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291 total results found

Cryptogram

Magic Conjuration

Conjuration cantripCasting Time: 1 actionRange: UnlimitedComponents: V, S, M (a small written message)Duration: InstantaneousYou send a small scroll with a short message to acreature of your choice. The recipient must be acreature known to you and also be on t...

Finger guns

Magic Evocation

Evocation cantrip (renaissance)Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: 1 minuteYou extend your forefinger and thumb, a dangerousgesture mimicking a gun. For the duration, you canuse your action to make a ranged spell attack againstone ...

Force buckler

Magic Abjuration

Abjuration cantripCasting Time: 1 bonus actionRange: SelfComponents: V, S, M (a specially-prepared gauntletworth at least 5 gp)Duration: 1 roundYou summon a translucent, yet visible, field of forcewhich springs forth from the prepared gauntlet.Until the beginn...

Force dart

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: 120 feetComponents: V, S, M (a specially-prepared gauntletworth at least 5 gp)Duration: InstantaneousYou fling a dart of magical force at a creature orobject within range. Make a ranged spell attackagainst the targ...

Force weapon

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: 5 feetComponents: V, S, M (a specially-prepared gauntletworth at least 5 gp)Duration: 1 roundYou conjure a blade of magical force in the air, whichlashes out at your foes. Make a melee spell attack. Ona hit, you de...

Frigid blade

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: Self (5-foot radius)Components: V, M (melee weapon)Duration: 1 roundAs part of the action used to cast this spell, you mustmake a melee attack with a weapon against onecreature within the spell’s range, otherwise t...

Lightning surge

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: Self (5-foot radius)Components: V, S, M (two bits of copper wire)Duration: InstantaneousYou emit a dazzling array of short lightning bolts inall directions. All other creatures within 5 feet of youmust succeed on a...

Magic daggers

Magic Conjuration

Conjuration cantripCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousWith a flourish, you conjure a throwing dagger ofmagical force out of thin air and flick it from yourwrist at a target you can see. Make a ranged spellattack roll aga...

Moment to think

Magic Transmutation

Transmutation cantrip (chronomancy)Casting Time: 1 bonus actionRange: SelfComponents: VDuration: InstantaneousWhen you cast this spell, you briefly stop time foreveryone but yourself. You can take one additionalaction and move around in your space while no tim...

Phantom grapnel

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: InstantaneousYou conjure a chain and hook made of magical force,which you propel at a creature or unoccupied spaceyou can see within range. When you target a spaceor a creature of H...

Quickstep

Magic Transmutation

Transmutation cantripCasting Time: 1 bonus actionRange: SelfComponents: VDuration: 1 roundYou call upon your inner reserves to give you abrief flash of speed. When you cast this spell, yourbase movement speed increases by 10 feet until thebeginning of your nex...

Sonic pulse

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousYou compress a thunderous boom into an invisibleball and project it at a creature you can see withinrange. The target must succeed on a Constitutionsaving throw, or it ...

Springheel

Magic Transmutation

Transmutation cantripCasting Time: 1 bonus actionRange: SelfComponents: VDuration: 1 roundYou flood magic into your legs, allowing you tobound high into the air from a standstill. When youcast this spell, your jump distance increases 10 feetuntil the beginning...

Thunderous distortion

Magic Evocation

Evocation cantripCasting Time: 1 actionRange: Self (10-foot cone)Components: V, SDuration: InstantaneousYou produce a distorted wave of noise in a 10-footcone, which can be heard up to 100 feet away. Eachcreature in that area must succeed a Constitutionsaving ...

Mist Walker

Classes

Focusing his mind on the brightly colored armor, the man stalks his target, making his way through the chaos of the battle around him. He closes his eyes and feels his body become one with the mist. In a blink of an eye he’s on top of the enemy commander— a ...

Gambling

Lore

crick queen's call Hand Example Three of a Kind (5, 5, 5) Straight (2, 3, 4) Evens (2, 4, 6) only Odds (1, 3, 5) only Two of a Kind (2, 2, 1) High Roll (6, 2, 1) Avandra's favor Players place their bet and ro...

Evolutionist overview

Classes Evolutionist

Quick buildYou can make an evolutionist quickly by following these suggestions. First, make Constitution your highest score, followed by Strength or Dexterity, based on how you want to fight. Second, choose the Mercenary background.As an evolutionist, you ga...

Evolutionist features

Classes Evolutionist

Evolutionary Method Choose an evolutionary method, which determines how you approach upgrading your own body:Innovation, Mutation or Infusion. An evolutionist’s method is fundamental to their being—it is the vital gateway that allows them to modifytheir body ...

Method of inovation

Classes Evolutionist

You personally manufacture the form you desire,which consists of constructed enhancements andfabricated body parts. While most evolutionists ofthis method enhance themselves with intricate,magical technology, some prefer to instead useearthen, elemental augmen...

Method of mutation

Classes Evolutionist

Your body is greatly mutated: flesh morphed, resized,and reconfigured. Parts grown, and possibly changedin color. These mutations could be included througha vile practice of alchemy, a powerful curse, or asymbiotic relationship with a parasitic creature.No mat...