Salvation Chapter
A divine force endows jaegers of the Salvation Chapter
with the ability to defend the world from the horrors,
purging evil with one hand while saving the innocent
with the other. Favorites of the Radiant Church, they are
the light of hope in the darkness where evil dwells.
Members of the Salvation Chapter know that prevention
is always better than cure, and that murder is the most
effective method of prevention. In their zealous
righteousness, they offer hope of sanity and sanctuary to
those that stand with them in their war against the
tides of madness.
Art of Salvation
At 3rd level, you learn the Prayer of Salvation Focus Art.
This does not count against your Focus Arts known.
Prayer of Salvation
Divine Art, bonus action
As a bonus action, you expend 1 Focus Point. You and
one creature of your choice you can see within 60 feet
of you regain 1d4 hit points, and gain an equal number
of temporary hit points.
Savior's Focus
Also at 3rd level, you find new strength in the most
desperate hours.When an allied creature you can see or
hear is reduced to 0 hit points, you regain 1 Focus
Point. Once you use this feature, you can’t do so again
for 1 minute.
Sanctifying Light
Starting at 7th level, when you expend a Focus Point,
you can choose to emit a glow of divine light until the
end of your next turn, illuminating a 20-foot radius in
bright light and an additional 20 feet in dim light. Any
allied creature that starts its turn in the bright light or
enters it for the first time on its turn gains 1d4 + your
proficiency bonus hit points. This light is extinguished
if you become incapacitated.
Purifying Salvation
Starting at 14th level, your Prayer of Salvation Focus
Art can target an additional creature, and the amount
of hit points it restores and temporary hit points it
grants increases to 1d8.
Additionally, if any of the targets are charmed,
frightened, poisoned, or suffering from a short-term
madness, you can cleanse the condition from them,
ending it.
Light of Hope
Starting at 17th level, as a bonus action, you can
unleash a blinding light from within for 1 minute,
illuminating the darkness. You gain the following
benefits for the duration:
• The radius of your Sanctifying Light becomes 30
feet of bright light and an additional 30 feet of dim
light, and the light becomes sunlight. You and all
creatures of your choice within the bright light are
under the effect of bless. Creatures in the bright light
have advantage on death saving throws, do not die at
three failed saves, and continue to roll until they are
stable. A creature that is no longer within the bright
light of this effect and is not stable dies if they have
failed three death saving throws.
• When you use Prayer of Salvation, you immediately
regain the expended Focus Point.
These benefits end early if you become incapacitated,
or end this feature early as a bonus action. Once you
use this feature, you can’t use it again until you finish a
long rest.
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