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Salvation Chapter
A divine force endows jaegers of the Salvation Chapterwith the ability to defend the world from the horrors,purging evil with one hand while saving the innocentwith the other. Favorites of the Radiant Church, they arethe light of hope in the darkness where evi...
Sanguine Chapter
In order to strengthen themselves, jaegers of the BloodChapter rely on the essential essence that is blood.They achieve resilient states of unnatural life and feedtheir powers with the fruits of their violence. Althoughsome may consider them to be monsters in ...
Additional Focus Arts
Aerial VaultFocus Art, specialWhen you make a long jump or high jump, you canexpend 1 Focus Point to double your jumping distancefor that jump and you can ignore difficult terrain untilthe end of your turn.When you use this Focus Art, themaximum distance you c...
Finishers
Breaking BlowFinisher, specialWhen you hit a creature with an attack, you can expendall of your Momentum dice to force the target to makea saving throw, or suffer a condition for 1 minute on afailure. The DC of the save is 8 + your Strength orDexterity modifie...
Jaeger feats
During the hunt you are capable of bursts of focus whenyou need them most. You gain the following benefits:• Increase your Dexterity or Wisdom score by 1, toa maximum of 20.• You gain 1 Focus Point (adding to your existingFocus Points if you already have Focus...
Sense lifeblood
2nd-level divination (sangromancy)Casting Time: 1 bonus actionRange: SelfComponents: SDuration: Concentration, up to 1 minuteAs part of casting this spell, you must expend two hit dice or the spell automatically fails. If you do, you can sense the lifeblood fl...
Fiendish Maggot
Medium fiend, chaotic evilArmor Class 13 (natural)HP 70 (11d8+21)Speed 20 ft.STR DEX CON INT WIS CHA17 (+3) 10 (+0) 15 (+2) 3 (-4) 5 (-3) 4 (-4)Damage Resistance cold, fire, lightningDamage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft....
Vomit Spawn
Large ooze, unalignedArmor Class 8HP 45 (6d8+18)Speed 20 ft.STR DEX CON INT WIS CHA17 (+3) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 3 (-4)Damage Resistance piercingCondition Immunities blinded, charmed, deafened,exhaustion, frightened, proneSenses blindsight 60 ft. (blind...
Knjige izvori
Cthulhu mythos 5e Merchant class Mists of Akuma Nightfell corebook Modern Handbook Unlikely heroes - Kobold press Scarredlands players guide Planet apocalypse Path of the planebraker 5e Fey folio Corpus Angelus Corpus Malicious Complete Binder...
variant rules (grim hollow)
Stabilisation When a character at 0 hit points regains hitpoints, they instantly become conscious and healas per usual. However, they are still incapacitateduntil the end of their next turn. Concentration Checks Whenever you fail a concentration check, youg...
Grivious wounds (Grim Hollow)
A consistent theme throughout dark fantasy and related stories is the consequences of actions.While the roleplay ramifications of a party's decision can be highlighted through story outcomes, combat ramifications can be a littleharder to implement. Grievous Wo...
Factions of Ank'Harel
Numerous political, academic, and criminal factions are active in Ank'Harel. Driven by ambitions both apparent and unseen, these organizations and their rivalries shape the city's social and political landscape, and they offer opportunities for adventurers to ...
Battlefield Actions Additional Combat Rules
Why Use Battlefield Actions: Battlefield Actions strive to make combat encounters feel diverse, dynamic, and grand. They shift the players’ objective from “deal the most damage to the monster” to a completely different goal, keeping fights more interesting...
sport match rules
An Introduction Welcome! This document is a set of rules that allows you to integrate sports rules into a combat encounter. These rules are not system agnostic, as they use the 5e combat rules as a base to build on, but with tweaking they can be adapted to a...
Apothecary overview
Class Features As an apothecary, you gain the following class features:Hit PointsHit Dice: 1d8 per apothecary levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitutionmodifier per apothecary level ...
alienist
AlienistAn Alienist seeks to master the mysteries of the mind. Having devotedyears to studying the inner workings of the brain, and unlockingits latent potential, an Alienist is able to read and manipulate thethoughts of others, and bend reality itself. They t...
chemist
ChemistA Chemist is a studied scientist whose advanced research in tochemical compounds has granted them the ability to terrorize theirenemies with alchemical explosions, devastating gasses, and otherhorrific concoctions. Chemists love testing their new compou...
Exorcist
ExorcistAn Exorcist comes prepared to deal with evil entities, sinisterspirits, and fearsome fiends. Equipped with their holy symbol, abook of prayers, and a bag of ritualistic baubles, they stand readyto face the most unnatural and otherworldly entities of th...
Mutagenist
MutagenistMutagenists have has researched a serum that they inject totransform into a monstrous form. They use themselves as theconduit for this power and hurl themselves towards their enemiesas a hulking abomination. They spend their lives researching anddisc...
Pathogenist
PathogenistThe study of diseases opens doorways to many dangerous scientificdiscoveries. As experts in both ridding the body of sickness and themutations of infectious disease, Pathogenists bring their study tothe battlefield by using monsters and enemies as t...