Investigator overview
QUICK BUILD
Follow these suggestions to build an investigator
quickly: Intelligence should be your highest ability
score, followed by Dexterity or Strength. Choose any
background. Then, select the rituals clue, comprehend
languages, detect magic, and transient bulwark to add
to your grimoire.
CLASS FEATURES
As an investigator, you have the following class
features.
HIT POINTS
Hit Dice: 1d8 per investigator level
Hit Points at 1st Level: 8 + your Constitution
modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per investigator level after 1st
PROFICIENCIES
Armor: Light armor
Weapons: Simple weapons, hand crossbows, heavy
crossbows, longswords, rapiers, shortswords
Tools: One gaming set
Saving Throws: Dexterity, Intelligence
Skills: Choose three from Arcana, Athletics,
Deception, History, Insight, Intimidation,
Investigation, Medicine, Nature, Perception,
Persuasion, Stealth, Sleight of Hand, and Religion
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
• Leather armor
• A dagger and (a) a longsword or (b) rapier
• (a) a heavy crossbow and 20 bolts or (b) a hand crossbow and 20 bolts
• (a) dungeoneer’s pack or (b) one kit you’re proficient with
• A grimoire and a material component pouch
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