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291 total results found

Shadow stitched

Classes Rogue

Rogues exposed to the multiverse quickly grasp the vast panoply of riches that could be theirs. And not just material goods. To those with the proper training or connection, a wealth of spiritual treasure is available in the form of extraplanar creatures, espe...

Blood print

Magic Necromancy

1st-level necromancy (ritual)Casting Time: 1 actionRange: TouchComponents: V, S, M (an ounce or more of blood)Duration: InstantaneousAt your touch, wet blood on a surface shifts and reforms into a pattern of crimson blotches. This blood print is unique to the ...

Boomering

Magic Evocation

1st-level evocationCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: InstantaneousA dizzying ring of sparks launches from your outstretched hand and ricochets back to you moments later. Make a ranged spell attack roll against a creature within rang...

Halo of Flame

Magic Evocation

2nd-level evocationCasting Time: 1 actionRange: Self (10-foot radius, 5-foot wide ring)Components: V, SDuration: Instantaneous A ring of flame ignites above your head, and then springs outward, coming to rest in a burning circle. The circle is composed of a 5...

Burnt Offering

Magic Abjuration

1st-level abjuration (ritual)Casting Time: 10 minutesRange: SelfComponents: V, S, M (a pyre and slain animal)Duration: 24 hoursBy constructing a pyre and burning an animal’s corpse, you court the favor of the gods. For the duration, you can add your Wisdom mod...

Indemnify

Magic Necromancy

1st-level necromancyCasting Time: 1 bonus actionRange: 30 feetComponents: V, S, M (a drop of blood)Duration: Concentration, up to 1 hourYou fling a drop of blood at a target you can see within range, marking them for reckoning. The target must make a Constitut...

Instant Replay

Magic Transmutation

1st-level transmutation (chronomancy)Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: 1 minuteThe next time you miss a creature with an attack before this spell ends, you can instantly reset yourself to the moment before the attack and repeat i...

Transient Bulwark

Magic Abjuration

1st-level abjuration (ritual)Casting Time: 1 actionRange: SelfComponents: V, S, M (a pearl worth 10 gp, which the spell consumes)Duration: 8 hoursThe next attack made against you within the duration has a -10 penalty to hit.

Curse Ward

Magic Abjuration

2nd-level abjurationCasting Time: 1 actionRange: TouchComponents: V, SDuration: 1 hourYou reach out your hand and touch a willing creature within your reach, raising a smoke-like barrier around it. For the duration, the target has resistance to necrotic damage...

Protection From Ballistics

Magic Abjuration

2nd-level abjuration (renaissance)Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute A shimmering shield of energy surrounds one willing creature you touch. For the duration, ranged attacks made by firearms have disadvan...

Stone Bones

Magic Transmutation

2nd-level transmutationCasting Time: 1 bonus actionRange: 30 feetComponents: V, SDuration: 1 roundYou magically reinforce a creature you can see within range, granting it resistance to nonmagical bludgeoning, piercing, and slashing damage until the end of its ...

Pillar of Salt

Magic Transmutation

3rd-level transmutationCasting Time: 1 actionRange: 120 feetComponents: V, S, M (a drop of lantern oil and a pinch of sulfur)Duration: InstantaneousYou deliver a mote of divine wrath to a point you can see within range. Each creature you choose in a 10-foot ra...

Polybrachia

Magic Conjuration

3rd-level conjurationCasting Time: 1 actionRange: TouchComponents: V, S, M (a pair of armbands)Duration: Concentration, up to 10 minutesTwo muscular arms consisting of brilliant arcane energy appear on a willing creature that you touch. These arms are fully fu...

Snakestaff

Magic Transmutation

3rd-level transmutationCasting Time: 1 actionRange: 60 feetComponents: V, S, M (a quarterstaff)Duration: Concentration, up to 1 hourYou cast a staff to the ground, which writhes and grows into a giant constrictor snake under your control, which acts on its own...

Curse descriptions

Magic Curses

Curse of Conceited Obsession 6th-level Enchantment (curse)Casting Time: 1 hourRange: SelfComponents: V, S, M (a thread from the bed ofyour target, a handful of teeth, and a Shadowsteelgilded mirror worth at least 1,000 gp, all of whichthe spell consumes)Durat...

Sangromancy spells

Magic Sangromancy

Blood Bond 3rd-level enchantment (sangromancy)Casting Time: 1 actionRange: TouchComponents: V, S, M (a rag soaked in your own blood)Duration: 1 hourAs part of casting this spell, you must expend three hit dice or the spell automatically fails. If you do, roll...

Necromancer overview

Classes Necromancer

QUICK BUILDYou can make a necromancer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution, and then Strength or Dexterity if you plan to choose to be the Death Knight ambition. Second, choo...

Necromancer Features

Classes Necromancer

Spellcasting Your connection to the realm of negative energy allows you to cast powerful necromantic spells.CANTRIPSAt 1st level, you know four cantrips of your choice from the necromancer spell list. You learn additional necromancer cantrips of your choice a...

Blood Ascendent

Classes Necromancer

Necromantic might comes in many forms, but a singular, ancient source is the blood curse of vampirism. Though it promises much-immortality, agility, charm—it comes paired with insidious drawbacks, from the stinging burn of sunlight to a perpetual thirst for bl...

Death Knight

Classes Necromancer

Some necromancers are content to sit in dusty old tombs with musty old tomes, privy to pick apart a battlefield for fresh ingredients and new company. The death knight is a predator among scavengers, able to reap his own rewards through the melding of magic an...