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Black magic
Black magic is associated with hexes that cause pain and suffering, and spells which give rise to undeath. Harnessing such a craft can lend you great power, but inevitably carries a cost. Darkness cannot be contained, after all; it merely seeps forth from wher...
Blood magic
Forbidden by most witch covens, blood magic centers on the use of dark spells and mortal hexes that draw from the spellcaster’s very essence. It is fundamentally more perilous than other witch crafts, but its many risks come with copious rewards. Blood Magic ...
Purple magic
Purple magic holds sway over the domains of illusions and enchantments that take hold over people’s minds, and anything that is not quite as it seems. Practitioners of this form of magic are puppet masters, shaping the apparent reality of those around them to ...
College of entropy
Bards of the College of Entropy are itinerate gamblers and daring thrill seekers whose actions are supremely unpredictable. Rather than relying on ancient lore or skill with arms, these bards throw themselves into new challenges just to see what happens, trust...
Greenleaf college
The Greenleaf College was founded by elfmarked who sought to record their varied heritage. Drawing from elven lore and power, Greenleaf bards strengthen their connection to nature. Through their magic and their tales, they convey the rejuvenating strength of t...
Clanking mercenary
The Clanking Legion is a legendary mercenary company, composed of roughly half gearforged and half beings of flesh and blood. Fighters who emulate the Clanking Mercenary archetype see the flexibility of flesh in steel and the strength of metal in their own bod...
Edjet (Dragon warrior)
The peerless Edjet is the backbone of the mighty Dragon Empire’s military. These brutal warriors are trained to fight in deadly formations. Hardy and resolute, the Edjet are most commonly dragonkin, but lesser races sometimes surprise their scaled masters by a...
Ghost knight
The Order of Knights Incorporeal, or Ghost Knights, arose in the principalities of Morgau and Doresh. Fighters who follow the Ghost Knight archetype draw power from undeath and bring themselves closer to that grim fate in service to their vampiric and ghoulish...
Weapon maneuvres
WEAPON OPTIONS A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. This section offers unique maneuvers for specific weapons, giving them...
Firbolg
Firbolgs are fey-oriented half-giants. Their tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic. Firbolg Features ...
Alseid
Alseid are graceful woodland cousins to centaurs, blending the torsos of elves with the lower bodies of nimble deer. Because they rarely venture far from their wooded glades, some call them “grove nymphs,” although they’re certainly more closely related to elv...
Pseudodragon
Tiny dragon, neutral good Armor Class 13 Hit Points 7 (2d4+2) Speed 15 ft., fly 60 ft STR 6 (-2) DEX 15 (+2) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Skills Perception +3, Stealth +4 Senses Blindsight 10 Ft., Darkvision 60 Ft....
Grin
Character Name Grin Class & Level Background Player name Shadow sorcerer 3 Criminal Robert Race Alignment Experience Human Proficiency bonus 2 Inspiration Armor Class...
Galaxy
Character Name Galaxy Class & Level Background Player name Purple Witch 3 Entertainer Petra Race Alignment Experience Changeling Proficiency bonus 2 Inspiration Armor...
Entertainer
You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorro...
Changeling
Changelings can shift their forms with a thought. Many changelings use this gift as a form of artistic and emotional expression. It's also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with ...
Silent image
Source: Player's Handbook 1st-level illusion Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of fleece)Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger...
Charm person
Source: Player's Handbook 1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your comp...
Enthrall
Source: Player's Handbook 2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wi...
Invisibility
Source: Player's Handbook 2nd-level illusion Casting Time: 1 actionRange: TouchComponents: V, S, M (an eyelash encased in gum arabic)Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is we...