Wikidot izvori

Spells . Races . Backgrounds . Classes . Items . Feats . Racial feats

Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

3 total results found

Elevated sight

Magic Divination

1st-level divinationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute You cast your eyes skyward, granting you sight from a higher vantage point. You project your vision to see through an invisible sensor which appears i...

Spell
Wizard
Spell
1st level
Casting time
1 action
Range
Self
Components
S
Components
V
Duration
Concentration
Duration
1 minute
Spell
Ranger
Spell
Cleric
Spell
Druid
Spell
Warlock
Divination
1st level
Perception
Sight
Perception
120 feet
Source
Humblewood

Globe of Twilight

Magic Conjuration

3rd-level conjurationCasting Time: 1 actionRange: Self (15-foot radius, 15 feet high)Components: V, S, M (a dab of pitch and a bag of glittering sand)Duration: Concentration, up to 10 minutes You shroud the area surrounding you in a sphere of night sky, dotte...

Source
Humblewood
Components
S
Components
M
Material
Cheap
Material
dab of pitch and a bag of glittering sand
Duration
Concentration
Duration
10 minutes
Area of effect
15 feet globe
Area of effect
Darkness
Status
Blinded
Blinded
Until the end of turn
Darkness
Shadow magic
3rd level
Components
V
Spell
Ranger
Spell
Druid
Spell
Warlock
Spell
Night domain
Spell
3rd level
Conjuration
3rd level
Casting time
1 action
Range
Self

Find familiar

Magic Conjuration

Source: Player's Handbook 1st-level conjuration (ritual) Casting Time: 1 hourRange: 10 feetComponents: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)Duration: Instantaneous You gain the service of a fa...

Spell
1st level
Conjuration
1st level
Spell
Wizard
Spell
Ritual
Ritual
1st level
Casting time
1 hour
Range
10 feet
Components
V
Components
S
Components
M
Material
10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier