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347 total results found

Respawning (Darksouls, Death wound alternative)

Rules

When a player character is reduced to 0 Position, they aredead. In the world of DARK SOULS: The RoleplayingGame however, this is not the end. Instead, the player character willreawaken, sometime later, at the site of the last bonfire they visited.When a player...

Jaeger overview

Classes Jaeger

As a jaeger, you gain the following class features.Hit PointsHit Dice: 1d8 per Jaeger levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + yourConstitution modifier per Jaeger level after 1stProficienciesArmor: ...

Jaeger class features

Classes Jaeger

Flexible CombatantBeginning at 1st level, you can draw or stow two onehandedweapons when you would normally be able todraw or stow only one, and you can reload weaponswith the loading, reload, or barrel properties without afree hand.Additionally, if you are ca...

Absolute Chapter

Classes Jaeger

Jaegers of the Absolute Chapter aim for the perfect hunt- to kill their prey without suffering a single hit. Quickhands, quick feet, and quick minds, they never stay still -always one step ahead, always striking with lethalaccuracy. They are masters of their c...

Heretic Chapter

Classes Jaeger

The Heretic Chapter's jaegers are despised by bothreligious organizations and their adherents. In a worldwhere acts of faith are required to harness divine powers,these jaegers instead rip these powers from the very gods,tearing away their divine fabric. Throu...

Marauder Chapter

Classes Jaeger

A jaeger of this Chapter embodies raw slaughter.Vengeance, wrath, and death, all rolled into one swingthat never ceases, endlessly scything through monsters,leaving a bloody wake of destruction. Each marauder isa symbol of the Chapter's determination and feroc...

Salvation Chapter

Classes Jaeger

A divine force endows jaegers of the Salvation Chapterwith the ability to defend the world from the horrors,purging evil with one hand while saving the innocentwith the other. Favorites of the Radiant Church, they arethe light of hope in the darkness where evi...

Sanguine Chapter

Classes Jaeger

In order to strengthen themselves, jaegers of the BloodChapter rely on the essential essence that is blood.They achieve resilient states of unnatural life and feedtheir powers with the fruits of their violence. Althoughsome may consider them to be monsters in ...

Additional Focus Arts

Classes Jaeger

Aerial VaultFocus Art, specialWhen you make a long jump or high jump, you canexpend 1 Focus Point to double your jumping distancefor that jump and you can ignore difficult terrain untilthe end of your turn.When you use this Focus Art, themaximum distance you c...

Finishers

Classes Jaeger

Breaking BlowFinisher, specialWhen you hit a creature with an attack, you can expendall of your Momentum dice to force the target to makea saving throw, or suffer a condition for 1 minute on afailure. The DC of the save is 8 + your Strength orDexterity modifie...

Jaeger feats

Classes Jaeger

During the hunt you are capable of bursts of focus whenyou need them most. You gain the following benefits:• Increase your Dexterity or Wisdom score by 1, toa maximum of 20.• You gain 1 Focus Point (adding to your existingFocus Points if you already have Focus...

Sense lifeblood

Magic Divination

2nd-level divination (sangromancy)Casting Time: 1 bonus actionRange: SelfComponents: SDuration: Concentration, up to 1 minuteAs part of casting this spell, you must expend two hit dice or the spell automatically fails. If you do, you can sense the lifeblood fl...

Fiendish Maggot

Monsters

Medium fiend, chaotic evilArmor Class 13 (natural)HP 70 (11d8+21)Speed 20 ft.STR DEX CON INT WIS CHA17 (+3) 10 (+0) 15 (+2) 3 (-4) 5 (-3) 4 (-4)Damage Resistance cold, fire, lightningDamage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft....

Vomit Spawn

Monsters

Large ooze, unalignedArmor Class 8HP 45 (6d8+18)Speed 20 ft.STR DEX CON INT WIS CHA17 (+3) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 3 (-4)Damage Resistance piercingCondition Immunities blinded, charmed, deafened,exhaustion, frightened, proneSenses blindsight 60 ft. (blind...

Knjige izvori

Lore

Cthulhu mythos 5e Merchant class Mists of Akuma Nightfell corebook Modern Handbook Unlikely heroes - Kobold press Scarredlands players guide Planet apocalypse  Path of the planebraker 5e  Fey folio  Corpus Angelus  Corpus Malicious  Complete Binder...

variant rules (grim hollow)

Rules

Stabilisation When a character at 0 hit points regains hitpoints, they instantly become conscious and healas per usual. However, they are still incapacitateduntil the end of their next turn. Concentration Checks Whenever you fail a concentration check, youg...

Grivious wounds (Grim Hollow)

Rules

A consistent theme throughout dark fantasy and related stories is the consequences of actions.While the roleplay ramifications of a party's decision can be highlighted through story outcomes, combat ramifications can be a littleharder to implement. Grievous Wo...

Factions of Ank'Harel

Lore Call of the Netherdeep

Numerous political, academic, and criminal factions are active in Ank'Harel. Driven by ambitions both apparent and unseen, these organizations and their rivalries shape the city's social and political landscape, and they offer opportunities for adventurers to ...

Battlefield Actions Additional Combat Rules

Rules

Why Use Battlefield Actions:   Battlefield Actions strive to make combat encounters feel diverse, dynamic, and grand. They shift the players’ objective from “deal the most damage to the monster” to a completely different goal, keeping fights more interesting...

sport match rules

Rules

An Introduction Welcome! This document is a set of rules that allows you to integrate sports rules into a combat encounter. These rules are not system agnostic, as they use the 5e combat rules as a base to build on, but with tweaking they can be adapted to a...