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Martyr overview

HIT POINTS
Hit Dice: 1d12 per martyr level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per martyr level after 1st
PROFICIENCIES
Armor: Light armor, medium armor, shields
Weapons: Simple and martial weapons
Tools: None
Saving Throws: Strength, Wisdom
Skills: Choose two from Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
• (a) a martial weapon and a shield or (b) two martial weapons
• (a) scale mail or (b) chain mail (if proficient)
• (a) a light crossbow and 20 bolts, or (b) any simple weapon
• (a) a priest’s pack or (b) an explorer’s pack
• A holy symbol

 

The Martyr
LevelProficiency bonusFeaturesMax spell LevelSpell uses
1+2Mortal burden, Ordained Death
2+2Spellcasting, Sainted Reprisal, Mark of the Herald1st2
3+2Divine Healing, Torment1st3
4+2Ability Score Improvement1st3
5+3Extra Attack2nd6
6+3Mortal Burden feature2nd6
7+3Respite2nd7
8+3Ability Score Improvement2nd7
9+4 3rd9
10+4Undying Conviction3rd9
11+4Torment improvement3rd10
12+4Ability Score Improvement3rd10
13+5 4th11
14+5Mortal Burden feature4th11
15+5March Unto Destiny4th12
16+5Ability Score Improvement4th12
17+6 5th14
18+6Mortal Burden feature5th14
19+6Ability Score Improvement5th15
20+6Final Martyrdom5th15