Witch overview
1d8 per witch level
Light armor
Simple weapons, blowguns, shortswords, and whips
Alchemist supplies, poisoner’s kit
Charisma, Wisdom
Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, Nature, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
• (a) a whip and blowgun, (b) a light crossbow and 20 bolts or, (c) any simple weapon
• (a) a component pouch or (b) an arcane focus
• (a) a scholar’s pack or (b) a dungeoneer’s pack
• Leather armor, any simple weapon, and a dagger
the witch | ||||||||||||||
level | prof. | features | hexes known |
cantrips known |
spells known |
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1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1 | 2 | Hexes, Spellcasting, Witch’s Curse | 2 | 4 | 2 | 2 | ||||||||
2 | 2 | Cackle, Familiar | 3 | 4 | 3 | 3 | ||||||||
3 | 2 | Witch's Craft | 3 | 4 | 4 | 4 | 2 | |||||||
4 | 2 | Ability Score Improvement | 3 | 5 | 5 | 4 | 3 | |||||||
5 | 3 | Insidious Spell | 4 | 5 | 6 | 4 | 3 | 2 | ||||||
6 | 3 | Craft feature | 4 | 5 | 7 | 4 | 3 | 3 | ||||||
7 | 3 | Improved Familiar | 4 | 5 | 8 | 4 | 3 | 3 | 1 | |||||
8 | 3 | Ability Score Improvement | 4 | 5 | 9 | 4 | 3 | 3 | 2 | |||||
9 | 4 | Dying Curse | 5 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | ||||
10 | 4 | Craft feature | 5 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | ||||
11 | 4 | Grand Hex | 5 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12 | 4 | Ability Score Improvement | 5 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | |||
13 | 5 | Grand Hex | 6 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
14 | 5 | Craft feature | 6 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
15 | 5 | Grand Hex | 6 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
16 | 5 | Ability Score Improvement | 6 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
17 | 6 | - | 7 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | 6 | Grand Hex | 7 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | 6 | Ability Score Improvement | 7 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | 6 | Hexmaster | 7 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Creating a witch necessarily involves a powerful, malicious curse in your backstory. Who cast it? Did you take a curse upon yourself for power? Was your entire lineage cursed generations ago, leading to a bloodline of witches, or did another spellcaster use sinister, forbidden magic to curse you for life? Decide on the nature of your witch’s curse and think about how you relate to it. Do you feel like the curse was secretly a blessing, or does the desire for vengeance burn in your heart? What negative effects does the curse leverage on your personality and mind? Are you haunted by spirits, or is your mind plagued by destructive thoughts? How do you feel manipulating the power of this curse outwards into hexes and spells? Work with your GM to determine how witches are perceived in the world. Are they feared, burned, and persecuted? Are you an openly-known witch? Do the other characters in your party know of your witchhood? Some witches keep the source of their magic a secret, or claim to be wizards or sorcerers to conceal the true darkness of their magic.
Quick Build
To build a witch quickly, make Charisma your highest ability score, followed by Constitution. Then, choose the chill touch and minor illusion cantrips, and the spells hideous laughter and thunderwave. Lastly, choose the Hideous witch’s curse, and the hexes Evil Eye and Misfortune.
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