Medium
As conduits between the living and dead, mediums
offer an essential glimpse past the veil of mortality.
Using their auguries, seances, and divinations,
mediums can retrieve morsels of information from
the afterlife to settle debts with the living or and
assist ongoing investigations. This information,
however cryptic, can point an interested party
toward clues or evidence which only the deceased
might be able to provide.
FORTELLING
Starting when you choose this specialization at 3rd
level, you can receive glimpses of the future. When
you finish a long rest, roll two d20s and record the
number rolled. You can replace any attack roll, saving
throw, or ability check made by you or a creature that
you can see with this foretold roll. You must choose
to do so before the roll, and you can replace a roll in
this way only once per turn.
As an action, you can use a use of your Rushed
Incantation ability to make an additional fortelling
roll. You can have up to 3 foretold rolls at one time.
Each foretelling roll can be used only once. When
you finish a long rest, you lose any unused foretelling
rolls.
TRINKETS
By 3rd level, you’ve collected a number of objects
which help you attune to the afterlife. You can use
the following trinkets:
Dead Ringer. As an action, you can ring this
bell to cast the spell speak with dead once without
using a spell slot or spell components. When you
cast this spell using this trinket, you can ask only one
question of the corpse.
Heptagonal Spectacles. As a bonus action,
you can cast the spell see invisibility once without
using a spell slot or spell components.
Lucent Mirror. You can use your bonus action
to activate this trinket, causing you to phase partially
into the Ethereal Plane for up to 1 minute. For the
duration, you can move through other creatures and
objects as if they were difficult terrain, but you take
1d10 force damage if you end your movement inside
a creature or object. Additionally, you have resistance
to all damage. This effect ends early after you take
damage.
FOREWARNING PRESENCE
By 6th level, the spirits of the dead guide your hand
when you would falter. You can reroll an attack roll
or ability check you make, and must use the new roll.
Once you use this ability, you can’t use it again
until you finish a short or long rest.
WHISPERS FROM BEYOND
Starting at 10th level, you can open your perceptions
to receive a hint from beyond the pale. The GM
answers with a one-word hint pertaining to your best
course of action, a fruitful line of inquiry, or some
other useful direction.
Once you use this ability, you can’t use it again
until you finish a long rest.
THIRD EYE
By 14th level, your connection to the afterlife allows
you to see all. You can use your bonus action to cast
the spell true seeing without using a spell slot or spell
components.
Once you use this ability, you can’t use it again
until you finish a long rest.
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