Vomit Spawn
Large ooze, unaligned
Armor Class 8
HP 45 (6d8+18)
Speed 20 ft.
STR DEX CON INT WIS CHA
17 (+3) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 3 (-4)
Damage Resistance piercing
Condition Immunities blinded, charmed, deafened,
exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive
Perception 8
Languages —
Challenge 1 (200 XP)
Amorphous. The vomit spawn can move through space as
narrow as 1 inch wide without squeezing.
False Appearance. While the vomit spawn remains
motionless, it is indistinguishable from an inanimate puddle
of vomit.
Stench. Any creature that starts its turn within 10 feet of
the vomit spawn must succeed at a DC 12 Constitution
saving throw or be poisoned until the start of its next turn.
On a successful saving throw, the creature is immune to the
vomit spawn’s stench for 24 hours.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one creature. Hit: 6 (1d6+3) bludgeoning damage plus 7
(2d6) acid damage.