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Pseudodragon

Tiny dragon, neutral good

  • Armor Class 13
  • Hit Points 7 (2d4+2)
  • Speed 15 ft., fly 60 ft

STR 6 (-2)  DEX 15 (+2)  CON 13 (+1)  INT 10 (+0)  WIS 12 (+1)  CHA 10 (+0)
  • Skills Perception +3, Stealth +4
  • Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13
  • Languages Understands Common And Draconic But Can't Speak
  • Challenge 1/4 (50 XP)

  • Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
  • Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage. The target must succeed on a DC 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake