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House of Bishops

SPELLCASTING
When you choose this house at 3rd level, you gain
the ability to cast spells more potent than cantrips.
Spell Slots. The Bishop Spellcasting table
shows how many spell slots you have to cast your
spells of 1st level and higher. To cast one of these
spells, you must expend a slot of the spell’s level or
higher. You regain all expended spell slots when you
finish a long rest.
Spells known of 1st-Level or Higher. You
know three 1st-level wizard spells of your choice, two
of which you must choose from the conjuration and
evocation spells on the wizard spell list.
The Spells Known column of the Bishop
Spellcasting table shows when you learn more wizard
spells of 1st level or higher. Each of these spells must
be a conjuration or evocation spell of your choice,
except for the spells learned at 8th, and 14th level, and
must be of a level for which you have spell slots.

BISHOP SPELLCASTING
WARMAGE
LEVEL
CANTRIPS
KNOWN
SPELLS
KNOWN 1ST 2ND 3RD 4TH
3rd 2 3 2 — — —
4th 2 4 3 — — —
5th 2 4 3 — — —
6th 2 4 3 — — —
7th 2 5 4 2 — —
8th 2 6 4 2 — —
9th 2 6 4 2 — —
10th 3 7 4 3 — —
11th 3 8 4 3 — —
12th 3 8 4 3 — —
13th 3 9 4 3 3 —
14th 3 10 4 3 3 —
15th 3 10 4 3 3 —
16th 3 11 4 3 3 —
17th 3 11 4 3 3 —
18th 3 11 4 3 3 —
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Whenever you gain a level in this class, you
can replace one of the wizard spells you know with
another spell of your choice from the wizard spell
list. The new spell must be of a level for which you
have spell slots, and it must be a conjuration or
evocation spell, unless you’re replacing the spell you
gained at 8th or 14th level.
Warmage Edge. You can add additional
damage with your warmage spells of 1st level or
higher using your Warmage Edge feature, as if they
were cantrips. You can’t add Warmage Edge damage
to the spell magic missile.

ARCANE STUDY
At 3rd level, you become proficient in two of
the following skills: Arcana, History, Medicine,
Investigation, or Religion.
MYSTICAL COMPANION
At 7th level, you learn the find familiar spell and can
cast it as a ritual. The spell doesn’t count against your
number of spells known.
When you cast the spell, you can choose one
of the normal forms for your familiar or one of the
following special forms: imp, pseudodragon, quasit,
or sprite.
SIEGE CASTING
At 10th level, damage you deal to objects with a
warmage spell is doubled. Additionally, when you
cast a warmage spell which requires a spell attack
roll, you can cast it at up to double its normal range.
If its target is beyond its normal range, the spell
attack has disadvantage.
ARCANE SCULPTING
Starting at 15th level, when you cast a warmage
spell that affects other creatures that you can
see, you can choose a number of them equal
to your Intelligence modifier. The chosen
creatures automatically succeed on their
saving throws against the spell, and they take
no damage if they would normally take half
damage on a successful save.
ARCANE DOMINANCE
At 18th level, you learn a powerful magical trick. As a
bonus action on your turn, you can expend a number
of spell slots with a combined level of 6 or more to
regain an expended use of your Arcane Surge.