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Pyrolisk

Tiny dragon,

DECEMBER 1, 2018 ~ DM DAVE

Cockatrices are one of those monsters that make awesome a-hole monsters at early levels but aren’t much to fear later on. However, back in second edition, the cockatrice had a firey cousin called the pyrolisk. Which, frankly, was way worse than a cockatrice. Or most other monsters for that matter.

What is a pyrolisk?

Frequently mistaken for its less malignant relative, the pyrolisk is virtually identical to the cockatrice except for the single red feather in its tail and the reddish cast of its wings. Whereas the cockatrice is motivated by instinct alone, the pyrolisk revels in spreading mayhem.

Anyone who locks eyes with a cockatrice catches on fire. And those that are really unlucky burn to a pile of ashes.

The pyrolisk’s mortal enemy is the phoenix, although any creature which the monster encounters is likely to be attacked.

Pyrolisk

Small monstrosity, neutral good

evil


  • Armor Class 13

  •  
  • 11

    Hit Points 7 44 (2d4+2)

  • 8d6
  • + 16)

    Speed 1520 ft., fly 6040 ft

  • ft.



    Abilities 

    STRStr 6 (-2) , DEXDex 1512 (+1), Con 14 (+2) , CONInt 5 (-3), Wis 13 (+1) , INTCha 106 (+0) -3)

    WIS
    12 (+1)  CHA 10 (+0)

    Damage

      Immunities 
    • fire

      SkillsSenses Perception +3, Stealth +4

    • Senses Blindsight 10 Ft., Darkvisiondarkvision 60 Ft.ft., passive Perception 13
    • 11

    • Languages Understands Common

      And

      Challenge Draconic But Can't Speak

    • Challenge 1/41 (50200 XP)


    Immolating

      Gaze.
    • Keen Senses.If Thea pseudodragoncreature hasstarts advantageits turn within 30 feet of the pyrolisk and the two of them can see each other, the pyrolisk can force the creature to make a DC 12 Charisma saving throw if the pyrolisk isn’t incapacitated. On a failed save, the creature magically bursts into flame, taking 5 (1d10) fire damage; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. In addition, if the creature is still on Wisdomfire (Perception)at checksthe end of its next turn it must repeat the saving throw. On a failure, the creature’s hit points are reduced to 0 and it burns down to a pile of ashes. On a success, the creature continues to burn as normal but does not need to make any additional saving throws.

      A creature that relyisn’t onsurprised sight,can hearing,avert orits smell.

    • eyes
    • Magicto Resistance.avoid The pseudodragon has advantage onthe saving throwsthrow againstat spellsthe andstart otherof magicalits effects.
    • turn.
    • LimitedIf Telepathy.it Thedoes pseudodragonso, it can’t see the pyrolisk until the start of its next turn, when it can magicallyavert communicateits simpleeyes ideas,again. emotions, and images telepathically with any creature within 100 ft. ofIf it that can understandlooks a language.
    • the
    pyrolisk in the meantime, it must immediately make the save.


    Actions


    Peck. 

    • Bite. Melee Weapon Attack:Attack +4 to hit, reach 5 ft., one target. Hit: (1d4: + 2) piercing damage.
    • Sting. Melee Weapon Attack: +43 to hit, reach 5 ft., one creature.  Hit: Hit: +3 (1d4 + 2)1) piercing damage.

      The

       target must succeed on a DC 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake