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Blackstorm elemental

Large elemental, chaotic neutral

  • Armor Class 15
  • Hit Points 90 (12d10+24)
  • Speed 0 ft., fly 30 ft (hover)

STR 18 (-+4)  DEX 13 (+1)  CON 14 (+2)  INT 6 (-2)  WIS 10 (+0)  CHA 7 (-2)
  • Damage Vulnerabilities necrotic
  • Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
  • Damage immunities force, radiant
  • Condition immunity exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60 ft, passive perception 10
  • Languages Celestial, Deep Speech
  • Challenge 5 (1,800 XP)

  • Nebulous Form The elemental is made up of the pure chaotic energies of the Blackstorm far beyond the safety of the realms. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) force damage and must make a Constitution Saving Throw (DC 13) or be stunned until the end of its next turn.
  • Creation incarnate The blackstorm elemental is made of the energy of pure creation. Due to its very nature, the elemental is susceptible to necrotic energy and is vulnerable to attacks
    that cause necrotic damage.

Actions


Multiattack Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.

  • Touch Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) force damage.
  • Cosmic Pulse (Recharge 4-6) The Blackstorm elemental lashes out with a pulse of the pure energy of creation. Each creature within 20 feet of the elemental must make a DC 15 Dexterity saving throw or take 4d6 radiant damage. A creature that succeeds on their saving throw takes half damage.