Warlock, The Murrain Maiden
LEGEND HAS IT THAT
the visage of the goddess
Kogha often appears to
Zamanori when they are
about to perish from a
degenerative illness, or the fumes of a
poisonous mushroom. In their time of need,
she offers them a choice: perish, or become
her advocate. Those who submit receive
her pestilent grace, along with the ability
to infect and envenom living beings. These
plague-bearers often form covenants outside
of civilized lands, preferring the embrace of
swamps where their patron’s creations thrive.
Kogha’s creed is not one of wanton
destruction. Her devout believe that
disease is but a trial; one that determines
which souls are bound for the domain
of Belegorn, her father, and which still
belong to the world of the living. They see
this as a necessary process of selection,
like separating the wheat from the chaff,
allowing the strong to survive and the weak
to pass on.
Expanded Spell List
1st-level Murrain Maiden feature
At 1st level, the Murrain Maiden lets you choose
from an expanded list of spells when you learn a
warlock spell. The following spells are added to
the warlock spell list for you.
Murrain Maiden Expanded Spells
Spell Level Spells
1st bane, detect poison and disease
2nd blindness/deafness, hold person
3rd gaseous form, protection from energy
4th blight, freedom of movement
5th cloudkill, insect plague
Bonus Cantrip
1st-level Murrain Maiden feature
At 1st level, you learn the poison spray cantrip.
It counts as a warlock cantrip for you, but it
doesn’t count against your number of cantrips
known.
Intoxication
1st-level Murrain Maiden feature
Also at 1st level, you relish in the blight wrought
by your patron. Whenever you deal poison
damage to a creature within 10 feet of you, or
whenever you start your turn within 5 feet of
a creature that is poisoned, you can use your
reaction to become toxified for the next minute.
While you are toxified, you gain the following
benefits:
• You gain 1d8 temporary hit points at the
start of your turn.
• You are immune to the charmed and
frightened conditions.
You can use this feature a number of times equal
to your proficiency bonus, and you regain all
expended uses of it when you finish a long rest.
Noxious Flower
6th-level Murrain Maiden feature
Starting at 6th level, you can spring a venomous
rose in the palm of your hand, which emanates a fog of nauseating fumes that devastates your
enemies. As an action, you create a 10-foot
radius sphere of toxic vapors centered on a point
within 30 feet of you. The sphere also spreads
around corners. When a creature enters the
effect’s area for the first time on a turn or starts
its turn there, it must make a Constitution
saving throw. On a failure, the creature is
poisoned and remains so until it ends its turn
outside the affected area. During each of your
turns, you can use your bonus action to move
the cloud up to 15 feet. The cloud persists for 1
minute or until a wind of moderate or greater
speed (at least 10 miles per hour) disperses it.
You can use this feature a number of times equal
to your proficiency bonus, and you regain all
expended uses of it when you finish a long rest.
Mudwalk
10th-level Murrain Maiden feature
Starting at 10th level, you can evoke your
patron’s putrid form with each step that you
tread. At the end of each of your turns and
while you are standing on soft ground, you
may choose to turn the area within a 5-foot
radius around you into a swamp for the next
minute. The area becomes difficult terrain for
all creatures other than you. As a bonus action
while standing over a swamp area created by
you, you can teleport to any swamp square
created by you.
You can teleport in this way for a number of
times equal to your proficiency bonus, and you
regain all expended uses of it when you finish a
long rest.
Blightbringer
14th-level Murrain Maiden feature
Beginning at 14th level, you can bring forth
pestilence and disease. As an action, you may
force all creatures of your choice within the area
of your Toxic Miasma to make a Constitution
saving throw. On a failure, they are affected by a
random disease as per the contagion spell.
Once you use this feature, you can’t do so again
until you finish a long rest, unless you expend a
spell slot of 5th-level or higher to use it again.
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