House of Knights
The House of Knights have a long and storied
tradition of melding melee combat and swordplay
with the warmage’s simple spellcasting. Unlike other
warriors, however, Knights carry neither swords or
shields into combat, for they can forge both out of
magical force at a moment’s notice.
BONUS PROFICIENCIES
When you choose this house at 3rd level, you
gain proficiency with medium armor and martial
weapons.
FORCE BREASTPLATE
At 3rd level, plates of magical force reinforce your
armor. While you are wearing light or medium
armor or are under the effects of mage armor, you
can add your Intelligence, rather than your Dexterity,
to your Armor Class.
MYSTICAL WEAPON
Also at 3rd level, you learn the force weapon cantrip,
which does not count against your total number of
cantrips known. Additionally, on your turn when you
would draw a weapon, you can summon a simple or
martial weapon, made entirely of magical force, to
your empty hand. This weapon counts as magical for
the purposes of overcoming resistance and immunity
to nonmagical attacks and damage. This weapon
vanishes if it leaves your hand.
FLURRY OF BLADES
Beginning at 7th level, when you cast a cantrip which
allows you to make multiple spell attacks, such as
force weapon or magic daggers, you can use your
bonus action to make one additional spell attack.
KNIGHT'S WARD
Starting 10th level, you learn to forge a hardened
magical barrier between you and your foes. As a
bonus action on your turn, you can gain a number
of temporary hit points equal to twice your warmage
level, which last for 1 minute.
Once you use this feature, you can’t use it again
until you finish a short or long rest.
TACTICAL MANEUVER
At 15th level, you can spend your entire movement
to teleport up to half your movement speed to a
location you can see.
FIELD OF BLADES
Starting at 18th level, you can summon a whirlwind
of mystical weapons, striking at a legion of foes in
a single swipe. As an action on your turn, you can
choose up to 5 creatures you can see within 30 feet.
Make a single melee spell attack against each target.
On a hit, a target takes 2d10 + your Intelligence
modifier force damage.
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