Card trick
Transmutation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a deck of playing cards)
Duration: Instantaneous
With a flash of your hands, you fling a playing or
tarot card charged with energy at your opponents.
Choose whether you make a spell attack roll or for
the target to make a Dexterity saving throw. On a hit
or a failed saving throw, the target takes 1d6 force
damage.
This spell’s damage increases by 1d6 when you
reach 5th level (2d6), 11th level (3d6), and 17th level
(4d6).
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