Pseudodragon Tiny dragon, neutral good Armor Class  13 Hit Points  7 (2d4+2) Speed 15 ft., fly 60 ft STR 6 (-2)  DEX 15 (+2)  CON 13 (+1)  INT 10 (+0)  WIS 12 (+1)  CHA 10 (+0) Skills  Perception +3, Stealth +4 Senses  Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13 Languages  Understands Common And Draconic But Can't Speak Challenge  1/4 (50 XP) Keen   Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects. Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language. Actions Bite.   Melee Weapon Attack:  +4 to hit, reach 5 ft., one target.  Hit:  (1d4 + 2) piercing damage. Sting.   Melee Weapon Attack:  +4 to hit, reach 5 ft., one creature.  Hit:  (1d4 + 2) piercing damage. The target must succeed on a DC 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake