Curse descriptions
Curse of Conceited Obsession
6th-level Enchantment (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a thread from the bed of
your target, a handful of teeth, and a Shadowsteel
gilded mirror worth at least 1,000 gp, all of which
the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane
of existence as you with an obsessive selfinfatuation. The target must make a Charisma
saving throw against the spell’s DC, which
is modified by the Curse Strength Table. On
a successful save, the target becomes aware
that somebody attempted to curse them. On a
failed save, the target becomes cursed and is
unaware of this. Upon the completion of this
curse’s triggering event, the target automatically
advances to stage 1 of this curse.
Triggering event. The next time the cursed
creature looks into a mirror or reflective surface,
it spontaneously cracks.
Stage 1. The cursed creature is compelled to stop
and admire themselves whenever they see their
own reflection.
Stage 2. The cursed creature becomes obsessed
with looking for and finding its own reflection
wherever it goes. Additionally, the cursed creature
has disadvantage on attack rolls.
Stage 3. The cursed creature is driven to find or,
if necessary, build a location where it can see its
own reflection from many angles. The cursed
creature is compelled to remain in this location
and admire itself. Additionally, attack rolls
against the creature gain advantage.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Weeping Willow. If the
creature is a player character, they become an
NPC under the GM’s control.
Curse of Damned Aging
4th-level Necromancy (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a childhood possession
of the target, a pint of blood, and a Shadowsteel
stopwatch worth at least 1,000 gp, all of which
the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane
of existence as you with withering and horrific
aging. The target must make a Strength saving
throw against the spell’s DC, which is modified
by the Curse Strength Table. On a successful
save, the target becomes aware that somebody
attempted to curse them. On a failed save, the
target becomes cursed and is unaware of this.
Upon the completion of this curse’s triggering
event, the target automatically advances to stage 1
of this curse.
Triggering event. The next time the target
changes clothing, they find multiple wrinkles,
grey hairs and liver spots they did not
previously have.
Stage 1. The cursed creature is compelled to
rest when the occasion permits it, becoming
lethargic and lazy.
Stage 2. The cursed creature becomes feeble as
their muscle mass begins to deteriorate. The
cursed creature has disadvantage on Strength
saving throws.
Stage 3. The cursed creature starts to age rapidly,
becoming decrepit. The cursed creature’s Strength
score becomes 6, unless it was already lower.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Body Snatcher. If the
creature is a player character, they become an
NPC under the GM’s control.
Curse of Foul Blight
4th-level Necromancy (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a shred of the target’s
clothing, a chunk of rotten flesh, and a
Shadowsteel jewellery box worth at least 1,000 gp,
all of which the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane of
existence as you with a putrefying and stinking
pox. The target must make a Charisma saving
throw against the spell’s DC, which is modified
by the Curse Strength Table. On a successful
save, the target becomes aware that somebody
attempted to curse them. On a failed save, the
target becomes cursed and is unaware of this.
Upon the completion of this curse’s triggering
event, the target automatically advances to stage 1
of this curse.
Triggering event. The target searches their
backpack, clothes drawer, or wherever else they
store their garments, they find an infestation
of insects.
Stage 1. The cursed creature is afflicted with a
minor cough. Whenever they speak more than
a few words at a time, they break into a fit
of coughing.
Stage 2. The smell of putrescence lingers in the
air around the cursed creature. Food and drink
quickly spoil, jewellery tarnishes, and wood rots
within 10 feet of the cursed creature. Additionally,
the cursed creature has disadvantage on Charisma
saving throws.
Stage 3. The cursed creature’s skin becomes
riddled with pock marks, pustules, and lesions.
Insects flock to the cursed creature, infesting
their clothes. The cursed creature’s Charisma
score becomes 6, unless it was already lower.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Plague Carrion. If the
creature is a player character, they become an
NPC under the GM’s control.
Curse of Ill-Fated Fortune
5th-level Divination (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a shred of the target’s
clothing, a splinter of bone, and a collection of
Shadowsteel dice worth at least 1,000 gp, all of
which the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane of
existence as you with lethal bad luck. The target
must make a Dexterity saving throw against
the spell’s DC, which is modified by the Curse
Strength Table. On a successful save, the target
becomes aware that somebody attempted to curse
them. On a failed save, the target becomes cursed
and is unaware of this. Upon the completion
of this curse’s triggering event, the target
automatically advances to stage 1 of this curse.
Triggering event. The next time the target walks
through a doorway or up a flight of stairs, the
target stubs their toe, bruising it badly.
Stage 1. The cursed creature falls victim to minor
inconveniences and bad luck. Shops they wish to
visit close just as they arrive, equipment breaks
at inconvenient moments, and other unfortunate
events befall them.
Stage 2. The cursed creature becomes a beacon
of bad luck as otherwise harmless setbacks
become increasingly dangerous. For example,
objects constantly seem to be placed in their way.
Additionally, the cursed creature has disadvantage
on Dexterity saving throws.
Stage 3. The cursed creature becomes dangerously
accident-prone, as even the simplest tasks have
unforeseen life-threatening consequences. The
cursed creature’s Dexterity score becomes 6,
unless it was lower already.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Herald of Calamity. If the
creature is a player character, they become an
NPC under the GM’s control.
Curse of Insatiable Greed
5th-level Enchantment (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a coin that the target has
previously possessed, the tail of a rat, and a
Shadowsteel crown of thorns worth at least 1,000
gp, all of which the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane of
existence as you with a bitter and self-destructive
greed. The target must make a Wisdom saving
throw against the spell’s DC, which is modified
by the Curse Strength Table. On a successful
save, the target becomes aware that somebody
attempted to curse them. On a failed save, the
target becomes cursed and is unaware of this.
Upon the completion of this curse’s triggering
event, the target automatically advances to stage 1
of this curse.
Triggering event. The next time the target
completes a long rest, they notice they have lost a
valued item.
Stage 1. The cursed creature becomes compelled to
steal trinkets they do not own.
Stage 2. The cursed creature finds a secret place
to start stashing their hoard, and becomes
anxious about leaving the location of their hoard
for extended periods of time. Additionally, the
cursed creature has disadvantage on Wisdom
saving throws.
Stage 3. The cursed creature is driven to
transform their hoard into a labyrinth of
possessions and treasure they have stolen. The
cursed creature cannot leave this labyrinth.
Additionally, the cursed creature’s Wisdom score
becomes 6, unless it was already lower.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Verminous Abomination. If
the creature is a player character, they become an
NPC under the GM’s control.
Curse of Lost Sentiment
4th-level Enchantment (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a lock of hair from
someone the target loves, an animal’s heart, and
a Shadowsteel idol worth at least 1,000 gp, all of
which the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane
of existence as you with the loss of memories
and horrific madness. The target must make
an Intelligence saving throw against the spell’s
DC, which is modified by the Curse Strength
Table. On a successful save, the target becomes
aware that somebody attempted to curse them.
On a failed save, the target becomes cursed and
is unaware of this. Upon the completion of this
curse’s triggering event, the target automatically
advances to stage 1 of this curse.
Triggering event. The next time the target sleeps,
they suffer nightmares of a person they treasure
abandoning them.
Stage 1. The cursed creature begins forgetting
events that have occurred within the past few
days, as well as the names of acquaintances.
Stage 2. The cursed creature forgets all but their
closest companions. The curse begins creating
twisting the creatures mind, creating delusions of
hidden threats and scheming rivals. Additionally,
the cursed creature has disadvantage on
Intelligence saving throws.
Stage 3. The cursed creature completely forgets
their closest companions, who they are, and any
goals they once possessed (including curing the
curse). The curse twists their mind into madness
and fabricates delusions of a great conspiracy
only the cursed creature can prevent. The cursed
creature is compelled to take any action they
believe necessary to uncover this conspiracy.
Additionally, the cursed creature’s Intelligence
score becomes 6, unless it was already lower.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Dream Whisperer. If the
creature is a player character, they become an
NPC under the GM’s control.
Curse of Ravenous Hunger
5th-level Enchantment (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a morsel of food that
belonged to the target, a sun-dried slug, and a
Shadowsteel dining plate worth at least 1,000 gp,
all of which the spell consumes)
Duration: Until cured
This spell curses a creature on the same plane
of existence as you with painful and unending
starvation. The target must make a Constitution
saving throw against the spell’s DC, which
is modified by the Curse Strength Table. On
a successful save, the target becomes aware
that somebody attempted to curse them. On a
failed save, the target becomes cursed and is
unaware of this. Upon the completion of this
curse’s triggering event, the target automatically
advances to stage 1 of this curse.
Triggering event. While eating their next meal,
the target bites their tongue and their mouth fills
with blood.
Stage 1. The cursed creature is gripped with an
insatiable appetite.
Stage 2. The cursed creature becomes compelled
to eat inappropriate items such as coins, flowers,
glass, dirt. Additionally, the cursed creature has
disadvantage on Constitution saving throws.
Stage 3. The cursed creature becomes ravenous
and is compelled to consume the flesh of
humanoids. No other food will satiate its
starvation. The cursed creature’s Constitution
score becomes 6, unless it was already lower.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes a Bloated Gastromorph. If
the creature is a player character, they become an
NPC under the GM’s control.
Curse of Uncontrollable Wrath
6th-level Enchantment (curse)
Casting Time: 1 hour
Range: Self
Components: V, S, M (a weapon that belonged
to the target, a severed hand, and a Shadowsteel
knife worth at least 1,000 gp, all of which the
spell consumes)
Duration: Until cured
This spell curses a creature on the same plane of
existence as you with an uncontrollable temper
and lust for violence. The target must make a
Wisdom saving throw against the spell’s DC,
which is modified by the Curse Strength Table.
On a successful save, the target becomes aware
that somebody attempted to curse them. On a
failed save, the target becomes cursed and is
unaware of this. Upon the completion of this
curse’s triggering event, the target automatically
advances to stage 1 of this curse.
Triggering event. The next time the cursed
creature wields a weapon or spellcasting focus, an
old wound of theirs reopens.
Stage 1. The cursed creature becomes easily
agitated and aggressive.
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Stage 2. The cursed creature becomes obsessed
with violence. The thrill of solo battle intoxicates
them, and their demeanour toward their allies
sours as the curse grows. The cursed creature
cannot benefit from the spells or abilities of allies.
Stage 3. The cursed creature is driven to insatiable
bloodlust, unable to rest while there are enemies
to slaughter. The cursed creature cannot complete
a long rest.
Culmination. Upon failing the final escalation
check, the cursed creature twists into a deformed
figure and becomes an Avatar of Slaughter. If the
creature is a player character, they become an
NPC under the GM’s control.
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