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Jaeger overview

As a jaeger, you gain the following class features.
Hit Points
Hit Dice: 1d8 per Jaeger level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per Jaeger level after 1st
Proficiencies
Armor: Light armor,medium armor
Weapons: Simple weapons,martial weapons, firearms.
Tools: None
Saving Throws: Dexterity, Intelligence
Skills: Choose two from Acrobatics, Arcana, Athletics, History, Investigation,Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Two martial weapons (a) a pistol and pouch of 20 bullets or (b) any two simple weapons
(a) scale mail or (b) leather armor
(a) a dungeoneer’s pack or (b) an explorer’s pack