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Blood of the Forebears

A woman with radiant beauty stands tall, a woman of
strength and grace, her vibrant garments a reflection
of her powerful spirit. With a fierce determination,
she summons a blade of such ethereal beauty, it
could rival the stars that adorn the heavens. Her
blood sings with the echoes of her ancestors, lending
her their strength and wisdom as she calls upon
their ancient powers.
Whispers on the wind speak of legends from times
long forgotten, of heroics and valor passed down
through the generations. As she calls forth her might,
darkness trembles at the sight of her, for she is a force
to be reckoned with.
For her, power is not just a matter of brute force,
but a legacy inherited from those who came before.
The blood of her ancestors runs through her veins,
and with every breath she takes, she honors their
memory. The tribes of the steppes believe that the
spirits of their forebears guide and protect them, and
for her, this is more than just a myth. It is a truth that
is manifest in all she does.
Level 1: Power of the Forebears: You were born with the power that resides in your blood, and it has been
invoked. Work with your GM to determine the properties of your ancestor. A number of times equal to your
proficiency bonus, you can summon your inner power, and your ancestor speaks to you in your mind and aids
you for 1 minute. During this process you have advantage on any checks or saving throws related to Strength
and Constitution.
In addition, you learn an additional evocation cantrip from the sorcerer’s spell list. It doesn’t count against the
cantrips you know.
Your Ancestor
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Subclass Options
These options are also available for other
sorcerous origins.
Metamagic Options
Memorized Spell
When you lose concentration on a sorcerer spell, you
can use your reaction to spend 3 sorcery points to
maintain your concentration.
Mythic Spell
When you cast a sorcerer spell, you can spend 3 sorcery
points to make it a mythic spell. For the next 8 hours,
you can cast that spell again once without expending a
spell slot. The spell can’t be higher than 5th level.
Level 6: Heroic Blood: By the 6th level, your heroic
ancestors gained more power over the course of time
and experience. You can spend 2 sorcery points as a
bonus action to make a melee spell attack against a
creature within 5 ft. of you. On a hit, you deal psychic
damage equal to 2d8 + your Charisma modifier. Your
ancestor’s blade from the myths takes shape as a
spectral blade and vanishes after your action.
The damage increases to 4d8 + your Charisma
modifier at 11th level and 6d8 + your Charisma
modifier at 16th level.
Level 14: Stories of the Past: In 14th level, you
remember everything your ancestor remembers. If
you invoke your Power of the Forebears or Heroic
Blood feature, you can spend 1 sorcery point to treat
any 9 or lower rolls on a d20 as a 10 for the next
minute. You can’t use this feature again until you
finish a long rest.
Level 18: Legends Untold: At 18th level, you can
allow your ancestor to take control over your body
and your mind. It is hard to surrender fully at first, but
once you are used to it, you begin to understand the
power now at your disposal.
During that time you can strike three times as a
melee spell attack on your turns. You deal 1d8 + your
Charisma modifier in psychic damage with each
attack. In addition, you add your Charisma modifier
to your Armor Class. You can’t use this feature again
until you finish a long rest. This feature can be
combined with Stories of the Past.