Fiendish Maggot Medium fiend, chaotic evil Armor Class 13 (natural) HP 70 (11d8+21) Speed 20 ft. STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 15 (+2) 3 (-4) 5 (-3) 4 (-4) Damage Resistance cold, fire, lightning Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 7 Languages — Challenge 3 (700 XP) Stench. Any creature that starts its turn within 10 feet of the fiendish maggot must succeed at a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the fiendish maggot’s stench for 24 hours. Actions Multiattack . The fiendish maggot makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) slashing damage.