Witch class features
1d8 per witch level
Light armor
Simple weapons, blowguns, shortswords, and whips
Alchemist supplies, poisoner’s kit
Charisma, Wisdom
Choose two from Arcana, Deception, Insight,
Intimidation, Persuasion, Nature, and Religion
You start with the following equipment,
in addition to the equipment granted by your background:
• (a) a whip and blowgun, (b) a light crossbow and 20 bolts or, (c) any simple weapon
• (a) a component pouch or (b) an arcane focus
• (a) a scholar’s pack or (b) a dungeoneer’s pack
• Leather armor, any simple weapon, and a dagger