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Fiendish Maggot

Medium fiend, chaotic evil
Armor Class 13 (natural)
HP 70 (11d8+21)
Speed 20 ft.
STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 3 (-4) 5 (-3) 4 (-4)
Damage Resistance cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages —
Challenge 3 (700 XP)
Stench. Any creature that starts its turn within 10 feet of
the fiendish maggot must succeed at a DC 12 Constitution
saving throw or be poisoned until the start of its next turn.
On a successful saving throw, the creature is immune to the
fiendish maggot’s stench for 24 hours.
Actions
Multiattack. The fiendish maggot makes two attacks: one
with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 8 (2d4+3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 6 (1d6+3) slashing damage.