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Martyr overview

HIT POINTS
Hit Dice: 1d12 per martyr level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per martyr level after 1st
PROFICIENCIES
Armor: Light armor, medium armor, shields
Weapons: Simple and martial weapons
Tools: None
Saving Throws: Strength, Wisdom
Skills: Choose two from Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
• (a) a martial weapon and a shield or (b) two martial weapons
• (a) scale mail or (b) chain mail (if proficient)
• (a) a light crossbow and 20 bolts, or (b) any simple weapon
• (a) a priest’s pack or (b) an explorer’s pack
• A holy symbol

 

The Martyr
Level Proficiency bonus Features Max spell Level Spell uses
1 +2 Mortal burden, Ordained Death
2 +2 Spellcasting, Sainted Reprisal, Mark of the Herald 1st 2
3 +2 Divine Healing, Torment 1st 3
4 +2 Ability Score Improvement 1st 3
5 +3 Extra Attack 2nd 6
6 +3 Mortal Burden feature 2nd 6
7 +3 Respite 2nd 7
8 +3 Ability Score Improvement 2nd 7
9 +4   3rd 9
10 +4 Undying Conviction 3rd 9
11 +4 Torment improvement 3rd 10
12 +4 Ability Score Improvement 3rd 10
13 +5   4th 11
14 +5 Mortal Burden feature 4th 11
15 +5 March Unto Destiny 4th 12
16 +5 Ability Score Improvement 4th 12
17 +6   5th 14
18 +6 Mortal Burden feature 5th 14
19 +6 Ability Score Improvement 5th 15
20 +6 Final Martyrdom 5th 15