage instead of 1d10 force damage and the  
range of the cantrip is reduced to 90 feet.  
Autumn Acclimation  
Starting at 6th level, you gain resistance to  
thunder. If you already have resistance to thunder  
damage, you ignore an additional 5 points  
of thunder damage after applying resistance  
Autumn Resilience  
Starting at 10th level, you gain immunity to  
lightning.  
Autumn Jaunt  
Starting at 14th level, when you hit a creature  
with an attack, you can instantly transport the  
target through the decaying and fetid abode  
of Akinochisō. The creature disappears and  
hurtles across the diseased lands there, withered  
and beaten by the whipping winds that  
scour the landscape.  
At the end of your next turn, the target  
returns to the space it previously occupied, or  
the nearest unoccupied space. If the target is  
not an elemental, it takes 32 (5d12) thunder  
damage and 22 (5d8) necrotic damage as its  
body yields to your patron’s ruinous powers.  
You can’t use this feature again until  
you complete a long rest.  
Pact of the Chain. Your familiar is in tune  
with your patron and takes the form of a Dust  
183  
Mephⁱt with an alignment that matches  
yours. The dust mephit loses its death burst,  
innate spellcasting abilities, and blinding  
breath abilities.  
Pact of the Blade. Your weapon could be a  
whip with a hilt of dead branches, leaving a  
few fluttering leaves in the air when it strikes.  
Pact of the Tome. Your Book of Shadows  
could be an autumn brown tome enwrapped  
by an intricate copper bricolage, its pages  
rustling with the secrets of the beyond  
whenever you read it.  
Winter Patron, Fuyu-Noyaban  
Even the cold is frozen  
inside Fuyu-Noyaban.  
Winter is no more.  
—Kasen Rekishiya  
Expanded Spell List  
Fuyu-Noyaban lets you choose from an expanded  
list of spells when you learn a warlock  
spell. The following spells are added to the warlock  
spell list for you.  
Table: Winter Wu-Jen Expanded Spells  
Spell Level Spells  
1st false life, fog cloud  
2nd blindness/deafness, silence  
3rd protection from energy, slow  
4th fire shield (cold only), ice storm  
5th cone of cold, forbiddance  
Arctic Chill  
Starting at 1st level, whenever you use the  
eldritch blast cantrip you deal 1d12 cold damage  
instead of 1d10 force damage and the  
range of the cantrip is reduced to 90 feet.  
Winter Acclimation  
Starting at 6th level, you gain resistance to cold  
damage. If you already have resistance to cold  
damage, you ignore an additional 5 points of  
cold damage after applying resistance  
Winter Resilience  
Starting at 10th level, you gain immunity to fire.  
Winter Spell  
Starting at 14th level, when you hit a creature  
with an attack, you can instantly transport the  
target through the twisted realm where Fuyu-  
Noyaban dwells. The creature disappears and  
hurtles through the freezing, torturous landscape,  
warped by the rapid and disturbing journey.  
At the end of your next turn, the target  
returns to the space it previously occupied, or  
the nearest unoccupied space. If the target is  
not an elemental, it takes 32 (5d12) cold damage  
and 22 (5d8) necrotic damage as its body  
yields to your patron’s ruinous powers.  
You can’t use this feature again until you  
complete a long rest.  
Pact of the Chain. Your familiar is in tune with  
your patron and takes the form of an Ice Mephit  
with an alignment that matches yours. The ice  
mephit loses its death burst, innate spellcasting  
abilities, and ice breath abilities.  
Pact of the Blade. Your weapon could be a  
warhammer with fittings and symbols resembling  
a fierce snow storm, leaving a tinge of  
frost whenever it touches the ground.  
Pact of the Tome. Your Book of Shadows might  
be a royal blue with silver engravings  
that swirl like snow, granting you deep  
insights into the cold truths of reality.  
184  
Spring Patron, Haru-Oshōhi  
Chaos and entropy  
reign with Haru-Oshōhi.  
Spring has left the world.  
—Kasen Rekishiya  
Expanded Spell List  
Haru-Oshōhi lets you choose  
from an expanded list of spells  
when you learn a warlock spell. The  
following spells are added to the warlock  
spell list for you.  
Table: Spring Wu-Jen Expanded Spells  
Spell  
Level  
Spells  
1st guiding bolt, longstrider  
2nd phantasmal force, see invisibility  
3rd lightning bolt, protection from energy  
4th greater invisibility, polymorph  
5th chain lightning, forbiddance  
Spark of Change  
Starting at 1st level, whenever you use the  
eldritch blast cantrip you deal 1d12 lightning  
damage instead of 1d10 force damage  
and the range of the cantrip is reduced to  
90 feet.  
Spring Acclimation  
Starting at 6th level, you gain resistance to  
lightning. If you already have resistance to  
lightning damage, you ignore an additional  
5 points of lightning damage after applying  
resistance  
Spring Resilience  
Starting at 10th level, you gain immunity to  
thunder.  
Spring Retreat  
Starting at 14th level, when you hit a creature  
with an attack, you can instantly transport  
the target through the maligned and  
chaotic realm of the powerful Haru-Oshōhi.  
The creature disappears and hurtles across  
the entropic plane, seared and jolted by the  
unending storms that stretch for as far as  
the eyes can see.  
At the end of your next turn, the target  
returns to the space it previously occupied,  
or the nearest unoccupied space. If the  
target is not an elemental, it takes 32 (5d12)  
lightning damage and 22 (5d8) necrotic  
damage as its body yields to your patron’s  
ruinous powers.  
You can’t use this feature again  
until you complete a long rest.  
Pact of the Chain. Your familiar is in tune with  
your patron and takes the form of a Steam  
Mephit with an alignment that matches yours.  
The steam mephit loses its death burst, innate  
spellcasting, and steam breath abilities.  
Pact of the Blade. Your weapon could be a  
two-headed flail with carvings resembling a  
fierce lightning storm, crackling with electricity  
whenever its chains rustle against one another.  
Pact of the Tome. Your Book of Shadows  
could be a tattered and worn diary of the wujen  
of Springs past, the words and meaning  
changing ever so slightly every time you open  
it to gradually grant you a more comprehensive  
understanding of the secrets of nature.  
Playing a Wu-Jen  
A wu-jen in Soburin is far different from a run-ofthe-  
mill nature-based arcane spellcaster (or for that  
matter, any nature-based magic user). Of all the  
character options presented in both this chapter and  
the next, none sum up what Mists of Akuma is really  
about nearly as well: corruption and despair in a  
decaying, dying world.  
Whatever they might have been in the distant  
past is long behind them and the wu-jen of the  
present day are not individuals to be taken lightly.  
They have seen what horrors await the races of  
Soburin and know (undeniably, in the very core of  
their being) just how wounded the world is after  
the horrifying events of the War of Kaiyo. There is  
no doubt in their minds that the heretical weapons  
of the foreign armies have rendered an injury that  
might never heal, and whether hopeless or spiteful  
the notion that there is no salvation is never far from  
their thoughts. This does not necessarily mean that  
a wu-jen must be despondent or melancholy, but  
they are certainly more disposed to pragmatism  
and therefore compromise (so long as the ultimate  
ends serve their goals).  
It is not uncommon for a wu-jen to display  
auditory and visual effects reflecting the terrible and  
despicable pacts they have forged with the entities  
that have subsumed nature. Sometimes these can  
be mistaken as manifestations of Haitoku (and very  
well may overlap if the wu-jen has truly lost themselves  
to dark, great powers), but sometimes they  
are more subtle; an umibo wu-jen might find their  
watery bodies becoming dirtier with each day, and  
hengeyokai wu-jen might appear to be more feral  
in their animal forms. How exactly a wu-jen's horrendous  
sacrifice might make itself known is at the  
discretion of the GM and the player, but it should be  
a major part of that character's roleplay—the pact  
forged with Natsu Ītā, Akinochisō, Fuyu-Noyaban  
and/or Haru-Oshōhi is not one to be taken lightly.