Technomancy
A new world brings new opportunities as the magical and the
mundane fuse into novel patterns. The technomage combines
the rising power of magic with a deep understanding of
technology. The technomage has a roster of spells that she
may cast, and in addition gains new powers that meld magic
and machinery.
Technomancy Savant
Beginning when you select this school at 2nd level, you
change your spellbook into a E-book device infused with
magic, allowing you to save spells on it in a special format
called "spellfiles". The gold or the time you must spend to
copy a spell in your E-book device is halved (your choice).
Machine Empathy
Also at 2nd level, you gain proficiency with one of the
following tools: engineering kit, hacking tools or mechanic
tools. In addition, whenever you make an ability check using
the chosen tool, you can twice your proficiency bonus to that
roll.
Program Spell
At 6th level, you can cast a 5th-level spell or lower while
touching an electronic device. When you do so, you expend
the spell slot, but none of the spell's effects occur. Instead, the
spell is programed into the device for later use if the item
doesn't already contain a spell from this feature. When you
program it, you determine the method of activating the spell,
such as typing a specific word, flicking a switch or similar.
After that, a creature that has an Intelligence score of at
least 6 can use an action to activate the spell and cast the
programmed spell in the device. The creature must know the
method of activation to cast the spell (for example, you can
program the haste spell to be casted in a creature when it hits
Control-Alt-H in the keyboard). A concentration spell placed
in a device cannot be activated while you are concentrating
on another spell.
When you program a spell in this way, it must be used
within 8 hours. After that time, the magic fades and is wasted.
The programmed spell is also lost if the device is destroyed
or after you finish a long rest.
Once you use this feature, you can't use it again until you
finish a short or long rest.
Online Casting
At 10th level, you can cast spells through electronic devices,
including cameras, smartphones, tablets and computers. If a
spell requires the caster to be seen, the target must see you,
and if it requires the caster to be heard, then the target must
be able to hear you.
The range is determined from the caster to the device and
then from the device to its target. You must be able to see or
otherwise be able to determine the location of your target.
You can only use this feature to cast spells that target a
specific creature.
You can use this feature a number of times equal to your
Intelligence modifier (minimum of once). You regain
expended uses when you finish a long rest.
Download Spell
At 14th level, you can download temporary spellfiles into your
E-book device to cast them once.
When you prepare your spells, you can choose four spells
of 4th level or lower you know. These spells don't count
against the total number of spells you can prepare and you
can cast each of them once without expending a spell slot
until you finish a long rest.
1 Comment
Samo zaljepljeno, TLDR