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variant rules (grim hollow)

Stabilisation

When a character at 0 hit points regains hit
points, they instantly become conscious and heal
as per usual. However, they are still incapacitated
until the end of their next turn.

Concentration Checks

Whenever you fail a concentration check, you
gain the dazed condition until the end of your
next turn.

Bleeding

Bleeding creatures cannot regain hit points
from spells or abilities. A bleeding creature can
only regain hit points by consuming hit dice or
completing a long rest.

Dazed

If you are concentrating on a spell and become
dazed, you lose concentration on that spell and
it immediately fails. While dazed, you cannot
concentrate on spells.