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Witch
Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one cackles loudly at what sh...
Barbarian
Artificer
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one o...
Wizard
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and muc...
Sorcerer
Cleric
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Conjuration
Cure Wounds
Level 1st CASTING TIME 1 Action RANGE/AREA Touch COMPONENTS V, S DURATION Instantaneous SCHOOL Evocation ATTACK/SAVE None DAMAGE/EFFECT Healing A creature you touch regains a number of hit points equal...
Witch overview
1d8 per witch levelLight armorSimple weapons, blowguns, shortswords, and whipsAlchemist supplies, poisoner’s kitCharisma, WisdomChoose two from Arcana, Deception, Insight, Intimidation, Persuasion, Nature, and ReligionYou start with the following equipment, in...
Witch features
Spellcasting You have learned to mold and reshape the magic that curses you into spells.CantripsYou know four cantrips of your choice from the witch spell list. You learn additional witch cantrips of yourchoice at higher levels, as shown in the Cantrips Known...
Green magic
Plants, nature, and things that grow are the domain of green magic. Normally a type of arcana championed by druids, some witches have a close tie to the powers of green magic, and can coax plants and animals into their bidding.Green Magic Bonus Spells Spell L...
Curses
Burned. Almost all of your body has been scorched by arcane flames, leaving you with striking black scars and embers of magic that burn under the skin. As a result, you have resistance to fire damage, and you know the cantrip produce flame, which does not coun...
Find familiar
Source: Player's Handbook 1st-level conjuration (ritual) Casting Time: 1 hourRange: 10 feetComponents: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)Duration: Instantaneous You gain the service of a fa...
Hexes
ABATEAs an action, choose one creature you can see within 60 feet of you to make a Charisma saving throw. On a failed save, the creature can’t take reactions until the end of your next turn. APATHYAs an action, choose one creature you can see within 60 feet o...
Grand hexes
The Grand Hexes below are presented in alphabetical order. Unless otherwise stated, if a grand hex calls for an attack roll or saving throw, it uses your spell attack bonus or spell save DC. Grand hex features do not count as hexes. CAULDRON You can brew pot...
Witch spell list
Cantrips (0 Level) Acid SplashCandy BlastCard TrickCheatChill Touch CryptogramDancing LightsEldritch OrbEye of AnubisHocuspocusMage HandMessageMinor IllusionMinor LifestealPrestidigitationProduce FlameResistanceSpare the DyingTrue Strike 1st Level Accurse...
Character sheet template
Character Name Class & Level Background Player name Race Alignment Experience Proficiency bonus Inspiration Armor Class Initiative Speed ...
Barbarian overview
Hit Dice: 1d12 per barbarian levelProficiency:Light armor, medium armor, shieldsSimple weapons, martial weaponsStrength, ConstitutionChoose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment You start with the follo...
Barbarian features
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. W...
Path of the fractured
Barbarians are defined by their rage, channeling emotion to unleash brief but potent destruction on their enemies. A rare few study esoteric psychological techniques that split their rage off from the rest of their psyche, dividing their identity into two part...
Path of the primal spirit
Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. These barbarians forge powerful connections with the beasts and natural spirits of the world, inspiring such ethe...
Bezz
Character Name Bezz Class & Level Background Player name 3 Artificer: Armorer Guild Artisan Tomislav Race Alignment Experience Goblin Neutral Evil Proficiency bonus +2 Inspiration 0 ...
Artificer overview
1d8 per artificer level Proficiencies Light armor, medium armor, shieldsSimple weapons, firearmsThieves’ tools, tinker’s tools, one type of artisan’s tools of your choiceConstitution, IntelligenceChoose two from Arcana, History, Investigation, Medicine, Natu...
Artificer features
Magical Tinkering At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the follo...
Infusions
Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires att...
Armorer
An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one w...
Wizard overview
1d6 per wizard levelProficienciesDaggers, darts, slings, quarterstaffs, light crossbowsIntelligence, WisdomChoose two from Arcana, History, Insight, Investigation, Medicine, and Religion Equipment You start with the following equipment, in addition to the eq...