# variant rules (grim hollow)

#### Stabilisation

When a character at 0 hit points regains hit  
points, they instantly become conscious and heal  
as per usual. However, they are still incapacitated  
until the end of their next turn.

#### Concentration Checks

Whenever you fail a concentration check, you  
gain the dazed condition until the end of your  
next turn.

#### Bleeding

Bleeding creatures cannot regain hit points  
from spells or abilities. A bleeding creature can  
only regain hit points by consuming hit dice or  
completing a long rest.

#### Dazed

If you are concentrating on a spell and become  
dazed, you lose concentration on that spell and  
it immediately fails. While dazed, you cannot  
concentrate on spells.