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Warmage overview

Classes Warmage

QUICK BUILD You can make a Warmage quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Make Strength your third highest if you plan to take the House of Knights. Then choose the cantrips ...

Warmage features

Classes Warmage

Spellcasting At 1st level, you begin to learn the simple, yet potent, brand of spellcasting for which warmages are known. CANTRIPS You learn three cantrips of your choice from the warmage spell list. You learn additional warmage cantrips of your choice at h...

Warmage tricks

Classes Warmage

The following tricks are presented in alphabetical order. If a warmage trick has prerequisites, you must meet them to choose it. You can choose the trick at the same time that you meet its prerequisites. BISHOP'S MANEUVERPrerequisites: 10th level, House of Bi...

House of Bishops

Classes Warmage

SPELLCASTINGWhen you choose this house at 3rd level, you gainthe ability to cast spells more potent than cantrips.Spell Slots. The Bishop Spellcasting tableshows how many spell slots you have to cast yourspells of 1st level and higher. To cast one of thesespel...

House of Cards

Classes Warmage

Warmages who join the House of Cards approachcombat the same way they do games of chance,with high stakes, calculated gambles. Each warmageof this house wields a special deck of cards tied tothe very threads of fate, through which they canempower their magic w...

House of Dice

Classes Warmage

The House of Dice throws out the warmageconvention of meticulous, deliberate spellcastingin favor of wild, chaotic magic that presses theodds. Everything, from their magical bursts totheir enchanted sets of dice can fail horribly, so it’sauspicious that they o...

House of Kings

Classes Warmage

Warmages who train in the House of Kings specialize in tactics and strategy, learning age-old maneuvers to give them the edge in combat. Natural-born leaders, Kings work best with a cadre of supporters to perform their tactics and overwhelm the enemy.Moreso th...

House of Knights

Classes Warmage

The House of Knights have a long and storiedtradition of melding melee combat and swordplaywith the warmage’s simple spellcasting. Unlike otherwarriors, however, Knights carry neither swords orshields into combat, for they can forge both out ofmagical force at...

House of Lancers

Classes Warmage

Warmages who join the House of Lancers are trained in fluid martial arts and meditative asceticism, melding the stoic discipline of monks with potent spellcasting. As such, they are unarmed elemental warriors, self-reliant and capable of feats no monk or warma...

House of Pawns

Classes Warmage

By far the most prominent warmage House is thatof the Pawns. Warmages which join the House ofPawns learn to stretch their skill with cantrips to itslimits. Pawns can master any cantrip or trick knownto the other warmage houses, for they embody theadaptability ...

House of Rooks

Classes Warmage

The clandestine members of the House of Rooksmake adept spies, assassins, and scouts, though they might just as easily pick up jobs run by roguesand brigands. In addition to their suite of cantrips,Rooks are light on their feet and know a few tricks tomagical...

Warmage cantrips

Classes Warmage

WARMAGE SPELLSUnlike other spellcasters, warmages only learn cantrips, which they pick from the following list when they gain certain levels in their class. If a cantrip appears on the wizard spell list which is not represented here, the GM can allow this cant...

Investigator overview

Classes Investigator

QUICK BUILDFollow these suggestions to build an investigatorquickly: Intelligence should be your highest abilityscore, followed by Dexterity or Strength. Choose anybackground. Then, select the rituals clue, comprehendlanguages, detect magic, and transient bulw...

Investigator features

Classes Investigator

Expertise At 1st level, choose two of your skill proficiencies; your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.At 6th level, you can choose two more of your proficiencies to gain this benefit. Ri...

Antiquarian

Classes Investigator

Festooned with magical trinkets from every corner of the globe, antiquarians have a tool for every occasion: silver arrowheads for lycanthropes, heartwood stakes for vampires, blessed relics for fiends, and so on. As they expand their collections from piles of...

Archivist

Classes Investigator

Though most investigators fill their grimoireswith hard-won knowledge borne from encounterswith the supernatural threats, some prefer todo bookkeeping instead. Such archivists accrueknowledge, not trinkets, by spending untold hoursdigging through disparate tom...

Detective

Classes Investigator

Prowling at the edge of darkness, detectiveschase down clues and pull on threads to unravelconspiracies which bring darkness into the world.Sometimes, this requires that you infiltrate a cult’ssecret meetings, other times it calls on you toreconstruct a man’s ...

Inquisitor

Classes Investigator

The church has long been the first line of defenseagainst the tide of impending darkness. Yet, theclergy’s stubborn devotion to righteousness impedesthem where it counts: you must sometimes be willingto do evil to counter evil. That’s where the inquisitioncome...

Medium

Classes Investigator

As conduits between the living and dead, mediumsoffer an essential glimpse past the veil of mortality.Using their auguries, seances, and divinations,mediums can retrieve morsels of information fromthe afterlife to settle debts with the living or andassist ongo...

Geppettin

Races

Ever a joy to children, geppettin resemble living playthings made of wood, cloth, or porcelain. Though easily mistaken for puppets, geppettin are not manipulated by a just-out-of-sight puppeteer; they are animated, sentient, and independent.Diverse OdditiesAs ...