College of fame
Bards of the College of Fame are in the public's eye by day,
while working for an agency or organization by night. These
bards might simply be famous because who they are, or they
may have earned their status because what they've done.
Bonus Proficiencies
When you join the College of Fame at 3rd level, you gain
proficiency with the Deception, Performance and Persuasion
skills.
Winning Smile
Also at 3rd level, while you are not wearing any armor, your
AC equals to 10 + your Dexterity modifier + your Charisma
modifier. Additionally, choose one skill from Deception,
Performance or Persuasion. You add twice your proficiency
bonus to any check you make with that skill.
You learn the enthrall and suggestion spells.
Compelling Performance
At 6th level, as a bonus action, you can expend one use of
Bardic Inspiration. If you do so, for the next minute you can
cast the command spell at 1st level as a bonus action on each
of your turns without using a spell slot a number of times
equal to your Charisma modifier.
Additionally, whenever any of your charm spells ends while
using this feature, the creature or creatures affected don't
realize they were charmed by you unless you want to.
Utterly Convincing
Starting at 14th level, when you make a Charisma-based ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add twice the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. Additionally, when a creature use one of your Bardic Inspiration dices to improve some Charisma-based ability check, it also adds twice the number rolled to its ability check.